Posts: 15,164
Threads: 111
Joined: Apr 2007
So our big decision now is how to promote the axe. See, we have 3 options. We're assuming he will not get anymore archers into the city, which I think is an above-average assumption from deciphering his power charts (but not a lock).
1) Wait to promote. Attack at 85% odds. 15% chance of this whole thing blowing up in our face. But if we win, we get to use our promo more intelligently depending on how badly damaged we are.
2) Promote to shock. This would mean lots of dead warriors. The problem would be if we promo'd to shock, killed, and then see an archer show up next turn. THEN we'd have a wounded shock axe which wouldn't be good against an archer in a city.
3) Promote to cover. Seems crazy with warriors, yes. However, from reading his demos, he certainly has no Vultures. This means his army is a bunch of warriors and maybe an archer. A C1 Cover Axe would own anything he has. Besides, the health boost alone of promo'ing would be all we need.
I'm not really in favor of City Raider being considered here. I'd rather go with option 1 than CR. I'm pretty sure Dazed agrees with me. Anyways, we're flipping between #1 and #3. Our thinking is that if we promo next turn, kill a unit, we'll be somewhat injured and have to take an ~85% shot the following turn anyways. Getting it over with is the more logical conclusion then so we know if we're screwed or not. It's like when an NFL coach is down 15 and scores a TD... I get mad whenever that stupid coach doesn't go for 2 immediately and figure out where he actually stands. That's kinda what we're looking at here.