August 13th, 2011, 22:46
(This post was last modified: August 15th, 2011, 00:22 by Ellimist.)
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Turn 71 played.
Founded Denebola at the copper/gold site. The copper at Denebola is already roaded and a copper mine was started this turn. It will finish on T74. I'd like to have that worker mine the gold afterward. Once caste system is in, we'll force an artist and the fish will be netted when the WB arrives from NobleHelium.
Monotheism is in at EoT, we'll adopt OR next turn. Canopus will have 119/120 hammers for the forge at EoT 72, and finish the forge at EoT 73 with max overflow. Copper will be hooked up on T74 and we'll start on the Colossus then. We're looking at getting it EoT 79.
End of Turn X - Progress
72 - 119/120 (forge)
73 - 139/120 (forge), base overflow of 12 after multipliers are reversed
74 - 70/250 (colossus), base: (12+16) * (1+1+.25+.25)
75 - 110/250
76 - 150/250
77 - 190/250
78 - 230/250
Monotheism is in at EoT, with lots of overflow to Code of Laws. We can get it in slightly more than one turn at full research. Our expenses are up to -16 though, and we only have 8 gold left, so we'll have to run a turn of 0% and get it in 3 turns. Or we may be able to get it in 2 with 70-80%, I'm not sure.
Denebola needs to get a granary asap, but we'll use the hammer tiles for it instead of whipping. I'd like to mine the gold and work it until the fish is netted, grow using the fish, then grow working the gold+fish. After that, a lighthouse would probably be best so we can grow using coastal tiles. There isn't much rush to improve tiles for the city as the growth will be quite slow. Eventually we'll put farms up so that it can afford to work mines. We can also use the hammers from copper/gold mines to produce some workers as needed.
Pollux is now size 4, with one citizen working an unimproved tile. Next turn, let's switch it to a worker and put one turn of production into it, then whip it the following turn. I had the worker at Pollux start a road on the horse this turn, next turn I'll move it one space toward Regulus and start another road. The second worker can follow behind and complete the roads. It looks like the workboat won't be needed for a bit if we're delaying the double clams city, so let's hold it in queue(29/30) and build other stuff.
Regulus grew to size 2 at EoT. The corn farm won't be finished for a bit longer, but next turn we'll whip the granary so we won't need it until it regrows again. We can pop borders using an artist, but a library might be better, the 4 best tiles are in the inner ring anyway. After Pollux whips a worker, we'll have 3 workers focused on Regulus to get some cottages/mines up. I'd prefer to get mathematics next and we can postpone chops until it comes in.
The worker at Sirius started on a farm. We should be able to do it and still get the final mine up at Canopus by the time it grows again. Sirius is almost done with a forge and I'd like to finish the lighthouse next. And of course we can continue the settler whipping cycle, which should be get better overflow thanks to the forge. Once the stone is hooked up, we can start dumping whip overflow into Moai and chop the final forest for it.
Maintenance costs are starting to get higher, but we'll be able to start putting courthouses up soon, which should help with that. I still think we should still get a settler down to the stone ASAP. We can settle either on the coast or the plains-hill, and our scout should determine which is better soon.
We got graphs on NobleLewwyn at EoT. I'll try to post them next turn, but there's nothing really surprising. We need to remember to swap EPs to Jkaen next turn.
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T72 finished. Monotheism is in and OR was adopted. We're down to 1 gold on hand but I think we can finish Code of Laws next turn at breakeven.
Sirius finished the forge at EoT with zero overflow. The city will grow back to size 6 in two turns, finish a lighthouse the following turn, and whip another settler two turns after that. The MP warrior from Sirius wasn't needed, so I moved him toward Denebola(he can unload to the copper tile next turn). We can build another one quickly for Sirius if needed.
Canopus is at 119/120 at EoT, as outlined in my previous post. We should be seeing the culture output of the Oracle double soon, but other than that the city will be relatively uneventful until the Colossus finishes.
Pollux put a turn of production into a worker. Next turn we'll whip it(4-2). After that, we can probably start a forge/library/courthouse with the overflow, then whip another worker at size 4.
