November 17th, 2009, 16:52
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Just a couple more players need to end their turn and then we are already on to T26. This game is sailing along now! This pace is more how I envisioned the early game going.
"There is no wealth like knowledge. No poverty like ignorance."
November 17th, 2009, 17:30
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Yeah, it's great to see the pace picking up. I think getting Whosit as a partner for LiPing was the real difference. Still wondering why none of teams will double up and play two in a row when they're last; it really shouldn't make a difference this early...
Anyway, sent off this acceptance to Dantski:
Quote:Dear Dantski,
Those terms sound fine to us. We're more than happy to renegotiate our NAP on T65, or even sooner if you like. And once we both have Demographics visibility, we can both switch our EP spending to other teams. I seem to remember hearing from another game that 43 EP for both teams is the perfect number to get visibility on the charts. Maybe we can both shoot for that.
Stay in touch and let us know how you're doing. Best wishes.
Sullla
The Killer Angels
EDIT: By the way, there's a new tab on the Excel chart to track our current agreements. Otherwise I'd probably forget...
November 17th, 2009, 21:12
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Turn 26 is in the books.
We unfortunately wasted our first worker turn, moving Austerlitz SW-S onto the forest. If we had pottery or the wheel, we could have moved SW and then cottaged/roaded, and still been able to chop next turn. I mention this just to make the lurkers aware that when playing as India, the key is to minimize your lost worker turns. Make use of the extra move by thinking ahead and finding other tasks to complete piecemeal (use signs to remind yourself that you have cottaged this tile for 1 turn and roaded this tile for a turn, and farmed that tile for a turn, etc.) as you move around.
"There is no wealth like knowledge. No poverty like ignorance."
November 17th, 2009, 22:08
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Yep, it's a shame. Once we discover Wheel, we should pretty much never waste a worker turn; you can almost always slip in road-building with a Fast Worker, even when moving from place to place.
These next couple of turns are going to be pretty uninteresting, with no units to move beyond the workers (and they just chop the next two turns). The most interesting thing will be doing the production swap into a settler to collect the chop shields! Heh. Anyway, everything is going nicely on schedule, which is what we want for the moment. Maybe tomorrow we can kill some time on some big picture stuff while waiting; I have some ideas in that direction to ponder.
We received 14 points for our 12 land tiles in the second ring. Overall, we got 23 points for 20 land tiles... so each land tile is worth 1.15 score points. I wish this system were a little simpler!
Jowy/Yaz got a tech increase this turn, and the total lack of Soldier count points made this an easy one to deduce. Literally the only possible options were Mysticism and Agriculture, and I'm going to assume that they're not idiots and put them down for Agriculture. We're nearly certain that Jowy has a corn resource (or some kind of 3/0 tile) which would benefit from farming. And in the running segment "As Athens Turns", here's what they've been up to:
Quote:(T20) Athens 0/26 food, Worker 0/60 [anarchy turn, no food/production]
(T21) Athens 0/26 food, Worker 7/60 [4 food, 3 shields]
(T22) Athens 0/26 food, Worker 14/60 [4 food, 3 shields]
(T23) Athens 0/26 food, Worker 21/60 [4 food, 3 shields]
(T24) Athens 0/26 food, Worker 28/60 [4 food, 3 shields]
(T25) Athens 0/26 food, Worker 35/60 [4 food, 3 shields]
Still no change in Food or Production. Jowy has evidently decided not to whip the worker, which is a mistake, as they could grow that pop point back very quickly with their food bonuses. As it currently stands, Jowy will get the worker done on T29, and then it will still have to spend 5t slowly farming their food resource to connect it. In contrast, on our T29, we'll be at size 2, have two workers out, we will have already finished our wheat farmining plus FOUR forest chops, and we'll be halfway to completion of our first settler. That's the power of the Fast Worker "surge" tactic!
Our settler actually finishes in 7t, and we haven't even started it yet! Gotta love those forest chops. We're still growing and we get to make progress towards our second city too.
LiPing's team had their capital grow to size 3 this turn. That's it, nothing further to report. You might want to check out the updated Excel table though, so here's the link again:
http://cassiopeiathedog.net/Images/Pitboss/RBPB2.xls
November 18th, 2009, 04:21
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Long-time lurker, first-time poster (although I've been a member of CFC for a while).
Sorry, Excel-haters turn away now, but I couldn't resist saying that there a few ways to automate your spreadsheet (which you probably know about anyway, but hey), using SUM, RANK, AVERAGE, MIN and MAX functions, provided you change "12k" to 12000 etc.
