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(April 16th, 2020, 06:28)Charriu Wrote: Would need to see them in action for any further evaluation.
Definitely. If I have a chance to look at them, it won't be until early next week.
Quote:AGG/CRE: I agree with you it does have anti-synergy, but why should anti-synergy be a reason to not include it. Somebody may want to play it and anti-synergy is not in itself game breaking.
It's mainly a problem for random picks - and admittedly not as bad for pure random rolls as Pro leaders in combination with Inca, India, or Babylon are already. I think all three of those civs need to be modified significantly still, though each in a different way, and if they're all staying the same, the existence of Agg/Cre would be a trivial problem in comparison.
Quote:IND/PHI: I assume with a single gameplan you mean the Pyramid, right?
Not Pyramids by itself, but (optionally gamble for religion + Oracle ->) MC -> Whip/chop Forge -> Run Engineer -> GE-rush 'Mids. It's a highly-constraining plan, and yet anything else feels like variant material for Ind/Phi in the current mod.
Quote:ORG/PRO: I agree that this is a strong combo in the current implementation, but is it the strongest and is it so strong that people would like it to be banned.
I think you're right: It won't be the most broken thing in the mod, certainly. Even if it's the best trait combo in the game, which won't be true on all maps anyway - and I'm remembering now that's questionable on any map since Imp got a buff (maintenance reduction) that it didn't need - it's not head and shoulders above everything else like India and Inca are above the other civs.
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(April 16th, 2020, 02:42)RefSteel Wrote: In RtR, as it stands right now, Agg/Cre would have enough anti-synergy to be an issue, Ind/Phi would railroad toward a single gameplan, and Org/Pro might be stronger than any existing trait combination on most maps. I'd be inclined to recommend against adding any of them. I also haven't tried downloading any leaderheads, so I can't judge how good these are except in stills, but maybe one or two of these will be of use:
Lieu Ye of Cambodia = Org/Pro of Khmer?
Mandukhai Khatun = Agg/Cre (or Cha/Cre if reverting Kublai) of Mongolia?
Rani Mangammal = Ind/Phi of India?
Another possibility:
Mavia = Agg/Cre of Arabia?
I had a look at these leaders in motion and the art quality is really great. Right now I'm tending towards implementing the following leaders:
Nebuchadrezzar II - Ind/Phi, he got the most votes (5) right now and is a well known leader of Babylonia
San Martin - Cre/Cha, got 4 votes among many other leaders, but the art quality of that model is great and among all those leaders he is one of the modern looking leaders
Lieu Ye - Org/Pro, because the model is on the same level as San Martin and she is a different look than most other leaders and brings in a bit more color.
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Sounds good!
"I know that Kilpatrick is a hell of a damned fool, but I want just that sort of man to command my cavalry on this expedition."
- William Tecumseh Sherman
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There's no "opium" resource, so San Martin should be great. Nebby's famous and a classic, so that's fine.
Cambodian going to be roughly Khmer?
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The deed is done. All three leaders are now in the mod. Next step merging BUG back and making a release.
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