As a French person I feel like it's my duty to explain strikes to you. - AdrienIer

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RBP3 [SPOILERS] - Zara of the Ottomans

Anyway, there have been a few other diplo messages coming in:

Quote:Hi all

As someone has said, we need a name for the Alliance. Now, I'm not the most original or creative thinker, but what about the acronym CAN, standing for the Cartel of Aligned Nations.

If anyone has any other ideas, I'm listening...

Krill

I claim that I said it lol

Quote:Here are some thoughts ... probably all stupid ...

CTA - Cartel for Technological Advancement
CFM - Cartel for Forward Movement
CFA - Cartel for Forward Advancement (yeah - tautology!)
CGG - Cartel for Giving is Good
SaEC - Share and Enjoy Cartel
GIG - Giving is Good

Ruff

What do we think?

In another discussion...

Quote:Guys,

I volunteer to do a stitch of the Cartel's maps. To make it possible, I would need everyone to take the screenshots using the same resolution and zoom. My "spec" for the screenshots was going to be set the resolution to 1280*720 and zoom out to the level just before the clouds appeared. If you don't want to participate that's fine, but obviously it means you don't get the composite map.

I believe I've reached Egypt, Portugal, Holy Roman Empire, Ottoman Empire, and the Aztecs with this e-mail. I have no contact with Carthage or England so if someone could forward this note to them, then send their shots back to me that would be great.

Darrell

Quote:Darrell,

I cannot do 1280x720 ... not even an option. Best I can do is 1600x900 (same ratio) but it looks really bad. Why not just take everyone's as is and scale the images (GIMP is your friend). I'd be willing to help if you want me to.

Note - the best settings to take screenshots for this type of work is ...

Ctrl-F - satellite view (looks straight down on the map)
Ctrl-B - bare map view (units are removed, fog of war removed)
Zoom out to just below the clouds

Ruff

By Krill:
Quote:Windowed mode!

I don't know how to do this, so someone else on our team might have to.

Finally, the strangest one Entitled 'France is in'

Quote:Message above. Request from Ilios: please be nice when you meet them. The have contact with no one but HRE, and will need tech gifted to them asap.

Please forward this to England for me, I don;t have contact as yet.

Why is France allowed in after what they did to DIM?

Sent to DIM:

Quote:Hi DIM

I'm starting to feel the same way as you guys are about the others in AWTA (our mini alliance). Not that they are bad or anything, but we just haven't talked to them enough to trust them. For instance, since we met on T8, we've managed to negotiate some deals including our border agreement, tech trades and our 'entity' (which is why we are sharing this with you).

However we haven't really done much with the other members of AWTA. Well, we are involved in Ruff's war (which is why we trust him more than India) but apart from that, there hasn't been much communicating between us other than greetings.

India is our main concern ATM. While they did suggest the alliance, they haven't really shown us they are trustworthy (yet). I suspect that both of these guys are in WHEOOHRN mode but still, they haven't talked enough for us to trust them.

IMO the solution one of us to bring it up and then chat with them some more. What are your thoughts on this?

Also, we have seen from Krill that France have apparently been allowed in the alliance. Since you are their only contact, can you explain that? We were under the impression that you disliked them due to the demands they made with you.

Enough Talking!
WarriorKnight of A4

Well, I was going to send a mail to DIM about the others in AWTA. I'm coming around to their belief that I don't know if India can be trusted if/when the alliance breaks (I feel better about Aztec but still the same concerns). Might as well get the French discussed as well.
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France are in huh would anyone explain to me what is going on with the trading alliance, please fill in the gaps

BTTD

Ottoman: Pottery:Iron Working
Egypt:Writing:Alphabet
England
France
Portugal
Aztec
HRE: : Horseback Riding
India
Carthage : :Mathematics ?

it seems to me we are in an alliance where only one person really knows what is going on and i'm not sure what Krills motives are anyway
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ad hoc Wrote:France are in huh would anyone explain to me what is going on with the trading alliance, please fill in the gaps

Well, on TTD everyone will exchange the ancient techs around (along with Krill's alpha). After that everyone goes for something higher but the only 2 that we have confirmed are IW for us and HBR for DIM (other ones I can think of that others will go for are Monarchy, MC, CoL, aest, math and saving gold for stuff like currency, construction, calendar).

