Good philosophical summary, and a really fun string of reports to read through!
Civilization V Solo Reports
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(July 3rd, 2017, 12:23)T-hawk Wrote: Have a bonus round, for my 5000th post on this forum. Nice report! Now that you're maximizing cheese in game setup, what is your main reason you don't adjust the difficulty level farther? Either all the way to the minimum at Settler ... or back up past Emperor to Immortal, to show it can be done at a harder difficulty? (Deity always felt like I was playing a different game starting in Civ 3, because the AI bonuses just get absurd, so I don't personally count that.) Is there something optimal about Prince?
Not really. It's just optimal for being the closest thing to a "standard" level, with most AI parameters equal to the human's, and so I can at least kind of pretend it's some semblance of a real game. Going lower to Settler already has some folks on CFC doing that and I don't feel the need. Going higher becomes about twisting and exploiting the AI advantages for yourself which I've already done plenty in Civ 3 and 4 and SMAC.
Short answer: I do what I feel like. ![]()
Now that you're ignoring CFC HOF stuff, have you ever thought about following all the guidelines, but WBing yourself a god start/map, and seeing how that goes?
I'm not sure you understand how silly that would get. Spain with all 18 natural wonders within the capital radius?
In the map scripts, but not in the worldbuilder. It will even let you put multiple copies of the same natural wonder right next to each other.
If your original hypothetical was the best god start/map that a HOF-permitted map script can create, that's an interesting idea, but I don't know how you'd go about determining that. (July 5th, 2017, 00:00)T-hawk Wrote: In the map scripts, but not in the worldbuilder. It will even let you put multiple copies of the same natural wonder right next to each other.Yeah, I meant "best map you could theoretically roll", not "most absurd thing you can WB". What's the hard part of the idea: determining the rules of each map script or actually making the map based on those rules? Unfortunately I haven't played that much Civ5 (and none post-expansion) so I can't help there ![]() |