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League of Legends General Discussion Thread

What i`m not too found of is just nerf nerf nerf

Nerfing is really making things less fun. Sure there are cases where you do need to balance something that is doing much more then planned, but it seems to me that they just look at tournments and if people are picking the same champions and banning the same champions they just nerf everything to the ground to see if they can shake things up.

I see two problems here.

1- There is ALWAYS going to be champions that are either banned often or picked often. Doesn`t matter how much you nerf, you might just shift the focus to another champion, but in competitive play some champs that don`t have hard counters will always shadow the ones that do. Teams get used to play with and against what they consider to be the strongest picks on each lane and even if this may vary from team to team, when it comes to competitive play things have a tendency to vary very little.

2- Using competitive play as a drawing board to base a game that is played by millions of non-pro players might make the game less fun for everyone. Karthus ult is op in competitive play? He is banned on every game or first picked. Sure, but for normal people, the ult is fun but not that op when you factor in some of Karthus`s weaknesses.

I understand the concept of increasing the cooldown on global ultimates for the next patch. That seems like a good idea. It`s the nerf bat across the board that i feel is excessive.

Nerfing should be a last measure, not the norm.

How about buffing some others instead of just nerfing everything. Make the game more fun for everyone and let pros come up with new ideas.

It feels like, a new patch is coming and instead of being anxious for it, people dread it because it will make everyone`s favorite champions less fun for them. Will it make the game more balanced? I really don`t think so, especially because in a game where avatars have different abilities and roles, there is never going to be this "perfect" balance like you`d get from a classic counter-strike game. The only way to have perfect balance is everyone playing the same thing, same abilities and possibilites. That is NOT what LOL is about though.
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Draven is extremely good early game with his (almost) double damage normal + bleeding effect. This allows him to get a lot of easy kills, especially with a kill lane.

By mid-game he should be able to get a lot of good items and win by then, otherwise he falls off as he gets aimed by the jungler/top. Once he's caught he can't catch those axes anymore, and his damage drops by a lot.

But if you want a 5/0 by level 7, take him.
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sunrise089 Wrote:Yes. While in general I have to give Riot huge credit for managing the game over the last year (finally releasing features, having good uptime prior to the last month, slowing down new champ introductions) they've indicated often that they 1) want to encourage an active in-your-face style of play, and 2) don't really like the support meta.

Unless they add a fifth source of gold and XP to the maps, a support pretty much has to be part of the meta. No one at a competitive level wants to sit around and fight over last hits in a lane with a teammate, nor does that make much sense stategy wise.

kayapo Wrote:What i`m not too found of is just nerf nerf nerf

Nerfing is really making things less fun. Sure there are cases where you do need to balance something that is doing much more then planned, but it seems to me that they just look at tournments and if people are picking the same champions and banning the same champions they just nerf everything to the ground to see if they can shake things up.

It feels like, a new patch is coming and instead of being anxious for it, people dread it because it will make everyone`s favorite champions less fun for them. Will it make the game more balanced? I really don`t think so, especially because in a game where avatars have different abilities and roles, there is never going to be this "perfect" balance like you`d get from a classic counter-strike game. The only way to have perfect balance is everyone playing the same thing, same abilities and possibilites. That is NOT what LOL is about though.

+1
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Just FYI, not really worth its own thread, someone is trying to do a Lego League of Legends (LLOL) on Lego's crowd sourcing website. Check it out and support:

http://lego.cuusoo.com/ideas/view/12350
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Heh anything lego looks funny, I think they are trying to make stuff like towers too detailed though. Keeping the look clean and simple is best.
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kayapo Wrote:Nerfing should be a last measure, not the norm.

How about buffing some others instead of just nerfing everything. Make the game more fun for everyone and let pros come up with new ideas.

Two words: Power Creep.


Also, it is infinitely easier to balance by lowering the few on top to your baseline level than it is to bring up unknown unplayed champions. They've also explicitly mentioned they use a few choice heroes as their baseline power level to make sure things don't get overnerfed or overpowered.
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I'll be interested to see how the new champ does. I guess a fair amount depends on his ratios, but he definitely has an interesting and more varied kit then usual.
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Sullla, I've noticed that you do not record in spectator mode? Is it a Fraps problem? Recording in spec mode fixes the health bars and gives the rewind time option.

Maybe it's the starting record lag?
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Eve's coming back! Arn't you guys so excited? rolleye
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Tyrmith Wrote:Eve's coming back! Arn't you guys so excited? rolleye

I'm excited about a Sona buff smile I predict buff->OMG nerf with about a month in between...
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