Tredje Wrote:Luckily our Son will be healthy in time for the attack. As you can see we got Copper hooked up that same turn. Our Warriors rejoice at seeing their new shiny weapons. Never again stone!
Yay! Str 4, soon to be Str 5 +10% city attack (are you still upgrading them to axes?)
Tredje Wrote:Yes, we do need Courthouses. With our current techrate CoL is only four turns away, and in addition to Courthouses it should give us 20+ commerce more right away.
Double yay! This will finally put us at a point where we have something I can call an economy, instead of random bits and pieces.
Tredje Wrote:Diplomacy with Iskender:
Quote:Bob says that he'll be using Adepts summoning Puppets summoning Skeletons for defence while teching for Gibbon.
I intend to start my campaign on T120 regardless. I will move onto the hill NW of Coombe View and start summoning Elementals.
Well - if Bob were just fighting us, this strategy might have worked. 2-3 adepts + puppets could outproduce the Sons in #summons/turn; the key question would have been how many warriors/axes we had to help. But with Tigers to kill skeletons, I don't anticipate much trouble all in all.
Still - you were considering keeping Sareln around for a couple more turns for XP farming? This, this is going to be XP gold!
Gibbon. What can Gibbon do that's scary? First and foremost, there's Impersonate Leader, if Bob has an ally he can trust to kill us and not him while he's got control. Nerve-wracking. Although if we're at war, it'll be tricky for Gibbon to get into a city of ours.
Well, Bob has Death, Air, Chaos, and Mind.
Death III - lichdom - not a huge worry. Specters could be annoying, but I think Fire Elementals trump them.
Air - Maelstrom is nasty, Air Elementals can be too - but 1 vs 4, we still come out ahead. And his is an Illusion, so it can't actually kill.
Chaos - Wonder. Totally unpredictable. Could be quite nasty, though.
Mind - um. Dominate. Normally hard to justify since it can be lost when the target resists, and it's rare for any single enemy unit to be worth claiming. Unless you're Balseraph, in which case you cast it with a disposable Puppet. And especially unless you're going up against a Clan military that's mainly 4, irreplaceable units. Targets strongest unit - which is almost certainly a Son. Has to get within 1 square to use it - and he has haste now since we didn't kill Sareln fast enough.
I think that's the worry. If you see Gibbon, kill him ASAP! If you don't see him, kill him ASAP! If you see a haste adept, put extra care into killing it! Be paranoid - he can steal our irreplaceable Sons! Probably the best thing to do, though, is just kill Bob ASAP - as of the last screenshot, he was still running AV, which probably means he isn't to Deception yet, let alone to having Gibbon built. If he does manage it, we might be able to survive, so long as we're attacking from long distance, have pillaged all his roads, and killed his Haste adept. Or have a screen of Tigers/axes that prevents him from getting within 1 tile of the Sons.
The only thing that might save us yet is that our Sons have Loyalty. Although - that didn't protect them from us taking them - if you get a chance, try a worldbuilder test on this, please. If Bob can't actually steal them, it would be very fun to watch him try. It's just - if he can, it would really really hurt.
Edit: Actually, on further thought, even if he doesn't dominate us, Gibbon could still put out 4 elementals/turn - if he gets a loan of enchantment mana from Square Leg, who ought to be paranoid about us and likely to give it, and casts elementals via puppets, that could be 2 Puppets, each with a Spellstaff, each able to cast twice/turn.
Edit2: Actually, it's even worse, since his Air Elementals can stick around an extra turn (Summoner trait), and create Lightning elementals when they die. Gibbon, alone, could probably produce enough summons to stall us, even if he can't Dominate. And Air/Lightning elementals are going to be a lot harder to kill with supplemental units than Skeletons.
Did I mention you should kill Bob quickly? I really believe it!
Edit3: And that ignores Twincast. Which at least requires Combat V before he can do it, but if he has Combat V, multiply all the summons by 2 again! He could have 4 Puppets alive at once, each with a Spellstaff and Twincast themselves, for maybe 16 Air Elementals? If he lives long enough to get the XP, Gibbon (or any Balseraph hero archmage) can be a really really scary force.