(October 17th, 2019, 05:33)chumchu Wrote: I would say that a neighbor with a capital 9 tiles away is a worse problem that our crappy backlines. They are mutually reinforcing though as we can never compete with Ruff if we concede the good land to him. If we somehow manage to conquer Ruff_Hi those luxuries will be very useful but there is no good early city down there. In a rush situation any city that needs a workboat or border expansions is way too slow.
"Darkblue" would have been a decent city if we were creative. "Settle here?" looks inferior to the spot one of it west as that gets more forests to chop into military and denies "Obvious 2nd city spot" to Ruff_Hi.
https://www.youtube.com/watch?v=sPlhKP0nZII
"somehow" manage to conquer him? Boudicca of Keshiks will find a way. Tech path looks like BW-Archery ( to prebuild gers? ) AH- HBR. Or can swap AH and Archery around. Settle on copper, connect cities, whip/chop a half dozen axes and go say hi to Ruff? Hell... with this shitty of land i might make a sim and see how to best make a massive army out of this shithole.
Best music for our situation:
https://www.youtube.com/watch?v=iCEDfZgDPS8
"Superdeath seems to have acquired a rep for aggression somehow. In this game that's going to help us because he's going to go to the negotiating table with twitchy eyes and slightly too wide a grin and terrify the neighbors into favorable border agreements, one-sided tech deals and staggered NAPs."
-Old Harry. PB48.
-Old Harry. PB48.