https://www.moddb.com/mods/caster-of-mag...com2-10507
Warlord mod version 1.5.7.0 is released with throughly optimization and faster end turn.
Change log version 1.5.7.0
System:
• Update mod to support Seravy’s patch version 1.5.7
• Through optimization of mod script to increase end turn speed.
Units:
• Demon Lord’s rampaging cost reduces to 550.
• Arch Angel’s rampaging cost reduces to 550.
• Behemoth’s rampaging cost reduces to 480.
• Lesser Chaos Lord’s rampaging cost reduces to 600.
• Great Chaos Lord’s rampaging cost reduces to 777.
• Lesser Gaia Lord’s rampaging cost reduces to 600.
• Great Gaia Lord’s rampaging cost reduces to 777.
• Lesser Aether Lord’s rampaging cost reduces to 600.
• Great Aether Lord’s rampaging cost reduces to 777.
• Arch Demon Lord’s rampaging cost reduces to 777.
• Seraph’s rampaging cost reduces to 777.
• Now ships, catapults, and ballista get proper race assignment to be the same race as city that built them along with racial bonus.
• Floating Island now could travel freely exempt from wizard pact but this does not mean their cargo would also get exemption.
• Cloud Elephant loses regeneration.
• Fire Giant get permanent Resist Element
• Sound of Druid’s range attack change to more suitable sound
Buildings:
• Description Fix: Animist Guild add 2 foods per farmers, not double farmers food production.
• Additional effects for Lava Smelter, presence of both Mithril and Crysx grant Missile Immunity, presence of both Mithril and Orihalcon grant permanent Resist Element, presence of both Adamantium and Orihalcon grant permanent Elemental Armor, presence of both Adamantium and Crysx grant permanent Flame Blade.
• Tree of Magic nolonger generates Power, strength of its unit buff is enough to carry on its value.
• New effect of Warlord’s Hold, grant bonus equal to 12 garrison units distribute over all cities that does not have Warlord’s hold own by the wizard.
• Bug Fix: Temple generate power when no temple around.
Spells:
• Blizzard now has 1% chance to generate Nightshade if target map square is swamp or becomes swamp.
• Fire Storm now has 1% chance to generate Gem if target map square is desert or becomes desert.
• Wraith Form now cost 11/55 (the same as in Caster of Magic for Windows version 1.5.5).
• Now first copy of Doomsday give +4 Unrest instead of +5 previously.
• Aura of Majesty now negates diplomatic penalties of changing terrain outside cities.
• New Spell: Breakthrough, combat enchantment from vanilla Caster of Magic for Windows replacing Disrupt.
• Disrupt is now only castable by units.
• Description Fix: Immolation spell and enchantment is now properly informed its anti-frozen effect.
• Trade value of Fire Giant spell increases to 20
• Corrosive Blast spell ID change to 285, in game that player already have Corrosive Blast, it would be replaced by spell Breakthrough instead.
• Rust now could also stripped permanent weapon/armor buffs Resist Element, Elemental Armor, and Flame Blade.
• Freezing Rain damage deal 1 damage instead of 4.
• Blaze of Glory enchantment now also grants wall crusher.
Retorts:
• Warlord retort now also reduces construction cost of Barracks, War College, Armory, Fighter’s Guild, Armorer’s Guild, City Wall, Fortification, Hillfort, and Warlord’s Hold by 15%.
• Sage Master retort now also reduces construction cost of Library, University, Sage’s Guild, Academy, and Ludus Agoge by 15%.
Others:
• Corrupted grassland square has 3% chance to decay into desert each turn if not purified.
• Corrupted forest square has 3% chance to decay into swamp each turn if not purified.
• Corrupted hill square has 3% chance to decay into mountain each turn if not purified.
• Item transfer to heroes no longer need hero’s active turn if difficulty is less than Master level.
• Removed redundant code of Transmute Equipment spell.
• AISSpell.cas script updates.
• AIRes.cas script updates.
• AI will not build new buildings if garrison units less than 4.
• Bug Fix: Perfectionist AI does not get priority boost in research Disenchanted Area but Narcissist get it instead.
• Description Fix: Death Gaze ability is now properly inform that it could be prevented by Death Immunity.
• Chaos node could cast Breakthrough and Fiery Fury in Nodeborne Soul score rule.
• Nature node could cast Freezing Rain in Nodeborne Soul score rule.
• Sorcery node could cast Temporal Twist in Nodeborne Soul score rule.
• Personality and Objective for ai wizard is readjusted to be more systemic and include more retort into calculation.
• New scoring options allow to ban specific race from their home plane. If no native race available for choosing, opponent wizard will pick the race from another plane instead.
• Building destruction during conquest reduces across all difficulty levels.
• Now names of global enchantment in wizard screen display in the color of spell’s realm.