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PB 59 organizing and tech thread

(February 25th, 2021, 13:59)Charriu Wrote: Don't worry about that. Ramk and I have dealt with that in the past, which also means yes it is possible.

Yes I’m still on schedule for March 1st start date.
“The wind went mute and the trees in the forest stood still. It was time for the last tale.”
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(February 25th, 2021, 13:57)Lewwyn Wrote: Is it possible to update the mod version in WBsavefile without moving the whole map into a new WBsavefile? Either way I can make it work, one way just makes it harder.

Most changes of a mod are WBSave-compatible. I'm sure you could simply open the map with the new mod version.
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I hope my replacement has not been found! I apologize for not being as active as I should have been.
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No replacement. You are good. But please don't disappear again. smile
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I justed updated the mod to 2.0.2

https://www.realmsbeyond.net/forums/show...#pid778348

Thanks for civac for reporting the gold overflow bug and everybody who contributed translations.
Mods: RtR    CtH

Pitboss: PB39, PB40PB52, PB59 Useful Collections: Pickmethods, Mapmaking, Curious Civplayer

Buy me a coffee
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is there an easy way to convert a sim to a new mod? Or do i have to recreate it frown
"Superdeath seems to have acquired a rep for aggression somehow. [Image: noidea.gif] In this game that's going to help us because he's going to go to the negotiating table with twitchy eyes and slightly too wide a grin and terrify the neighbors into favorable border agreements, one-sided tech deals and staggered NAPs."
-Old Harry. PB48.
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Save it as a world builder file and then reload with the new mod.
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Or:
a) Open the (binary) Save with a text editor and inrease the version number of the mod to '2.0.2'. This works if the length of the mod name string is not changed, the save is not password protected and the saved data of both mod versions is compatible.
b) Copy the new mod version and save it as mod with the old mod name.
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In the coming week I'll be travelling from thursday to sunday. I will be bringing my laptop but have limited time to play, but I should be able to play the opening moves of PB59.
Playing: PB74
Played: PB58 - PB59 - PB62 - PB66 - PB67
Dedlurked: PB56 (Amicalola) - PB72 (Greenline)
Maps: PB60 - PB61 - PB63 - PB68 - PB70 - PB73 - PB76

There are two kinds of people in the world: Those who can extrapolate from incomplete data
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Map is complete. I've placed all civs. You all start with a settler and scout stacked on the tile that was numbered in your starting screenshot. You may have less tiles revealed when you log in, but everything in you starting screenshot will be there. Please check your techs and make sure everything is in order. This is after all my first map so I'm not 100% I checked every box, but I'm fairly sure.

I'm going to send the WBsave to Ram and hopefully the game will be up shortly. We should start with 48 hours and give everyone a chance to check for any issues and then just run with it.
“The wind went mute and the trees in the forest stood still. It was time for the last tale.”
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