I'm just as huh as you are re France. Hopefully DIM can explain.

ad hoc Wrote:it seems to me we are in an alliance where only one person really knows what is going on and i'm not sure what Krills motives are anyway

I couldn't agree more and will ask him in the next mail (when I get around to it, might send something to Carthage also).
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Quote:I couldn't agree more and will ask him in the next mail (when I get around to it, might send something to Carthage also).

Good idea, i wonder if they know they are expected to go for Maths.

Does anyone else also find it suspicous that in 58 turns France have only met DIM
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If you're still collecting info on the tech trades AH, I've got the following marked down.

India - Masonry
Aztecs - Archery
Portugal - Fishing: Sailing

Also, Krill and Ruff have most of the religious techs between them, I think we're only missing Monotheism, but otherwise. Hunting is a start tech for DIM, so they'll provide that I'd guess. I think that's all of the starting techs. That does leave quite a few civs not supplying anything directly towards us.

The bigs ones to be decided are Monarchy and Maths for the moment, although WK is right that saving cash for runs into Currency and CoL are also important. I'm surprised that who gets Monarchy hasn't been decided yet as it's such an important tech for everyone who doesn't get +2 happy with Maths. On the topic of happy, if someone picks up MC early, that'd be good for us as we'll have both silver and gold and we're production heavy at the moment.

Once Currency comes in I would guess it'll settle down a bit as some teams run pure commerce and other pure science, there's just not enough techs available at once to properly research 8 at a time, better to have 4 researchers and 4 handing them cash I think.

Quote:Does anyone else also find it suspicous that in 58 turns France have only met DIM

Didn't think about it until you brought it up, yeah it is suspicious, but maybe they meant that they don't have any contacts in the CAN? Otherwise it's very odd.

I had a look at trying to take map pics, but can't get civ to run in the required resolution, even in windowed mode. Anyone else want to take a crack? It'd be a shame to miss out on this I think, and the earlier we take the pics the better the deal we get smile

P.S. Sounds like we want more workers from Nemedia, I'll get on it. smile
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Quote:I'm just as huh as you are re France.

My guess is Krill leaned on them to get them in. Krill seems keen for as many civs as possible to be in here by hook or by crook. Remember the pep talk he gave? Basically if we get *over* half the civs in the CAN, we win. Then once the CAN splits if we're in the split that's got more players... we win. then in the next split, etc, etc... until you're down to 1v1. More realistically I think this breaks down at 2v1 assuming rational play from all players and ignoring individual teams ability (big assumptions). I think Krill'd be happy if this alliance had like 10-12 players in it, cutting 4-6 players out of the running early.
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Sockboy Wrote:If you're still collecting info on the tech trades AH, I've got the following marked down.

Sockboy Wrote:Also, Krill and Ruff have most of the religious techs between them, I think we're only missing Monotheism, but otherwise. Hunting is a start tech for DIM, so they'll provide that I'd guess. I think that's all of the starting techs. That does leave quite a few civs not supplying anything directly towards us.

Well, the reason that some civs aren't supplying anything is because there are some of the earlier techs that will be duplicated. The ones you listed will not be duplicated by anyone (hopefully, they are of otherwise minimal value) which means that everone will have to contact them sometime.

Sockboy Wrote:The bigs ones to be decided are Monarchy and Maths for the moment, although WK is right that saving cash for runs into Currency and CoL are also important. I'm surprised that who gets Monarchy hasn't been decided yet as it's such an important tech for everyone who doesn't get +2 happy with Maths. On the topic of happy, if someone picks up MC early, that'd be good for us as we'll have both silver and gold and we're production heavy at the moment.

Well, maybe Krill is going for Monarchy since he has priesthood. Otherwise, the reason that the others haven't been decided yet are because there are some pre-reqs needed (writing for math/aest, alpha for currency, priest for CoL/Monarchy). Hopefully Krill can shed some light on this.

Sockboy Wrote:Once Currency comes in I would guess it'll settle down a bit as some teams run pure commerce and other pure science, there's just not enough techs available at once to properly research 8 at a time, better to have 4 researchers and 4 handing them cash I think.