Regulus whipped a granary this turn, and will grow back at eot75. The corn farm will be finished in time for this, after which that worker will road the pigs. The city is rather food-heavy, and I'd like to use it like we are using Sirius for settler whipping, with infrastructure built during overflow/regrowth. The workers from Pollux will put up some FP cottages when they arrive.
NH's warrior is moving NW and probably going to see our stone soon. I found a (dry) corn tile on the coast 2S of the stone. We can place an inner coastal city with two corn and stone and two unrevealed(until next turn) tiles. Even then, the plains-hill 1N of the stone might be better, I'd appreciate other opinions on this. According to Kuro, there is no stone anywhere he's explored down south, so afaik this is the only source on the map.
I didn't gift Aleutian Ballad to Kuro yet because we aren't paying any unit upkeep right now. I figure we'll reveal Equius then gift it. Our scout in that area is just moving quickly through right now, but I'm finding a lot more hills than we have. Next turn we should get visibility on Kuro's copper/floodplains city.
We have visibilty on Jkaen's capital, the Buddhist holy city. It DOES have a monument, ROFL. I'm planning to send Arctic Dawn further west to finish mapping the donut outer coast. After that we can get visibility on all of Jkaen's coastal cities. I just realized that the HRE may go for an early CoL for their UB, so let's hope they don't beat us to it. I haven't been keeping track of their techs, but they're a distant 4th place in score.
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August 14th, 2011, 22:16
(This post was last modified: August 15th, 2011, 21:13 by Ellimist.)
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I'll have pictures tomorrow.
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Ellimist Wrote:We have visibilty on Jkaen's capital, the Buddhist holy city. It DOES have a monument, ROFL. I'm planning to send Arctic Dawn further west to finish mapping the donut outer coast. After that we can get visibility on all of Jkaen's coastal cities. I just realized that the HRE may go for an early CoL for their UB, so let's hope they don't beat us to it. I haven't been keeping track of their techs, but they're a distant 4th place in score.
Yeah, that's the thing, people have been dropping untagged spoilers that Jkaen went monument first in other subforums. I shouldn't mix up NH and Jkaen though.
Also, have you tried mousing over NH's resources, to see the approximate location of his mainland cities?
August 14th, 2011, 23:02
(This post was last modified: August 15th, 2011, 00:28 by Ellimist.)
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Nicolae Carpathia Wrote:Also, have you tried mousing over NH's resources, to see the approximate location of his mainland cities? Yeah, so far(T73) NH has only improved 1 pig on the donut. This past turn, I tagged all (visible) improved resources with signs in game. Nicolae Carpathia Wrote:Yeah, that's the thing, people have been dropping untagged spoilers that Jkaen went monument first in other subforums. I noticed earlier today that Gaspar posted one in the pitboss 6 lurker thread. He didn't specify which game but I might not have checked Jkaen's capital so closely if I hadn't seen the spoiler. Gaspar Wrote:Still, no offense to those guys, but Jkaen's forever going to be monument first guy
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August 15th, 2011, 00:09
(This post was last modified: August 15th, 2011, 00:34 by Ellimist.)
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Confucianism was founded in Pollux at eot73. I started Regulus on a forge for now. With the copper mine completing next turn, Denebola will be able to finish a granary eot 76, before we hire an artist to net the fish.
I'm undecided on what to research next, but leaning toward mathematics -> currency. Our current breakeven rate is 60% and nets 31 beakers per turn with a surplus of 2 gpt. We'll probably go back to binary, but (for comparison) here are the current research lengths at this rate:
Stuff we can research now: Quote:2 Archery
3 Meditation
8 Iron Working
9 Mathematics
9 Horseback Riding
10 Monarchy
11 Aesthetics
11 Alphabet
19 Theology
26 Machinery
Stuff we can research next: Quote:9 Literature
13 Drama
15 Calendar
15 Construction
18 Currency
18 Compass
26 Paper
29 Civil Service
29 Philosophy
31 Feudalism
With our next settler, we can get a beautiful site on the inner coast that grabs stone, double corn, horse, and 4 forests. I'll post screenshots tomorrow.
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I like Maths and Currency, something that makes our Open Borders useful would be nice.
August 15th, 2011, 13:54
(This post was last modified: August 15th, 2011, 20:49 by Ellimist.)
