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Anyone up for an EitB SG?

(March 3rd, 2018, 02:44)haphazard1 Wrote: Were you using primarily summons, double-stacking them and adding enhancements? Any AoE spells? I am curious, and trying to learn new tricks to improve my play. Thanks!

Well, the only AoE spell that main stack of Witches has access to is Fireball. There's a couple Witches in Astrum that have Air 2, and that AoE spell, but not with the main force. 

So, regarding Fireballs, they're aren't all that useful against the top defenders, and the collateral they give to other units in the city isn't very useful since str.7 Spectres get good odds anyway, once you add the enhancement spells, especially Shadowwalk. Occasionally I would use Fireballs to knock down the cultural defenses of a city, but generally, against a city, another Spectre is more useful than a Fireball. Against wandering stacks of less than 15 units, Fireballs are good. But then again, so are str. 7 Spectres.
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Thanks for the explanation, Mr. Cairo. I was thinking that I was missing something in how to best use our collction of Mobius Witches, but you are correct about the Air 2 ones being in the east.

I wonder if the use of fireballs to reduce city defenses is worthwhile; we do not have other siege units for that job, but with strong summons to do the assault heavy lifting just hammering the defenders with summons may be best. As long as we have enough to do the job, and not end up heavily promoting any remaining defenders, anyway.
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Just out of curiosity, if Tasunke falls down to lowest score do we switch back to him?
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So blight is a bit of an annoyance.




So right now, we're making no money, we're making no science, and our cities are getting smaller and smaller and it'll take some time to grow them back. Sounds like a precarious situation.

So yeah, first order of business.




Aristofarms are good. They just aren't good enough in this situation. I essentially trade about 80-90ish tile yield commerce for about maybe 2/3rds of that amount from trade routes in all our cities, plus a ton of expense reduction from vastly lower city maintenance and civic upkeep. Remember what I said in a previous update, reducing expenses is generally better than increasing commerce in mid- to late-game because inflation has such a strong multiplying effect on expenses.

I briefly considered Military State, but the economic impact would be muted at best since it would've raised civic upkeep by about 15 gold on its own and the free level on all our units is more valuable than anything else.

As an added bonus, none of our cities starve during this time even while Blight counts down, so combined with the lost healthiness from Agrarianism we more or less shave a turn off of Blight's bad effects. jive




Concerning, but honestly, I'm not too concerned if Lanun ends up flipping that city, as hopefully we'll be long gone into the Elohim (or even Lanun themselves) by the time that has any meaningful effect.




The crossbows and longbows are the only thing in here that matter. Taking Radonnar should be a piece of cake.




Fell just short this turn. It took the entire stack of spectres from the previous turn just to soften up the crossbows and longbows, those things are nasty. Fortunately, I managed to just barely kill them all off, so next turn should be the fall of Radonnar.




Huh, just noticed we got this from Conrond Mor. That should be pretty helpful for us.




Easy peasy.

Also, turns out I was wrong. We actually gained commerce slightly with the civic swap despite one of our cities going into revolt, and we reduced expenses by about 80 gold or so. Maybe I'm wrong but I felt that was worth the switch.




Well this will help with the blight too. Nice.




Shame he has no gold to give. I decide to take Feiss Mabdon in the deal. It's a nice city close to our borders and it also has the Eyes and Ears Network. It doesn't seem to be providing techs to us like it should but it is letting us see what everyone else is researching, for what it's worth.

So with Tasunke taken cared of, there's only one thing to do.








And that, as we say, is that.




Welcome to Elohim.

There's way too much to examine here, so I won't even try, and I'll just leave haphazard the task of figuring out everything we need to do smile

Important bullet points based on our position

-This is definitely not like our Sheaim start. We have a lot of land, a lot of units, and a lot of useful tech.
-We are at war with Sheaim, since Khazad and Elohim had a defensive pact. This does give us an opportunity though, as we can probably wait for Kandros to leave his core cities open by moving his super stack, and then quickly strike his cities on our own, taking all his land, and then either move on to Tebryn or settle in.
-As for winning the game, the most obvious route is to just build the tower. We have all the mana node techs but lack Sorcery. With Kandros's land we'll have more than enough nodes to build all the towers. We also have several adepts at or close to 10 XP so dispel magic shouldn't be an issue. Could we just quickly research Sorcery and Arcane Lore, tower Strength of Will, and just win that way? I say yes. (We don't have smelting though, which is probably a worthwhile detour just for the extra workshop hammer. The towers are suuuuuper expensive.)
-Our economy is in the crapper frown I switched to Consumption and Military State immediately, which helped quite a bit (thank you Spiritual), but we're still running a deficit. Foreign Trade would be ideal, but I really don't want to switch out of Guardian of Nature until the brunt of the Blight has passed us by. I've set a couple of wealth builds and smuggler's port builds to hopefully get us going.
-We have both Corindale and our world spell, so we have plenty of Get Out Of Jail Free cards to use should our situation be threatened.