Agree

Sockboy Wrote:P.S. Sounds like we want more workers from Nemedia, I'll get on it. smile

:2dance:

Sockboy Wrote:My guess is Krill leaned on them to get them in. Krill seems keen for as many civs as possible to be in here by hook or by crook. Remember the pep talk he gave? Basically if we get *over* half the civs in the CAN, we win. Then once the CAN splits if we're in the split that's got more players... we win. then in the next split, etc, etc... until you're down to 1v1. More realistically I think this breaks down at 2v1 assuming rational play from all players and ignoring individual teams ability (big assumptions). I think Krill'd be happy if this alliance had like 10-12 players in it, cutting 4-6 players out of the running early.

True, but certainly DIM won't like them anytime in the future and France will probably be weary of someone who they tried to demand that has failed has asked them for a tech alliance.

ad hoc Wrote:Does anyone else also find it suspicous that in 58 turns France have only met DIM

It's a bit suspicious, but with 16 civs in the game it's entirely possible.

Also from Ruff:

Quote:A4,

No problem. I couldn't produce an axe or spear anytime fast (about to lose all of my tile improvements) so you may as well keep it. If I ever get in a position that I can whip a spear and Inca have horses, I will come back to you for a 2 turn possible borrow.

Cheers,

Ruff

Silver city next then.
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I'm pretty sure that ManicCat and Co missed the last turn, I think the timer ran out. In any case we're up to turn 59. Chop completed for our next settler, I've made the micro changes in Aquilonia for it, we actually have 30 hammers of production this turn into a chariot, which will give us 26 hammers of overflow. Next turn we can get 14 food/hammers into a settler which will let us 2-pop whip the turn after(t61).

Otherwise not much of interest this turn, except that we finally got a hold of Krills Demogs. So we can finally compare ourselves to someone who can actually play this game lol

I've take two of the graphs here, I think they're the most interesting. One is the GNP where you can see that both Krill and Team Nice Shot have quite large spikes in their GNP graphs a few turns back. I think the Nice Shot one is from hooking up gold somewhere, I'm not sure about Krills since it seems to come in two bursts. it looks like he's got a couple of 4/5 coin tiles, which I can't quite work out, maybe he's got some fur or marble? But he hasn't got the activating techs yet, anyway looks a bit strange to me. Could be running priest specialists maybe, but that seems odd?

[Image: Civ4ScreenShot0092.jpg]

The other screenie is the Power chart, mostly cause I want to show our dominance lol Actually, note that Krill is running very light on military, I guess building the Oracle has taken quite a lot of his production, especially since he's only on two cities. He researched a tech last turn, which I assume in writing, otherwise we're all stuffed.

[Image: Civ4ScreenShot0091.jpg]

I haven't shifted EPs away from Krill just yet, since I thought we'd agreed to get to 43 EP each, we should be pretty close next turn and can start on India next I think. Or maybe Inca. Thoughts?

P.S. Forgot about our chariots, I haven't moved them yet I didn't want to stuff up our plans for getting them to Ruff. Oh and the chariot popping next turn should probably go to cover Brutos and the upcoming settler once he's finished. Brutos (aka worker B) will be out of our borders unguarded for a turn next turn, if people aren't comfortable with that he can road the silver tile instead although that will slow us farming the wheat by a turn.
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Ended T59. Only concern is that we are working a forest instead of the rice. I trust that it was intentional and not a misclick since you did say 30 hammers.

Belit moved N and should keep moving N to Ruff now.

Sancha moved NW/NW. It should keep doing this for now.

Valeria:

[Image: ValeriaT059.jpg]

If that bear wasn't there, this would be easier. Need directions from Krill since otherwise we might not find them by TTD. Anyway he moved N/NE and should start heading W as much as possible until we know otherwise.

Oh, and Krill did get writing since he can OB with everyone.
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Yeah the forest is intentional and only for this turn we switch back to the rice next turn. If we work the rice this turn we end next turn with 39 hammer into the settler which leaves it as a 3-pop whip, which we can't manage at size 4. 40 hammers reduces it to a 2-pop whip. Sucks not working the rice, but better one turn with minimal growth than one with no growth right?

Good catch on Krill's OB, it's nice to have confimation thumbsup
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