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[spoilers] - Pindicator's Industrial March Madness!

Peeked in, claimed the civ. Everything looks decent, though I guess I could have checked the F8 Settings screen...

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good analyzes and i like second option lets send one of exploreres that direction and maybe find another food near deer so we setle just a litle different.I think i prfere reprezenttation because i think afetr whiping first work we want our city to size 8-9 to fully beneffit of burocracy.
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Yeah, I like how #2 has all the food first ring for the non-capital cities, it's going to make it faster for those cities to start growing. But I just don't like how that capital looks: no river, 9 water tiles. I was even considering putting the capital on the yellow circle, but it's silly to delay hooking up the gold for so long.

Also, I forgot that we are going to have the culture slider available. So really we should put the capital at the best bureau spot and turn up the culture slider to do the border pops for the first 3 cities.
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Well , iddinyt payed attention lets , put capitol in place and second city to share pigs with it.and third up north.Culture slider very good ideea we can pop borders 1 turn at capitol so then we could go with third city down at iron corn maybe beter...,Lets not hurry to discuss this more.
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With the culture slider option i think option 1 is the best.We dont need second city near pig anymore.
1 workers remains and chop the forest for capitol, this way turn 4 we will have 3 workers at this city.Second worker goes with the city with sheep and iron and this way by turn end turn 5 we will have 3 as well here.The other city can whip one turn 4 and get a second by turn 6 i think.
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Question is so we realy want monoteism as well?If we want go for agression then we need teocracy so would be better to just build monastery and get those misionaries, and this way we will have jut one revolt for religion.Or we could toatly ignore the religion column till our first GA nad i think till then we will build modtly workers setlers and some military so OR would not be that important,this are just some toughts.
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(March 18th, 2016, 14:55)mackoti Wrote: With the culture slider option i think option 1 is the best.We dont need second city near pig anymore.
1 workers remains and chop the forest for capitol, this way turn 4 we will have 3 workers at this city.Second worker goes with the city with sheep and iron and this way by turn end turn 5 we will have 3 as well here.The other city can whip one turn 4 and get a second by turn 6 i think.

I was thinking about whipping and chopping at the capital. If you chop straight away then both the whip and chop fall on T3 and you end up losing a bunch of hammers to overflow. But if you wait a turn on the chop -- say put a turn into a sugar plaintation -- you get a scenario that looks like this:

T0 - move worker to sugar forest
T1 - chop this turn
T2 - worker 12/48 (crab, plains forest, grass forest). chop this turn. Borders expand end of turn
T3 - Whip (64/48). worker 77/48 (sugar, plains forest) 16 hammers overflow. no chop; build plantation this turn.
T4 - Finish chop. worker 93/48 (sugar, plains forest) 25 hammers overflow.
T5 - worker 52/48 with overflow

This has 3 workers built on T3, 4, & 5. Figure on whipping a worker at each of the other cities on T4, and that gets us 7 total workers for the start of T6.

(You don't have to specifically use the sugar plains -- could put a turn into a cottage on the flood plains instead and then chop the plains forest so the workers are in better position to pasture the pig right after. Or chop the grass forest so we can road to the corn/iron city and more easily send workers to help it grow.)


As for Org Rel vs Theocracy, I really don't have a strong preference. I wasn't thinking that we would be revolting to religion until the first golden age -- but perhaps it's better to start in Theocracy and keep the option open in case we do want to get units with experience out faster.
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(March 18th, 2016, 17:32)pindicator Wrote:
(March 18th, 2016, 14:55)mackoti Wrote: With the culture slider option i think option 1 is the best.We dont need second city near pig anymore.
1 workers remains and chop the forest for capitol, this way turn 4 we will have 3 workers at this city.Second worker goes with the city with sheep and iron and this way by turn end turn 5 we will have 3 as well here.The other city can whip one turn 4 and get a second by turn 6 i think.