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I set us to mathematics at 0% science. We had barely any research overflow from Code of Laws so we can change to something else with no penalty.
The mine was finished on the copper, and the new worker at Pollux finished the road on the horses. I'd like to build a few axes/archers soon and put them in the more contested cities.
Denebola/Regulus:
Right now I think we should swap to a settler in Sirius next turn, and whip it the following turn. We'd then overflow to the lighthouse and get more overflow from there for something else(perhaps a library or missionary?)
I forgot that Confucianism gives a free missionary, but it does indeed. Canopus seems like the best city to spread it to right now, so I sent it that direction. Canopus officially started(70/250) on the Colossus this turn, due eot79.
Missionary: Canopus:
Kuro said in chat yesterday that he has only 3 workers, which makes me think his donut cities are undeveloped. So far, this appears to be the case from what our scout has seen. Our WB also discovered that he has apparently used two of them to build a rather long road along the coast ![smoke smoke](https://www.realmsbeyond.net/forums/images/smilies/smoke.gif) which does almost nothing for him. The roads we are building will help us move inland faster, and even then we are prioritizing other things. He also told me where his next city will be located and I tagged it on the map.
Kuro's coast:
NH has definitely seen the stone now. We need to settle it asap if we want it, but I'd like to get some better defenses down to that border as well. Archers are cheap and we'd need the tech for Numidians anyway, so that's one option.
2 possibilities for the next city:
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A definite yes on Math -> Currency. After that the obvious route would be to go Bureaucracy, but right now our capital isn't particularly strong in either hammers or commerce. So how do you guys feel about slotting in Compass for our UB after Currency finishes and go wild with trade routes before heading to CS?
I'm guessing Sirius, Pollux and to some extent Regulus are all doing the whip Worker/Settler and regrow after routine? The latter two could use a Forge to build in between whips, and I'm guessing Sirius can either build a Library or some MP Warriors or Workboats in between (as needed)
One quick question, are we really sending the missionary to Canopus? Wouldn't Regulus or Denebola be a much better pick? Speaking of Confucianism, since we're not really building Hindu missionaries any time soon, how about we convert to Confucianism so that Pollux will generate holy city culture and convert back to Hindu when we want to start spreading religion for shrine income? That would save one city from having to use an Artist. If we send the missionary to Regulus, we could save two cities that way. The only city where an Artist really is necessary is Denebola to get those fish into range. We need to wait a bit longer before we can switch civics, but ideally we'll have timed all the whips and can switch as soon as possible.
One last suggestion: We should settle that double clams island city at some point. I mentioned it before, but I like that city for working scientists to generate a GS for an academy (though we should let Canopus generate the GP first).
We don't stop playing because we grow old; we grow old because we stop playing. - George Bernard Shaw
August 15th, 2011, 14:52
(This post was last modified: August 15th, 2011, 19:01 by Ellimist.)
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SleepingMoogle Wrote:One quick question, are we really sending the missionary to Canopus? Wouldn't Regulus or Denebola be a much better pick? Speaking of Confucianism, since we're not really building Hindu missionaries any time soon, how about we convert to Confucianism so that Pollux will generate holy city culture and convert back to Hindu in 5 turns? That would save one city from having to use an Artist. If we send the missionary to Regulus, we could save two cities that way. The only city where an Artist really is necessary is Denebola to get those fish into range. We need to wait a bit longer before we can switch civics, but ideally we'll have timed all the whips and can switch as soon as possible. We can send it somewhere else. It's ready to be loaded onto the boat and unloaded in Sirius next turn. We don't need the culture in Pollux, that city has enough in the first ring, and the culture in a non-holy city is quite small. I'm planning a caste system swap soon anyway. All 3 of our donut cities can pop borders easily with an artist. Plus, if we spread confucianism to one of our currently godless cities, we prevent any free religion spreads to that city.
If we swap out of Hinduism, Canopus will become unhappy and our two strongest cities lose the OR bonus to infrastructure construction. If we stay in Hinduism, I plan to get missionaries into the more critical cities(Regulus, stone city) soon.
Canopus is (by far) our best city for producing more missionaries, and I do intend to spread both religions around eventually. Canopus is close to its happiness cap, so an option for an additional temple will also be helpful.
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