January 23rd, 2011, 15:10
(This post was last modified: January 24th, 2011, 15:57 by spacemanmf.)
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Not just that, but his population will be confused as to which religion to follow.
Incidentally, I know it's good practice to check the chat log each turn (for us and others) but I am happy to keep diplomacy relatively minimal. Once we have met all four civs, there could be quite a few messages flying around. Regular contact with Ruff is probably necessary if we are to co-ordinate but I don't think that it's obligatory with the other three.
January 24th, 2011, 12:44
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Got it. And played. Will report in a bit.
I have to run.
January 24th, 2011, 13:13
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spacemanmf Wrote:Incidentally, I know it's good practice to check the chat log each turn (for us and others) but I am happy to keep diplomacy relatively minimal.
Point taken, and Pegasus seems to agree, as he didn't respond this turn either.
That's fine, Seven will walk up and take a look at his capital, and maybe we'll spot a settler as well, although I suspect it's heading east.
By the way, unless Pegasus starts spending EPs on us, we'll have his charts in three turns. Back home, Four fortified on the grassland forest hill 1E of Big Slick. Unless someone finishes Stonehenge this turn, we'll land it next turn.
Demographics:
And finally some chat with Ruff, discussing our findings.
I have to run.
January 24th, 2011, 13:36
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novice Wrote:Unless someone finishes Stonehenge this turn, we'll land it next turn.
[Crosses fingers]
January 24th, 2011, 13:42
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C&D: Let's do a recap of what tiles people are working. These assumptions are implicit in my GNP calculations, probably a good idea to do a review and check that it makes sense.
From Ruff's graphs we know he's got an MFG of 5, and he's size three. So that means he's working farmed wheat, plains town and copper town. So his crop yield is 10. (I could verify with his crop yield graph but can't be bothered to load up the save). He's making 21 beakers then, which with a 1.18 multiplier on The Wheel gives him a GNP of 35.
Rival best crop yield is 14, which must be TT at size three. So he's working two farms and a copper. Since rival best MFG is 7, he's mined the copper. So he's making 13 beakers, which with a 1 multiplier on Fishing gives him a GNP of 19.
Rival worst on crop yield is 9, so we have size two Ad Hoc working grassland town (no hammer from copper) and wheat farm. His MFG is thus 3, and he's making 16 beakers, which with a 1.38 multiplier on Bronze Working gives him a GNP of 40.
Finally Pegasus is size two, and to bring the average crop yield to 11 he must be working both farms. So he's making 12 beakers, which with a 1.2 multiplier on Pottery gives him a GNP of 20.
So, that's how I analyze these things. Now, rival worst GNP is 20, not 19, so TT is not researching Fishing, not this turn at least. So he has a 1.2 multiplier, on Archery for example, but and that gets him a GNP of 21. Now, for Pegasus to still have 20 (and be the minimum GNP), his multiplier needs to be 1.2 as well - which means he's not researching Pottery, which would give him a 1.26 modifier. So I'll put Pegasus on Archery as well.
Obviously this is getting fraught with assumptions, but luckily the power increases when techs are discovered serve as corrections.
In other news, score indicates no new techs discovered and no population growths. Power shows a 2k decrease, so someone lost a warrior. From max and min soldiers we know it wasn't Pegasus and it wasn't Ad Hoc, so we'll assign the loss to TT.
I have to run.
January 24th, 2011, 14:28
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Wasn't it TT who lost a warrior earlier?
January 24th, 2011, 14:33
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spacemanmf Wrote:Wasn't it TT who lost a warrior earlier?
Yep. He's built more in the meantime though. We can check with Ruff if he was the unlucky one this time.
Funny how discussions elsewhere on the forum coincide with our activities in this thread. I don't want to be more specific for spoiler reasons.
I have to run.
January 24th, 2011, 15:56
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[Exchanges PMs to confirm]
I hear you.
With TT hooking up copper, it will be interesting to see what happens next. We should not rule out the possibility of TT slipping a couple of Impis our way so I'd be happy to sign an NAP with him too (and ad hoc too, so he doesn't feel left out).
It would be good to see some rampaging against his immediate neighbours, though. One way, there is a double holy city...
January 25th, 2011, 14:16
(This post was last modified: January 25th, 2011, 14:57 by novice.)
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Played T34.
First, long diplo chat from Pegasus:
Our reply:
I'm inclined to a medium term NAP with Pegasus. He's offering us a favourable land split already, whether by design or by inability to count tiles. But I'd like to squeeze him a bit more - he has to worry about TT (which I tried to encourage) so we should be able to take advantage of that. However we shouldn't wreck relations either as Pegasus is off to a good start, and TT is more likely to attack Ad Hoc.
Moved Seven up to take a look at Stamford Bridge.
No city improvements there yet, naturally. I didn't do the Sabotage Prodution C&D trick, but dollars to doughnuts he's building a worker.
Next, chat with Ruff. In his words, Alibi became wolf dinner. Asked ruff whether there are cows north of the wheat, Pegasus's chat seems to indicate that.
And nothing more of interest happened. Score and demographics are completely unchanged from last turn.
I have to run.
January 25th, 2011, 14:59
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novice Wrote:And nothing more of interest happened. Score and demographics are completely unchanged from last turn.
Oh, forgot a minor detail:
Ended turn and stonehenge completed in Pocket Bullets. :dancing5:
The above screenshot shows the southern border of the map. The screenshot below shows the northern border:
I have to run.
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