February 13th, 2010, 12:36
(This post was last modified: February 13th, 2010, 14:59 by Cyneheard.)
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Ok, moved SE & ended turn. First chop is in.
Next turn, we swap to the double-warrior build.
S-SW? It'll pick up that fogged forest. We do need to be careful, we're nearing the southeastern lion's range. As long as we don't hit the lion AND the wolf at the same time, though, we will probably be fine.
February 13th, 2010, 13:56
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S then SW looks good, although we may change our minds after the S move.
Very interesting to see a second city already, although their capital has not had much (any?) development.
February 13th, 2010, 13:57
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They have 1 mine (unless they started chopping immediately, which is rather silly). If they had a PH start, and built 2 workers, then they could have a farm up now, as well.
However, a realization:
If they did not found on a plains hill, and started chopping immediately:
Their worker chops 18-20, 21-24, and 25-28: 60 hammers.
They can work 4hpt, over T16-29: 56 hammers.
If they built their warrior on T20, 24, or 28, and worked either an 0/3 or 1/2 tile (chop to finish), then they'd have finished the settler on T29 with 100 or 101 hammers. Still, they waste a worker turn, and work an unimproved tile until T33 or so. , if that's what they did.
February 13th, 2010, 14:58
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What about SE,SW,SW? Its viable and gets use a few more revealed tiles but more risky.
There's probably an animal down there so I'm personally favoring S-SW
February 13th, 2010, 15:01
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I vote S-SW, especially with the lion and wolf about.
February 13th, 2010, 15:08
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S-SW looks good -- lots of visibility from the hills, and some defense bonus in case of barbs. We are building more warriors, but it would still hurt to lose Gulliver.
February 13th, 2010, 21:45
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I did some WB work.
First thing that I did: Updated our surroundings. I didn't get everything fully to the north (>6 tiles north of London), but other than that it's good. It's pretty obvious what we have & haven't explored; I added 100s of peaks, and then removed the ones that we'd seen.
Then I ran our plan through T45. Some observations:
The WB test uses a marginally larger map than this map, and we were spending 3 maintenance per turn once our 2nd city was founded. So we should be out 3gpt once we found City #2.
We don't get trade routes with the capital until the borders pop (T45). There's one river tile outside our borders at the founding. Oh well.
City #2, being on a plains hill, can build some warriors for police/exploration very quickly. I had it build one at max growth, so finishing T45.
February 14th, 2010, 07:53
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A New Turn, a New Barb Lion. Definitely a new lion since lions only move 1. That means there is a lion in the fog NW... I'm going to be annoyed if there's no copper or horses.
I left Gulliver unmoved since we can:
-NE into the woods for +50 bonus% but chance running into the other lion
-S onto the hill for +25
-NW onto the hill to refuse combat and possibly fortify if it chases us.
We aren't losing Gulliver to another lion.
Seriously, is this fricken the Safari Zone with all those worthless Doduos replaced by lions? Just hold out for 467 more steps until you're teleported to home!
This is the most barb animals I've ever seen. Is the Monarchy -> Emperor really THAT different?
Also demos:
February 14th, 2010, 09:59
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Another option:
SW-SW. Gets us onto a forest in 2t. Doesn't slow us down in scouting. Well, not much, anyway.
My preferences:
1) SW-SW. If there's another lion there, I'll eat my hat.
2) NE.
3) S.
4) NW. Running away = annoying.
Note: When running the test game, I'm seeing about as many critters running around our capital as we have been. And it's Emperor-normal barbs. We might be getting slightly unlikely with the # of animals (and definitely unlucky with our dice).
Demogs:
Elizabeth grew to size 3, Bismarck's borders popped. # of warriors is constant.
I'll go switch us to building 2 warriors over the next 2 turns.
We need a name for them.
Aethelred the Unready for the first one? An Anglo-Saxon king, who had the job thrust upon him when he was a little young for it. Our warriors were not supposed to be ready this early, either.
February 14th, 2010, 10:07
(This post was last modified: February 14th, 2010, 10:23 by Cyneheard.)
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2 Edits:
Warrior vs. Lion while on a hill is 79% odds for us to win.
On a forest, it's 95.6%. We all know how that turned out.
Open field: 68%
I need to demote the NE option: if the other lion is right there, then we're toast by moving onto the forest. 2 lions will win more often than not against a forested warrior.
Another thing to discuss:
The wounded lion is near our target. Fortunately, animals don't get a defense bonus, so a warrior can kill it very easily. I think we therefore need to move our first warrior towards our city location ASAP.
For 1t of escort duty, we need our other warrior to be on the hill that Doc just chopped, the one NW-N of the capital. So I suggest our other warrior leaves the capital on T36, so that on T38 he can cover the settler (this is more about opponents showing up than animals). T39, the settler moves to its location, and founds on T40.
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