Sorry I was a bit incommunicado here. I tried to log in last night and it was down, so I just got around to taking a look now.
Not much to say that you haven't said, actually. I'll just note Taoism was founded by Locke and luddite built the Great Library. Otherwise, pretty quiet stuff. I didn't have any micro to do, so I hit enter.
Horseland: Confucian Missionary -> Confucian Missionary (Roughly forever)
Fishfood: Trading Post -> Galley (9)
Either of those can be vetoed, just seemed like a good idea to get a little bit more navy going if we want to settle far away.
I decided to move the worker off the gems mine at Crossing to work a 4th scientist. This costs us a couple gpt, but will get the Scientist born a turn sooner. Once the scientist is born we can switch civics back to Slavery and take OR along with it. MC is still due in 3, we'll want OR for a Forge in the capital pretty much immediately.
We've discovered more of that landmass, and it turns out bato's right... but so was I.
You can indeed go N-NW from the bananas to reach more land. However, you cannot go much further, because the rest of the area is sealed by peaks. So assuming we can get there first, its going to be navally defensible. On that note, it may be worth diverting the near term tech plan slightly to slip in Iron Working. With all that jungle, it'll be a pretty big help, and I suppose probably wouldn't hurt to know where the Iron is. Will also let us tech Compass.
Depending we can either go Monarchy -> Feudalism -> Civil Service after IW, or just go straight for CS. The former gets us a discount on CS, and given Spiritual, prioritizing civic options is always a good idea. We probably won't run much Serfdom, but it could help to run it for a few turns when we first start clearing all that jungle.
I haven't posted much diplo, because that's Nakor's job. However, we're now NAP'ed to oblivion: plako 165, Locke 175, LP at least 185 though he wants 200. Basically we have 45-ish turns now to get expansion done and build at least the capacity for an army. That means after this round of workers/settlers/galleys we need to do things like getting Forges, Barracks and Stables built, so we have options. When this round of NAPs expire, I don't want to be stuck having to sign peace because we suck. I'd like to be able to put together a military. Not saying we will, but I'd like to be able to. So we don't end up slaving Knights to defend against Rifles.
We haven't done a big update in a little bit, so I'll go for a massive picture dump on T125 (Its 119 now.) If there's anything lurkers want to see in the interim, just ask.
Locke's tech rate isn't as scary as plako and LP are trying to make it sound, actually. I think we're in pretty good shape considering we've built little to impact this beyond a few libraries. Just need to get more cities settled and productive. Its really funny how LP, plako, and Locke are all trying to get us to attack one of the other. We couldn't be more pig in the middle here. We're going to get extra-super-wicked invaded at some point.
LP suggested we provide WK with copper. I wish there was someway we could get away with that without pissing off plako, but I really don't want to arm my strong neighbors opponent, so he can hold a grudge after he kills WK off. Could we possibly trade it to Locke and have Locke pass it along to WK, since plako and Locke have no relationship anyway?