Alright haphazard1, you're up.  hammer


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Looks like an excellent turnset, superjm! thumbsup And so we move on to our third incarnation... It is part of the High-to-Low variant, but it is still always a bit disappointing to keep getting everything rolling along nicely just to see it all disappear. frown At least this time we are not in quite such a deep hole, from what superjm has reported.

I have the save. Obviously I need to try to get a grasp of just where we are and what we have to work with in our new identity. But superjm's general plan  of working towards a tower victory with a side of back-stabbing backstab Kandros (who totally deserves it after what he did to our last incarnation lol) sounds pretty good to me. I will see about working through the remaining effects of blight and getting our economy moving forward, checking what the AI has done for tile improvements and such, and of course try to make sure our former selves do not do anything with all those Mobius Witches that we would regret.
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Have taken an initial look at the save. Things are a bit of a mess. frown Initial thoughts:

First, we are currently losing money at 0% research. Our treasury will last maybe 5-6 turns at the current burn rate. So some swift action is needed on the economic front. One approach would be to delete the vast majority of our tigers, of which we have 50 at the moment. That would reduce our unit support costs enough to put us in the black on cash flow, at the cost of eliminating a lot of military power. Of course, with 50 Priests of Leaves we can summon back the tigers when we want them. Perhaps keep a few if there are any with multiple promotions? Alternately, we declare on Kandros right now and use the tigers in battle.

We have a bunch of adepts, but they are all promoted with Water 1 and Nature 1, a few with Spirit 1. Pretty much no direct combat capability at all. frown We do have 3 raw mana nodes that we could make use of, if we can decide what we want to do with them. A Body node for Haste would be quite helpful, since we mainly have living units (other than some catapults). I am not sure what our best options might be otherwise, since we do not have any mages other than Corlindale right now. And with our economy getting to Sorcery is going to be a long slog. frown

We do not have any strategic resources at the moment. frown There are horses to our north which we could claim with a (crummy) city, and we do have a settler available. Also, there is copper on an offshore island with a barb city that we could take for some improved trade route income plus bronze weapons. There is also an additional island spot for another off shore city that could be useful.

Our happiness situation is quite good, and we could trade for another resource or two using our surplus resources. Health is of course a problem until the remainder of blight passes, but most of our cities will survive. Guardian of Nature is helping a lot here.

We have an unpopped dungeon in our lands, probably ought to take care of that.

A couple hawks might be useful for recon.

Our best unit option at the moment is probably the monk, especially since we do not have any strategic resources to boost others. Priests of Leaves and their tigers are also available, but we have a lot of them already.

The main question looks like do we backstab Kandros right away? He is friendly towards us, so we would be giving up a relatively safe ally and buffer against the rest of the world. But we could likely take at least a couple of his cities pretty easily, and maybe more, while he is busy fighting our old selves.

Thoughts?
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Stick some of the tigers in cities with carnivals, if the AI hasn't done already. I'd take the offshore island too, with our cities the commerce should be worth it.

Apart from that I'd have to see the save.
Travelling on a mote of dust, suspended in a sunbeam.
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Building wealth can keep us solvent in the worst case scenario so doing things like deleting units shouldn't be necessary. Switching to Foreign Trade should be priority number 1 once the Blight passes, and then we can swing between Apprenticeship/Conquest and Military State/Foreign Trade/other stuff as the need arises. Spiritual affords a lot of flexibility, we should be able to make great use of it throughout our play.

I think attacking Kandros when he leaves his backlines unprotected is a good idea regardless of diplo situation. He's our only real immediate neighbor and the best way to stimulate a stagnant economy is to take more land and pillage cities for gold. All we really need to do is get to Sorcery and then we can figure out the rest. Brian's suggestion to settle the offshore island is a good one too, overseas commerce typically makes any such settles worth it.

Additionally, Kandros's capital has Form of the Titan, so taking that would allow us to train 6 XP adapts, which will make up for the lack of Arcane in getting them to Mage status.
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Building wealth is a very short term stopgap -- there are better things we could be doing with our hammers And all those tigers can be summoned again anytime we want them, as long as we have all those Priests of Leaves running around. Right now they are costing us gold every turn, meaning we have no research at all right now and are still going broke. In a few turns we will lose units due to strike -- better to choose which ones to lose ourselves, especially when we can summon new tigers anyway.

I will check our cities for carnivals, not sure how many we may have. But some caged tigers would be a good use for a few of our big cats.

I will have to look at just what we can see of Kandros and his forces. A couple hawks would help a lot, need to build a couple ASAP. Maybe we go on the offensive and use our tigers that way.

I would definitely like the offshore cities -- the improved trade routes would make them well worth having. And the barb city has copper and a couple other nice resources; the other island has some pearls and fish. Good locations, not sure why the AI did not already settle them. Considering the kinds of junk locations the AI usually spams cities.... Iiam

Any thoughts on best uses for our raw mana nodes?

I should be able to play later today. All suggestions welcome! nod
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Delete tigers to save money (better yet, turn them into tiger cages). Devouts promoted to Life II will be very useful against death summons.

I agree with the overseas cities for economy, especially if we lose Kandros's trade routes.
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