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[pb40 spoiler] Götterdämmerung: Destruction Is The Masses' Entertainment

Fully agree on 1) but self-sufficiency without worker labour is the advantage of the baray curving out mostly-developed cities I had meant (you can leave a generic last tile unimproved since it'll get +2f).

There's only one case where the baray edges out any other building, and that's when you can both improve a high-hammer tile at this city (which will repay the baray within reasonable time, and also yield more than e.g. a library would) and will also increase your happy cap -- but only 3-4t from now. Alternatively, it works if you have a forest hill sitting around. In that case, the baray doesn't need to repay the whipped-off citizens (because they would have done nothing) and essentially brings in more *hammers* after taking ~15t to repay them. Thus I believe you could time your Guilds unlock around queueing 2-whip barays compensating for the food loss in a mass transition to workshops, for instance. Other than that, the baray might work as a mediocre safety net around bad midgame micro? Not an attitude to picking that wins games, though.

I agree that it's a bad trade to whip barays for any cost if the citizens could just be working improved tiles instead; you're trading an improved tile for a 2/0/0 that also costs 50h. Also, regardless of whether it refers to barays, I enjoy your argument to keep it simple about extra builds.

It's no problem if you find the Ottomans boring. I got bored of cothons (to Joey's baffled reaction) in PB37 not least because they would have been too obvious lol and then crashed to what felt like 20gpt at 0% after the Golden Age. I'd probably never build a hammam until like T160.

Don't worry. If nobody takes it first, we're taking AGG/EXP or CHM/EXP of Rome. Also I was inaccurate about hwach'a because bonus vs melee probably just means they engage archers first rolleye but if they force an enemy to build more archers, they're still supporting these RtR swords since they'll go up against less melee; if the enemy builds more melee instead, there's less archers in the way for the hwach'a. So they can't substitute for a quantitative advantage, but you don't have to be as careful about the siege--sword ratio matching the defending stack's make-up as with regular cats.
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China is gone. Korea is fine too, same starting techs and pretty good ones. However hwachas dont make much impact imho. It makes it easier to defend sword stack against axes but nothing to do about HA. Hwachas and WEs are way too expensive to make it effective.
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When picking for PB37, Bacchus also pointed out that praetorians' strength lies not least in the 7str on defense against both HA and axes. If Rome gets taken, CHM NumCav could compensate since barracks + stable is enough to take Shock or Formation as needed, but it's more efficient if the swordsmen can defend themselves since every stable is one less sword/cat. Could be that a focus on swords is less obvious with Carthage than Rome.
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Stables are expensive. I believe that if you want to make surprise you cant afford building those. Cartage gets unique luxury of skipping it and still having shock promotion or double star and quick access to formation after almost any combat.

I like an idea that if we pick Rome we can make our neighnors paranoid and force them to build axes like mad whilewe can just overrun them. And what is important built swords stay relevant for very long period because nothing can counter them easily, neither maces or crossbows. Praetorians kill knights and muskets in cities. All we need is to bring them and not let them get hit on the flat.
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The snake pick is proceeding incredibly slowly so I took the chance to sim another EXP Fishing/Mining start; T30 with 2 workers, 1 settler, no warrior but finishes eot:


What do you think? I don't like the late warrior (though it gets partial-built with 1t left to spare ~T20 so we're not vulnerable to a bizarre single-unit rush) but the payoff is that the cap grows to size4 2t faster for a double-whip (probably granary) than with the alternative T30 plan. (Also a forest regrew on the 41 grass hill lol we still need three chops for this of course). If the second city can be reasonably fogbusted with a scout such that no animal can snipe the settler, this could work... and we'd get a 2nd warrior for capital happiness right after.
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If you look on my screenshots above I was trying exactly mining/fishing (rome or carthage scenario) and came to almost the same result. Though I lean to settler after 1 worker with rollout on T29. 2nd worker comes on T30 but we save 1 forest.

I think it is acceptable opening. If you feel unsecure you can complete warrior any time or even pop up another one. It is not big deal with a mine.
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Yeah I looked at your Rome micro screenshots before doing this. Only change is the 2t faster size4 / granary tradeoff against either a warrior in advance of the settler (your T30 proposal) or a 1t faster settler and a forest (your T29). I think I like T29 best of the three as well.
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How's this, a T28 settler for Rome (I think T29 with warrior ahead should also work with this path, but maybe not due to overflow cap). Only "problem" is that food box is at 5/26 but actually, with a +5 surplus at size3, that means we go to 4/28 and then 14/28 for a 2-pop granary whip so it's not bad (yeah, obsessed with that granary wink)


It's also possible to get worker eoT29, and warrior eoT30. Should be better, it's one more worker turn, I'm just assuming a lion will camp out on our 2nd city site or our scout gets eaten on T9 (again). But even so, we can just reorder the queue to T28 war, T29 settler, T30 worker or the like.
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Very good.
But I dont think that granary in cap is good idea with such start. Lets say we get 9 surplus and. 13+14 food to grow pop for double-whip cycles. Thats 3 turn to get 50 hammers and thats ~16,6 hpt. OTOH 3 mines can produce 11 hpt. This means that it will take about 12 turns to return investments into granary. I am sure that settling 6 food sites or double food locations can pay off quicker.

Also there are downsides of whipping. It will still stack unhappiness even if we find 1-2 luxuries we cannot support whiping every 3-4 turns. We will already have 1 mine and my inner feeling says that cooper might appear on one of the plain hills and probably not on the rivered one which we want to improve for coin. So the optimal solution is imho to produce settlers/workers whipping extra pop once per 10 turns and may be sharing sheep or wheat for another city and use mines. May be I am wrong..
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We havent discussed leaders much. If Rome and Shaka are still available I'd of course pick them. Otherwise Mehmed seems to be the most flexible pick. But I dont mind Wash or Isabella.

AGG Rome is more than just Rome and more than just AGG. I dont know how to deal with it with non-AGG, like Pacal. AGG is significantly buffed in RTR by lower maintance and culture on barracks so I dont see it like we will have no other choice than to rush someone.

Boaddica Rome could be worth considering, to do what Krill was supposed to do in pb37, but imho it is just too much.
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