yeah if he doesn't log in then the turn will roll after i'min bed. But we should be able to tell from the score jump. I think we'd gain 1 pop next turn plus AH. So any other points would be the Oracle
[SPOILERS] Dazed and scooter play Stalin of Vikings and make a big mess
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I believe you are right on the mechanics of a circumnavigation tie, that it would be a coin flip in a simultaneous Pitboss. (BTW, there's another imbalance in turn order for PBEM, the earlier player would always win circumnav ties.) You can test it; you don't need Worldbuilder. Host your own Pitboss and connect to it alternately from each player. If reloading to test the coin flip, be wary of a preserved random seed.
dazedroyalty Wrote:yeah if he doesn't log in then the turn will roll after i'min bed. But we should be able to tell from the score jump. I think we'd gain 1 pop next turn plus AH. So any other points would be the Oracle Yep, should be easy to spot in the morning. The tech points obviously won't come until we select Metal Casting. Do remember to pick Metal Casting please if we get it . T-hawk Wrote:I believe you are right on the mechanics of a circumnavigation tie, that it would be a coin flip in a simultaneous Pitboss. (BTW, there's another imbalance in turn order for PBEM, the earlier player would always win circumnav ties.) You can test it; you don't need Worldbuilder. Host your own Pitboss and connect to it alternately from each player. If reloading to test the coin flip, be wary of a preserved random seed. I'm starting to become a big believer in PBEM's ditching the snake pick in favor of two 1-5 picks with the reverse order being the game order.
Judging from Civstats... we definitely got it.
Pretty awesome. Now time to catch up to the other people blowing way past us in growth.
Also I think Brick may have founded a city on this new turn. Might be good to double-check that when you log in.
Picture dump:
First: we landed the Oracle!!! An Overview shot: Demos: Graphs: Top 5 cities: Brick does have 4 cities now.
Wait, we have sunk 650h into wonders in the first 68T (normal speed!) and we're FOURTH in food and production?!?! That's kind of crazy. Some teams have played some glacially slow openings it seems.
Also, great person situation that we are debating. We'll get our first in 18T. The odds are ~64% Engineer (+/- about 3%) and otherwise prophet. If we get an engineer, that's a really early engineer. We've wondered if GLH would be alive at that point. Here's the thing about that. We can get a GP faster than 18T. We're building a settler in Scarlet, and we can't really afford to delay that. That's 6T. However, after that we'll probably go forge next. We can get that really quickly. What we can do then if we want is run an engineer, which would speed up the GP by 3-5T, and increase the odds of it coming out engineer. That would also increase the chance of GLH still being alive. If we can get GLH for free... with our land prospects... I mean why not. If it comes out prophet, well whatever, we can use a shrine. If engineer does come out and GLH is gone, we could settle it or ice it for GLib, but that's a long time for it to sit. So I'm not sure what the backup plan will be. I mean we could rush Colossus, but given we're IND with copper and a massive head-start on the wonder, that seems a tad wasteful. So I don't know, something to think about. If GLH is gone and we get an engineer, settling him wouldn't be the worst thing we could do with him - especially since he'd be Rep-enhanced and we're getting it so early.
So that's the thing we need to figure out right now.
So anyways, we've definitely played a bit of a power-opening here. We've built 2 wonders, 2 settlers, 1 warrior, 0 granaries, and 0 scouting boats so far. So we have a lot of work to do to get ourselves respectable. However, we have a neighbor who seems to be struggling a bit (a green-ish player who seems to be low on time to play), so that's a help here. Tech will not really be a problem for us, as we'll have Rep scientists and eventually Colossus. However, we have limited land and zero happy sources. So exploring north pronto is a must, as is getting some granaries, as is getting some Trading Posts, as is some settlers, as is a couple forges, as is....... oh some military. So yeah, major case of competing priorities right now that we have to sort through. So our fun little opening us done, time to get stuff together and figure out what's most important to us.
If I read T-Hawk's formula right, Brick has 24 hammers invested into whatever he's building in ghost city, his capital. (Formula here). I'm assuming it's the Sabotage Production number not Sabotage building. The numbers for Ghost City are Sabotage Production: 171 and Support City Revolt: 773. If I've done it wrong, let me know that too)
In Shipwreck it's 53 and 728 = 7.88. So that makes sense if he's been building something with the 1 hammer from the city center and working the Flood plains. 8 turns is how long it'd take him to grow to size 2 which he jsut did. Scooter thought he'd whip a wb this turn which makes a lot of sense normally. But nothing about brick's play has made sense. Next turn he'll be able to see our axe which is a bummer. If he whipped a WB he definitely wouldn't be able to whip an axe himself. We'll have one turn he can't whip while he invests into an axe. He might not be able to build axes yet but I think he can. if you look closely you can see that Shipwreck has a road heading west to the river. Also, Brick has been in the habit of playing 2 turns at once. I think the timing of that is gonna screw him on this turn. He is gonna be last to play this turn and first to play next turn which means it'll look like our axe has double moved him. He will never see it on the forest--only when it's next to his city. That's unfortunate for him and I'd feel bad but he's the one who is technically double moving every other turn! Anyways, to make our military plans clearer (and the affect of Brick playing two turns at a time): |