T126
OK sorry for the lack of updates, back from travelling though so should be more consistent.
AA - I've readjusted the squares being worked to push out Notre Dame. Right now it's running starvation mode and will be for four more turns. Losing 3 food / turn with 15 left currently and shooting out 63 hammers (ND is at 180/550 complete). 4 turns down the road one square to ivory camp (+1 f, -1 h, +2 c) for the remaining two turns. Done in 6 turns if my math is all right.
OO (Oompa Oompa) - founded at the ab sign (N of NN and NW of MM) using one of the existing settlers. Figured it was better than letting it sit around unused. Workers are short in the area though so it will not be getting much attention.
PP (Pirates Pad) - founded at YY sign on eastern front (next will be ZZ there). Two workers in position chopping.
NN - Munro has founded a city south of NN that will be in contention for the cows. NN only just finished the terrace so I believe he'll beat me to border pop so I'll need a second culture building. Currently building up a worker with rollover from chop.
DD - Bit of a bonus as a worker found a veing of silver when building a mine.
Norther Eastern Pass - Work on a road up there for future settlers is going very well.
We received Compass from dsp this turn and sent him what coin was on hand (99). Coin production is really low though now so going to have to reduce settling until markets and courthouses come online and some coing rolls in (set to produce +2 this turn)
Recieved that message.
Still not certain what direction I want to go with a reply on that as my diplo finess skills may be lacking
OK sorry for the lack of updates, back from travelling though so should be more consistent.
AA - I've readjusted the squares being worked to push out Notre Dame. Right now it's running starvation mode and will be for four more turns. Losing 3 food / turn with 15 left currently and shooting out 63 hammers (ND is at 180/550 complete). 4 turns down the road one square to ivory camp (+1 f, -1 h, +2 c) for the remaining two turns. Done in 6 turns if my math is all right.
OO (Oompa Oompa) - founded at the ab sign (N of NN and NW of MM) using one of the existing settlers. Figured it was better than letting it sit around unused. Workers are short in the area though so it will not be getting much attention.
PP (Pirates Pad) - founded at YY sign on eastern front (next will be ZZ there). Two workers in position chopping.
NN - Munro has founded a city south of NN that will be in contention for the cows. NN only just finished the terrace so I believe he'll beat me to border pop so I'll need a second culture building. Currently building up a worker with rollover from chop.
DD - Bit of a bonus as a worker found a veing of silver when building a mine.
Norther Eastern Pass - Work on a road up there for future settlers is going very well.
We received Compass from dsp this turn and sent him what coin was on hand (99). Coin production is really low though now so going to have to reduce settling until markets and courthouses come online and some coing rolls in (set to produce +2 this turn)
regoarrarr Wrote:Well..... As you may or may not be aware, Imhotep (and shadyforce I believe) just declared war on me and marched a nice stack into my lands. So I will probably be pretty busy with that :-). I don't know if you were aware of that or not - I know that you have a quechua around there so you may have seen the units massing on the borders.
In any case, it remains to be seen whether me getting worked will help or hurt you. At this point I'm not sure if I will lose cities or not - there are quite a few units coming my way.
On the one hand, if I am a rival to you, then hurting me helps you. On the other hand, if my land gets swallowed up by Shadyforce (whose traits of Cre/Fin are one of the best combos in teh game), that's going to be a tough nut to crack. Especially given that he already has a pretty solid working relationship with dsplaisted (they have coordinated on war declarations twice now). Throw in the army of Imhotep and that's a pretty big combo.
But maybe you knew about this already and you feel like you are in with them. If that's the case, then there's probably not much I can say that would sway you, right? But if this was news to you, doesn't that already tell you a little bit about how close you are to their new alliance?
Hope to hear from you soon
dan.
regoarrarr
India
Recieved that message.
Quote:I certainly have some emails on that now, the only units I was seeing with my one unit there though were the two workers and two fighters not a full stack. Ill have to take a look late tonight when I'm off the road.
-Yaz
regoarrarr Wrote:Okay - let me know what your thoughts are. Obviously I can't blame you if you decide to continue siding with them. I have no idea what they're offering you. I just wouldn't want you to continue on with them solely because you have no other offers.
Still not certain what direction I want to go with a reply on that as my diplo finess skills may be lacking