Couple of busy days mean I have been completely unable to play at all.
However, it’s basically all just “build units" and "load them onto ships."
T235: dry-docks go in everywhere. Start Galleons.
Upgrade all camel archers to cav.
T236:
Realize I should have switched to Theocracy on T236. Rats. That would have given most galleons an extra movement point.
The mass cavalry upgrade did some things to my power.
I’m now at 18 Galleons. The next round will be followed by a round of frigates. Then it’ll be build wealth for the journey(?). We’ll see how many casualties I take the first time around; I can’t imagine it’ll be that many: Ragnar had 3 pikemen and 10 longbows.
I have 40 cav. The first expedition is on their way: they’re going to drop forces in Shaka’s territory, who’ll hopefully allow us to kill Ragnar in 2-3 turns.
Our first expedition.
Most of the new galleons I’ve created are a little too far away to be able to serve in the initial assault, I suppose. (EDIT: this is not the case, in retrospect)
They’re 8 turns away from my staging city and then 4 turns away from Ragnar. It’s not a big deal but it’s something to keep in mind. So, with that said, I’m probably 8 turns or so from laying the smack down on Ragnar.
Actually, for all the galleons on the east coast, it would have been faster to circumnavigate. I probably should have planned this a little bit sooner.
Anyway, I hope to take all cities except for Nidaros on T1 on the war. Nidaros I will take on T2. The real question at this point is: do I want to keep these cities? I'm rather inclined not to keep them. Just burn the entire continent to the ground, shuffle the units into position, and then burn Shaka's cities (all except the one he founded on the furs).
T237
Finally decided to pay attention to where I was moving things and got things in better position.
T238
Apparently forgot to report on this turn. However, Steam Power came in turn T239 which means that all river cities got levees (well, except the ones where they had like 2 river tiles (Thebes).
T239
The presence of Levees means that Damascus is a much better city than Medina. So Mecca is slowly going to starve down to a smaller size while Damascus picks up all the riverside tiles.
I get a great scientist who I’ll use to get Scientific Method. Victoria gets a great engineer…. for a purpose I suppose I will find out about when I get to Victoria’s house.
More unit shuffling.
T240
I make the rather dastardly move of sending my Cavalry through Ragnar’s lines.
They will all be in position next turn.
Unfortunately, it’ll will have to be T243 about when I attack. That’s when I’ll have all my assault troops in position, it looks like.
T241
Democracy comes in. Start economics and will finish with 100% overflow and will get scientific method after that.
Everything is getting into position on T241. I’ll give you the big reveal in another post: who’s attacking what and where.
I do have enough galleons now, though, to load/unload everyone across the sea. So that’s nice. Unfortunately, the disembark was a little slow. The epic unit shuffle on T242 should be fun.
Alarming power spike
However, it’s basically all just “build units" and "load them onto ships."
T235: dry-docks go in everywhere. Start Galleons.
Upgrade all camel archers to cav.
T236:
Realize I should have switched to Theocracy on T236. Rats. That would have given most galleons an extra movement point.
The mass cavalry upgrade did some things to my power.
I’m now at 18 Galleons. The next round will be followed by a round of frigates. Then it’ll be build wealth for the journey(?). We’ll see how many casualties I take the first time around; I can’t imagine it’ll be that many: Ragnar had 3 pikemen and 10 longbows.
I have 40 cav. The first expedition is on their way: they’re going to drop forces in Shaka’s territory, who’ll hopefully allow us to kill Ragnar in 2-3 turns.
Our first expedition.
Most of the new galleons I’ve created are a little too far away to be able to serve in the initial assault, I suppose. (EDIT: this is not the case, in retrospect)
They’re 8 turns away from my staging city and then 4 turns away from Ragnar. It’s not a big deal but it’s something to keep in mind. So, with that said, I’m probably 8 turns or so from laying the smack down on Ragnar.
Actually, for all the galleons on the east coast, it would have been faster to circumnavigate. I probably should have planned this a little bit sooner.
Anyway, I hope to take all cities except for Nidaros on T1 on the war. Nidaros I will take on T2. The real question at this point is: do I want to keep these cities? I'm rather inclined not to keep them. Just burn the entire continent to the ground, shuffle the units into position, and then burn Shaka's cities (all except the one he founded on the furs).
T237
Finally decided to pay attention to where I was moving things and got things in better position.
T238
Apparently forgot to report on this turn. However, Steam Power came in turn T239 which means that all river cities got levees (well, except the ones where they had like 2 river tiles (Thebes).
T239
The presence of Levees means that Damascus is a much better city than Medina. So Mecca is slowly going to starve down to a smaller size while Damascus picks up all the riverside tiles.
I get a great scientist who I’ll use to get Scientific Method. Victoria gets a great engineer…. for a purpose I suppose I will find out about when I get to Victoria’s house.
More unit shuffling.
T240
I make the rather dastardly move of sending my Cavalry through Ragnar’s lines.
They will all be in position next turn.
Unfortunately, it’ll will have to be T243 about when I attack. That’s when I’ll have all my assault troops in position, it looks like.
T241
Democracy comes in. Start economics and will finish with 100% overflow and will get scientific method after that.
Everything is getting into position on T241. I’ll give you the big reveal in another post: who’s attacking what and where.
I do have enough galleons now, though, to load/unload everyone across the sea. So that’s nice. Unfortunately, the disembark was a little slow. The epic unit shuffle on T242 should be fun.
Alarming power spike