T56
Two turns! And enough time to give a detailed (by wetbandit standards) overview of the fledgling empire:
![[Image: Civ4ScreenShot1114.JPG]](https://filedn.com/lbGBNr20XJnV8uxjMkNolmB/pb43/Civ4ScreenShot1114.JPG)
Cities:
![[Image: Civ4ScreenShot1108.JPG]](https://filedn.com/lbGBNr20XJnV8uxjMkNolmB/pb43/Civ4ScreenShot1108.JPG)
The capital will grow to 6 and onto wonderful cottages. The bananas will be cottaged for as long as that lasts for the food surplus to take advantage of the early happiness. This needs a library pronto.
![[Image: Civ4ScreenShot1109.JPG]](https://filedn.com/lbGBNr20XJnV8uxjMkNolmB/pb43/Civ4ScreenShot1109.JPG)
2nd city will be abused for the foreseeable future for workers. Badly needs a granary to promote mass whippage.
![[Image: Civ4ScreenShot1110.JPG]](https://filedn.com/lbGBNr20XJnV8uxjMkNolmB/pb43/Civ4ScreenShot1110.JPG)
3rd city is much more than a helpful cottage grower, it has some decent long term potential as well. Furs and the ability to consistently work the shared cottage space with the capital will may enable financing the city spam next turn.
![[Image: Civ4ScreenShot1111.JPG]](https://filedn.com/lbGBNr20XJnV8uxjMkNolmB/pb43/Civ4ScreenShot1111.JPG)
Mycenian should fall next turn. First axe healed to 3.5 and will heal to 3.75ish next turn. Current odds are 93.5%. With heal and presence of 2nd axe, barring construction of another warrior, should mean city falls. There's a C1 warrior present in case Shit Happens. Absolute best outcome would be construction of a worker next turn, but I don't think that's possible given when city grew to 3.
![[Image: Civ4ScreenShot1114.JPG]](https://filedn.com/lbGBNr20XJnV8uxjMkNolmB/pb43/Civ4ScreenShot1114.JPG)
Well this picture sucks, but the settler/axe pair is on the city spot and will found next turn. I prefer settling on the hill given relative proximity of players. Civ advisor says to settle on the furs. Meh.
The border with JR4 appears favorable.
![[Image: Civ4ScreenShot1107.JPG]](https://filedn.com/lbGBNr20XJnV8uxjMkNolmB/pb43/Civ4ScreenShot1107.JPG)
Other than to claim horse, I can't see any reason for him to settle to his east, barring good food in the undiscovered area. And the potential spots are really awful. That tundra is prohibitive to settling efforts, and orphaning the clam seems atrocious in a barren area. So I suppose he could settle/have settled that tundra hill, but that seems like a terrible city. I might be able to settle up on the "t14 lion spot" and secure a strong position, even though that's a pretty crappy city.
I have enough EP on JR4/RefSteel to potentially get research visibility next turn, which will be very nice.
5 cities this early on is going to wreak havoc on my finances, but I think I can dig out of it without too much opportunity cost lost. It is notable that no religion has gone yet. I really need some way to pop borders cheaply, so that's why I'm on myst. It seems like a cheap turn to spend on research before acquiring two more cities, but writing is a Super-Duper priority (technical term) and eschewing it for myst seems bad. I might change my mind in the morning and stockpile gold.
![[Image: Civ4ScreenShot1112.JPG]](https://filedn.com/lbGBNr20XJnV8uxjMkNolmB/pb43/Civ4ScreenShot1112.JPG)
I am very surprised that I am only 3rd in soldiers with 3 axes, 2 warriors, and all of the early power techs, except, I guess, archery. Is there an early war?
I am very excited to be so close to top CY (which is JR4 as best I can tell via graphs). BGN is top MFG as far as I can tell which makes sense because of IMP.
14000 pop means someone is on 2-2-1-1 cities, which is BGN or cornflakes I think. 24 CY right now is low, but with 4 cities and 6 pop (with at least 2 on a 6f and 5f tile), I would think you'd easily exceed that. So that suggests to me that someone is on 3 cities (or less) and doing...something. I haven't been scrupulously recording demos every turn.
Near future goals are to worker up, cottage spam, and get a library in the cap before t70. Seems feasible?
Questions/comments/grievances?
Two turns! And enough time to give a detailed (by wetbandit standards) overview of the fledgling empire:
Cities:
The capital will grow to 6 and onto wonderful cottages. The bananas will be cottaged for as long as that lasts for the food surplus to take advantage of the early happiness. This needs a library pronto.
2nd city will be abused for the foreseeable future for workers. Badly needs a granary to promote mass whippage.
3rd city is much more than a helpful cottage grower, it has some decent long term potential as well. Furs and the ability to consistently work the shared cottage space with the capital will may enable financing the city spam next turn.
Mycenian should fall next turn. First axe healed to 3.5 and will heal to 3.75ish next turn. Current odds are 93.5%. With heal and presence of 2nd axe, barring construction of another warrior, should mean city falls. There's a C1 warrior present in case Shit Happens. Absolute best outcome would be construction of a worker next turn, but I don't think that's possible given when city grew to 3.
Well this picture sucks, but the settler/axe pair is on the city spot and will found next turn. I prefer settling on the hill given relative proximity of players. Civ advisor says to settle on the furs. Meh.
The border with JR4 appears favorable.
Other than to claim horse, I can't see any reason for him to settle to his east, barring good food in the undiscovered area. And the potential spots are really awful. That tundra is prohibitive to settling efforts, and orphaning the clam seems atrocious in a barren area. So I suppose he could settle/have settled that tundra hill, but that seems like a terrible city. I might be able to settle up on the "t14 lion spot" and secure a strong position, even though that's a pretty crappy city.
I have enough EP on JR4/RefSteel to potentially get research visibility next turn, which will be very nice.
5 cities this early on is going to wreak havoc on my finances, but I think I can dig out of it without too much opportunity cost lost. It is notable that no religion has gone yet. I really need some way to pop borders cheaply, so that's why I'm on myst. It seems like a cheap turn to spend on research before acquiring two more cities, but writing is a Super-Duper priority (technical term) and eschewing it for myst seems bad. I might change my mind in the morning and stockpile gold.
I am very surprised that I am only 3rd in soldiers with 3 axes, 2 warriors, and all of the early power techs, except, I guess, archery. Is there an early war?
I am very excited to be so close to top CY (which is JR4 as best I can tell via graphs). BGN is top MFG as far as I can tell which makes sense because of IMP.
14000 pop means someone is on 2-2-1-1 cities, which is BGN or cornflakes I think. 24 CY right now is low, but with 4 cities and 6 pop (with at least 2 on a 6f and 5f tile), I would think you'd easily exceed that. So that suggests to me that someone is on 3 cities (or less) and doing...something. I haven't been scrupulously recording demos every turn.
Near future goals are to worker up, cottage spam, and get a library in the cap before t70. Seems feasible?
Questions/comments/grievances?