also, I can ask for COL to SD within the next 3 turns and manually tech CS instead of COL (need to post about future trades and quotas) to hire a 14 merchants in the cap during the last turns of GA. If the GA from music is opened, that move could be worth it.
[NO PLAYERS] Raskol's log
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Short preview... I am on holidays posting from phone but I am going to attack TBW in a couple of turns.
I will try to make a post before to detail the attack plan and the stuff going on though (hum, that is if the PSG makes it to the CL final). Cancer and Herpes ( ) are the only ones defended. The rest have an archer or a longbow at best. So if I don't f... up the first 2 turns of the war, it should be easy ("if"... which I am very capable of doing ) Cheers
I forgot to post the demos last turn (these will drop as the GA ends so let's enjoy them now )
Note how we went from 6th to 2nd (first t135 iirc) in 6 turns... Here is what TBW has, in Herpes: in Cancer (SoZ/HE): We have several options, declaring t136: 1) Send the one movers to the deer camp (the stack is currently west of Dawn of War) 2) Send the one movers to the forest south of Herpes 3) Send the stack on the green hill south of the iron, to try to bet him in attacking it (though I have greater respect than that for TBW). He could be tempted to remove some troops from Herpes/Cancer maybe. We have 20 knights SE of DoW, which can follow the main stack, or protect Cauldron, should TBW go this way. 1) feels like a loosy option. TBW would just destroy the stack. 3) feels better, but still loosy. More turns for TBW to whip CG3 LBs or worse. We can take the two southern cities with knights though. Think I am gonna go with 2), the forest south of Herpes. I can start bombard and destroy the other stack with knights if he tries to reinforce or take the city right away. edit: civics: I kept PS/vassalage/slavery to keep on building troops.
Question to lurkers (MP noob, right here ):
First in turn order or second? I can see advantages to both, but is there something commonly seen as better?
From this thread
https://www.realmsbeyond.net/forums/show...p?tid=7311 Advantages of going first:
As a noob I declared for 1st in turn order in both 51 and 52 early in the games as a defensive measure because I knew the war was coming and where and wanted the extra half a turn to move in. 2nd half is usually considered better. (August 20th, 2020, 18:17)Mjmd Wrote: From this thread Thanks a lot Mjmd! I will think about it.
Declared playing first (had to do a long drive and couldn't afford to wait more for TBW... which I am sure was waiting too lol).
Just took Herpes t137 loosing 5 trebs and a knight (killing 8 units iirc). I will post some pics tmr (though TBW may have played meanwhile). Tonight, it's only tears after PSG loosing 1-0 to Bayern in CL final We'll be back. |