I was thinking about whipping and chopping at the capital. If you chop straight away then both the whip and chop fall on T3 and you end up losing a bunch of hammers to overflow. But if you wait a turn on the chop -- say put a turn into a sugar plaintation -- you get a scenario that looks like this:

T0 - move worker to sugar forest
T1 - chop this turn
T2 - worker 12/48 (crab, plains forest, grass forest). chop this turn. Borders expand end of turn
T3 - Whip (64/48). worker 77/48 (sugar, plains forest) 16 hammers overflow. no chop; build plantation this turn.
T4 - Finish chop. worker 93/48 (sugar, plains forest) 25 hammers overflow.
T5 - worker 52/48 with overflow

This has 3 workers built on T3, 4, & 5. Figure on whipping a worker at each of the other cities on T4, and that gets us 7 total workers for the start of T6.

(You don't have to specifically use the sugar plains -- could put a turn into a cottage on the flood plains instead and then chop the plains forest so the workers are in better position to pasture the pig right after. Or chop the grass forest so we can road to the corn/iron city and more easily send workers to help it grow.)


As for Org Rel vs Theocracy, I really don't have a strong preference. I wasn't thinking that we would be revolting to religion until the first golden age -- but perhaps it's better to start in Theocracy and keep the option open in case we do want to get units with experience out faster.

I think one of workers is better to go with second setler near the city whit sheep and wheat and whatver is there.I think for a while we dont wanna chop the sugar tile because you know is a great tile to work.If we plant third city between iron corn and the fores after 1 turn working 3 tles we can whip the worker so will have a worker turn 4 the other we have to wait for 2 turns so we can whip so better send one worker up and there by turn 4 we have 2 workers there, very good tiles to improve and more than anithing all are in first ring, the corn city will whip one as well turn 4 and 3 workers to improve capitol will be enough and by turn 6 we can get a third to shepp wheat city and 7 i think anothe r one in the corn city.Tis distribution of workers i thnk would be better.All waht i said are end of turn.
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(March 18th, 2016, 17:50)mackoti Wrote: I think one of workers is better to go with second setler near the city whit sheep and wheat and whatver is there.I think for a while we dont wanna chop the sugar tile because you know is a great tile to work.If we plant third city between iron corn and the fores after 1 turn working 3 tles we can whip the worker so will have a worker turn 4 the other we have to wait for 2 turns so we can whip so better send one worker up and there by turn 4 we have 2 workers there, very good tiles to improve and more than anithing all are in first ring, the corn city will whip one as well turn 4 and 3 workers to improve capitol will be enough and by turn 6 we can get a third to shepp wheat city and 7 i think anothe r one in the corn city.Tis distribution of workers i thnk would be better.All waht i said are end of turn.

Yeah, I was thinking similar to this. Except for the last worker you talk about to the corn/iron city on t7. I can see us chopping a worker out t6 from the corn/iron city, or possibly even whipping (although that forest iron is a pretty good tile too). Or did you mean to build another worker a the capital?


A smaller question: which way do we explore first? Simple answer is send one in each direction from the capital, but I was thinking with the water in the east maybe we send 1 explorer North, the other West, and get an early boat out for exploring east by water.
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(March 18th, 2016, 18:39)pindicator Wrote:
(March 18th, 2016, 17:50)mackoti Wrote: I think one of workers is better to go with second setler near the city whit sheep and wheat and whatver is there.I think for a while we dont wanna chop the sugar tile because you know is a great tile to work.If we plant third city between iron corn and the fores after 1 turn working 3 tles we can whip the worker so will have a worker turn 4 the other we have to wait for 2 turns so we can whip so better send one worker up and there by turn 4 we have 2 workers there, very good tiles to improve and more than anithing all are in first ring, the corn city will whip one as well turn 4 and 3 workers to improve capitol will be enough and by turn 6 we can get a third to shepp wheat city and 7 i think anothe r one in the corn city.Tis distribution of workers i thnk would be better.All waht i said are end of turn.

Yeah, I was thinking similar to this. Except for the last worker you talk about to the corn/iron city on t7. I can see us chopping a worker out t6 from the corn/iron city, or possibly even whipping (although that forest iron is a pretty good tile too). Or did you mean to build another worker a the capital?


A smaller question: which way do we explore first? Simple answer is send one in each direction from the capital, but I was thinking with the water in the east maybe we send 1 explorer North, the other West, and get an early boat out for exploring east by water.
Well one of explorer goes towards corn city, if finds something there we can be flexible and setle different, and the other i would send towarts sheep iron city, if there apear something senzational we can be flexible as well...
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