Impressively detailed spreadsheet, though, and another great chance to see an optimal Civ 4 opening (and suitable disdain for those with sub-optimal openings!). Amazing enthusiasm this far in to Civ 4's lifetime. I've started playing it again now as a result (of this and the PBEM).
So how many cities do you plan to settle by 1AD?
November 18th, 2009, 06:53
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spacemanmf Wrote:Long-time lurker, first-time poster (although I've been a member of CFC for a while). Welcome! With that "first time/long time" opening, I feel like a talk-radio host...
Quote:Sorry, Excel-haters turn away now, but I couldn't resist saying that there a few ways to automate your spreadsheet (which you probably know about anyway, but hey), using SUM, RANK, AVERAGE, MIN and MAX functions, provided you change "12k" to 12000 etc.
If Sullla doesn't mind, I can automate the spreadsheet for him. I am pretty experienced with Excel. If we have any need for a multivariate regression, I can even show you how to do one of those with Excel!
Quote:So how many cities do you plan to settle by 1AD?
A lot.
"There is no wealth like knowledge. No poverty like ignorance."
November 18th, 2009, 10:23
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Automation #1 you can do:
Population tab:
In the C2 cell (total pop):
=1000*($B7*C7+$B8*C8+...+$B18*C18) ($ means that the letter or number immediately after won't move when you copy-paste this to the other 9 civs.)
Similarly, C3 (total pop points):
=$A7*C7+$A8*C8+...+$A18*C18
Just fill out the "..." bit, and copy-paste across. Now no calculators needed even when you've got 12 cities flying around. Or if you have to guesstimate their pop by playing with the numbers.
Speaker, how do you do a multivariate regression? Can't say I've tried anything quite that complicated with Excel. This can be in-thread or PM'd, I will likely be needing this next semester.
November 18th, 2009, 10:35
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Cyneheard Wrote:Speaker, how do you do a multivariate regression? Can't say I've tried anything quite that complicated with Excel. This can be in-thread or PM'd, I will likely be needing this next semester. I'll send you a PM. I don't want Sullla to yell at me for being off-topic like he did at poor Dr. Nomadic.
The turn has flipped, by the way. Feel free to play it today if you are able Sullla. Otherwise I'll get it this evening. The good news is that Whosit ended last turn and already finished this turn too! So we may get in another turn tonight.
Also, can you copy our most updated plan from post 282 to the front page, for easier reference? Thanks.
"There is no wealth like knowledge. No poverty like ignorance."
November 18th, 2009, 10:40
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Oops, I've started an Excel-based off-topic conversation now (just cross-posted!). Cyneheard, I would simply use the SUMPRODUCT function there, and it was more in the power tab that I saw the most benefits, but it sounds like Speaker can handle it.
Back on the game, I'm interested to know when you are favouring your first attack, or it will purely depend on how things go. For example, are you targetting maces/elephants & cats for a medieval rampage? Regardless of a tech lead?
November 18th, 2009, 10:45
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spacemanmf Wrote:Back on the game, I'm interested to know when you are favouring your first attack, or it will purely depend on how things go. For example, are you targetting maces/elephants & cats for a medieval rampage? Regardless of a tech lead? Unfortunately we haven't found any Ivory yet, so I wouldn't expect us to attack with Elephants. I think we'd be more inclined to attack in the Renaissance period, which is where I am at my strongest, and where a tech advantage begins to really manifest itself. But we shall see how the game progresses, and what the map gives us.
By the way, this email came through from Greece:
Jowy Wrote:Hey there.
I thought it might be time to tie some loose ends. Sharing is caring, right Anyway. You were asking about our capitol location in our earlier discussions. We know yours, so I'd think it's only fair that we let you know ours. You can find Athens 14 north, 8 east of Gettysburg.
I'm interested to know more about the map, like I'd assume you are. I can reveal that it seems to be a donut-like map, atleast the space between our civs. I'm wondering what do you know about the lands south (and possibly west) of Gettysburg?
We also have a favour to ask We haven't yet met Dantski or anyone else other than your civ. Would it be possible for you to muster up a meeting with us and Dantski if/when we both have units available (or possibly just tell us where you met his unit/borders)? We understand if you want to keep that private, but give it a thought. We'd really appreciate the help.
"There is no wealth like knowledge. No poverty like ignorance."
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