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greenline gets rushed and eliminated on turn whatever: Huyana Capac of Mali

(April 5th, 2016, 16:34)Boldly Going Nowhere Wrote: Control + r for resource bubbles. Makes it easier to see what is what.

I would have put resource bubbles on if there was anything worth seeing in that picture. But there isn't. Well actually the river grasslands could make an okay filler city later but that's crap land without any food resources.

Quote:What is your Oracle objective?

Metal Casting. If I was the only IND civ in this game I might consider delaying it a bit to try and nab currency, but here I feel if I leave it Sian's going to snap it up right away. I don't want him to have early cheap mints so it's as much denial as it is completely braindead strategizing from me scared

My projected micro plan fits into that because it gets cottages up in the capital early (more research for getting poly->priesthood) and saves a bunch of forests for chopping the oracle out as well.

Quote:Also, check through the civilopedia for building bonuses for traits. FIN won't get anything for Darius but ORG gets a few, including lighthouses. Worth a look to be sure you have it right.

I know that. What I meant is by picking germany you essentially don't have a UU or UB because they both come so late the game is already decided by then.
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turn 3: the border pop revealed a lot of land to the north and east. I decided to move the scout on the grass hill 2N of where it was so I could see how far the water it was near extended. The result:

[Image: pbem74-6.jpg]

I'm not going to try and dotmap it yet until I have more information, but I'm feeling like I want to settle the cows city first, then the pigs, then the sheep, then the double deer city. Also, why is one of the defensive water forests in a freshwater lake you can't even build boats in?

edit: Also, I'm really stupid and didn't work the FP deer this turn. banghead 1 food lost.
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(April 2nd, 2016, 13:05)Fenn Wrote: Notepad++'s column editing mode

How did I not know this existed ?!?!?!?

Quote:defensive water forests

Lynch the mapmaker! hammer
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(April 6th, 2016, 13:23)greenline Wrote: turn 3: the border pop revealed a lot of land to the north and east. I decided to move the scout on the grass hill 2N of where it was so I could see how far the water it was near extended. The result:

[Image: pbem74-6.jpg]

I'm not going to try and dotmap it yet until I have more information, but I'm feeling like I want to settle the cows city first, then the pigs, then the sheep, then the double deer city. Also, why is one of the defensive water forests in a freshwater lake you can't even build boats in?

edit: Also, I'm really stupid and didn't work the FP deer this turn. banghead 1 food lost.


Bonus hammers for the forest tiles! More production! More units! More hammer tongue too much food to dot map eh? Gutted on the deer loss - it shouldn't slow your first worker though smile
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(April 6th, 2016, 15:14)ReallyEvilMuffin Wrote: Bonus hammers for the forest tiles! More production! More units! More hammer tongue too much food to dot map eh? Gutted on the deer loss - it shouldn't slow your first worker though smile

More like too lazy to dotmap mischief Although I definitely want to wait to see where copper is before I make a definitive dotmap.
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turn 4: finished hunting research, selected agriculture. Made sure to swap Home Bay over to the deer.

Moving the scout to the PH north of the capital revealed an ivory resource right by the deers, and a crab by what looks to be a small ocean. That makes this area a lot more valuable, so I'll scout around it a bit more.

[Image: pbem74-7.jpg]

Also, picklepickl's borders apparently didn't expand, judging by his score, so I think he moved his capital. Interesting- maybe the starts aren't as mirrored as I thought, because I couldn't think of a good reason to move my capital around. That or I'm somehow misreading the scores.
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turn 5: another two turn day, nice.

moved the scout north to check out the coast and I'm glad I did, because it totally changed how I was going to dotmap it.

[Image: pbem74-8.jpg]

[Image: pbem74-9.jpg]

red and blue dots are the new city spots, yellow is the old spot I was considering. And trading a second ring tundra hill deer for a second ring fish is definitely an improvement. The crab city looks to be filler that trades cottages with the capital for a while while whipping workers.
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turn 6: moving the scout further east along the coast revealed another forested water tile. Otherwise nothing of interest. Soon my worker will be done and then I can think about micro.

[Image: pbem74-10.jpg]
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turn 7: found another fish near the pigs by the capital. Too bad it's second ring for any city trying to use it frown

[Image: pbem74-11.jpg]

worker will be finally done next turn! hooray for actual decision making!!
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turn 8: worker finished, set home bay to work on warrior (due in 3t). City will grow in 4 turns. worker moves to deer, will start camping it next turn.

[Image: pbem74-12.jpg]

scouting revealed a jungled banana by the fish. that's enough to feed another city by itself in three million years. So I'll probably move the blue dot city to grab the pigs in the first ring and the fish in the second ring. And picklepickl is still sitting on a lower score then everyone else. What the heck? Maybe he has a few coastal tiles in his capital.


Worker micro: My plan is to stick with the early cottages after improving the food resources. The worker goes deer-> corn then builds cottages on both floodplains (with the help of another worker that will be started when the cap grows to size 3), then chops a forest to quickly finish another worker. I think I could make a faster start by going for BW after agriculture instead of pottery, but I'd rather have earlier cottages. Why? Maintenance is quite high on this map and I want the extra commerce for getting an early religion and oracle. Time will tell if that will end up being the right decision in the long term.
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