September 14th, 2012, 07:53
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CFC has settled their 2nd city? I have a demographics screenshot right after it, if needed.
mh
September 14th, 2012, 07:59
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September 14th, 2012, 09:19
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Analysis of CFC's new city
Going from 5 to 6 total pop had the expected results in power, population, approval rate, and life expectancy. Not much to say there.
CFC added 7 tiles to their empire, ie their city has two tiles of its inner BFC within their old cultural borders. It is also unlikely to work improved tiles, since the GNP shrank, and rival food and production was static.
September 14th, 2012, 13:51
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So CivFanatics settled their second city one turn after we did. They went worker first (10 or 12 turns), grew their capital to size 5 (T27), and then went for the settler. Probably 7t on the settler build, and then they had one transit turn. That's not bad at all, but we were slightly ahead of them on the timing frame, plus we built a second worker in that same period. CFC is assuredly building their second worker in the capital right now. We are therefore WAY ahead on the tile improvement front, about a dozen worker turns so far. That's three improved tiles - a pretty big deal.
They are one of the leaders for sure, but we're still out in front of them by a bit. A good sign.
September 14th, 2012, 15:29
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Sullla Wrote:They are one of the leaders for sure, but we're still out in front of them by a bit. A good sign.
And they are India to boot!
Kalin
September 14th, 2012, 17:31
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Honestly though, India needs a lot forests at the capital to snowball rapidly. The preferred opening for India is fast Bronze Working (off of their initial Mining tech) and then chopping workers/settlers out ASAP. The local terrain in this game was not very India-friendly: few forests, Mining not terribly important, Agriculture and Hunting the key early techs. They should be slightly behind us because of our Expansive and better starting techs. That said, being up a whole worker is a very big difference indeed.
September 15th, 2012, 05:39
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Demographics right after turn roll:
We gained score from a pop point and Apolyton gained a tech, if I read the numbers correctly.
mh
September 15th, 2012, 08:43
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T36 - 2560 BC
Cliff's Notes: Apolyton researched Mining.
Apolyton gained a tech in 8 turns, and total rival power rose with 4000.
There are minor increases in GNP and food, so more civs are probably getting farms up at their second city.
In power, we are #7 with 15000 power, so we have two opponents with 14000 in power. Other than the power values, there are nothing of note in the demos. Among the power values, it's interesting that rival best is 19000. Right now my notes have 14000 in power for the Germans, CivPlayers, and Univers, so one of the unassigned warrior builds must be with one of them, either earlier or this turn.
Apolyton's tech came in 8t, and the best fits are Mining and Mysticism. With a possible gold site to develop, Mining makes the most sense. That leaves 2000 for a warrior build. WPC, the Germans, CivPlayers, CFC, and Univers are possible candidates.
(BTW, nothing makes one appreciate a large quality display as much as being away from it.)
September 16th, 2012, 03:25
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Sullla Wrote:Honestly though, India needs a lot forests at the capital to snowball rapidly. The preferred opening for India is fast Bronze Working (off of their initial Mining tech) and then chopping workers/settlers out ASAP. The local terrain in this game was not very India-friendly: few forests, Mining not terribly important, Agriculture and Hunting the key early techs. They should be slightly behind us because of our Expansive and better starting techs. That said, being up a whole worker is a very big difference indeed.
Super-early BW is heavily nerfed here also because of the high tech costs. You get the worker circa T11. BW would arrive T17 or T18, so the first worker has to piggle around for several turns before starting chopping.
That said, I think they did a mistake by settling in place - if they had settled on the banana or similar, they'd have several more forests to chop, and could've used their deer. They have several farms in their BFC - otherwise they couldn't have grown so quickly - that probably will be replaced later, so from a tile improvement standpoint they are extremely far behind us.
If I were to say which teams that has played their openings best I'd say it is CivFr, the Germans, and Apolyton.
And what is up with the poor Spanish? Did they lose their settler to a barb animal?
September 16th, 2012, 17:06
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I think everyone here is aware of that we are a bit ahead in our development, but here's another example.
Adveture One is #1 in the top cities screen, at size 5 and a F+P+C output of 44 (21F 3H 20C). By successively lowering our output, I managed to get the following data:
CivPlayers's capital (city #2): 37 total output
Indira (city #3): 36 total output
(We are #1 at 37 output, and #3 at 36.)
If we remove the output from the city centre tile and the palace (13 total) from each city we can calculate the citizen productivity for each city:
AO: (44 - 13) / 5 = 6.2
CivPlayers: (37 - 13) / 5 = 4.8
Indira: (36 - 13) / 5 = 4.6
Ie we're getting more than 20% more aggregated production out of our citizens right now. Though I have to say that the numbers of CivPlayers are extremely impressive, given that they, as far as we know, lack techs like AH, BW, and Pottery.
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