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uberfish Wrote:Yeah I tried to burn jungle with ritualists in PBEM2 to convert it to forest. It takes forever.
Also clearly you guys need to explore more lairs instead of spamming the thread so much.
Freakin' lurkers. Only happy when our nascent civilization is on the edge of destruction and I'm panicking hilariously. :P Anyway, we have a new turn, how fun.
Score increases: Nicolae (5, pop.) Brian must be researching something crazy. He hasn't had a score increase in roughly forever.
Brawler continues his trek towards RoP. Because the turns are so boring, I decided to take a slight risk and have Lanny discover new territory. There's another mana node nearby. Curse all this jungle.
Almost forgot to hire a scientist. The new tile configuration shaves a turn off the Settler and keeps our research rate the same. So the Settler completes on T42 and Education will come in on T45, while the GSage comes in T51. Here's the view inside The Chronic:
I could change the configuration slightly to emphasize hammers to get the God King bonus rather than using food tiles which provide more commerce, but it doesn't actually add up to enough to change the settler's arrival date. If I fire the scientist, I can get the settler in 7, but that configuration brings Education up to 14 turns, and I think we need cottages more than we need the new city one turn sooner.
That's all the news fit to print. We're going to have to work to make the next 10 turns or so interesting.
I've got some dirt on my shoulder, can you brush it off for me?
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Gaspar Wrote:I could change the configuration slightly to emphasize hammers to get the God King bonus rather than using food tiles which provide more commerce, but it doesn't actually add up to enough to change the settler's arrival date. If I fire the scientist, I can get the settler in 7, but that configuration brings Education up to 14 turns, and I think we need cottages more than we need the new city one turn sooner.
That's all the news fit to print. We're going to have to work to make the next 10 turns or so interesting.
Well - for the first time all game, *every tile* worked is an improved tile! That's...that's newsworthy, right?
Still going to be tricky to get out enough workers to cottage at a respectable pace, but at least we've got things under control for the moment with just the one worker.
EitB 25 - Perpentach
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Mardoc Wrote:Well - for the first time all game, *every tile* worked is an improved tile! That's...that's newsworthy, right?
Still going to be tricky to get out enough workers to cottage at a respectable pace, but at least we've got things under control for the moment with just the one worker.
Only took 34 turns. Slow ass elven workforce.
I think it goes without saying we're going to have to push workers very hard to make sufficient cottaging to get our real economy going. I think that's okay, since there's really nothing else to build other than settlers and military at the moment, and there's still no threat that's worthy of a heavy military push just yet. Probably aim to get up to a half a dozen workers then push settlers while letting the RoP site build our military for a while. Still have the better part of 10 turns before we have to make that decision, however.
I've got some dirt on my shoulder, can you brush it off for me?
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Clearly, the needs of entertainment and security must be served together. Pop more lairs near the flaming zombie boy!
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Gaspar Wrote:Because the turns are so boring, I decided to take a slight risk and have Lanny discover new territory. LURKERS REJOICE! We have a cliffhanger!
Nicolae warned us of a dreaded, deadly, giant spider which cruelly consumed his scout to the south west of our fair city. Leaping Lanny, fully one quarter of the elven military, has now taken his life in his hands by possibly venturing close to this invisible monstrosity.
Let the panic begin! :thumbsdow
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I've got some dirt on my shoulder, can you brush it off for me?
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Gaspar Wrote:Now you're making me feel silly. And now I feel bad. Sorry. You were supposed to react to the potential disaster a little more like this.
I was thinking that weâd actually be ok, but those bloodthirsty onlookers didnât know that. Didnât want you to risk it again next turn, though.
The Sheaim scout was skirting the borders during the Dancing Bahamet Era⦠back when interesting stuff was keeping that trigger-finger less itchy . Screenshots only pick the scout up on the minimap, so it could have been further west at last sight. I also donât know when he died; Nicolae said âscout got eaten by a giant spider while I was attempting to defog the area between our capitalsâ. Could even be close to the Pyre for all I really know. Weâd need to check the Power graph in-game to make a better estimate.
Jungle hill gives a reasonable defensive bonus, so a kind RNG could leave Lanny alive even if heâs in the danger zone.
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Well, all silly panic aside, a fairly mundane turn.
Score increases: Rawkking (6, pop)
Leaping Lanny survived, and retreated inside friendly borders. The Brawler moved towards RoP, and saw a lizardman on the ruins. We'll try and figure out if the barrow is also guarded by a skeleton next turn, but we'll clearly need more force than just our jobbers to clear that out.
Other than, nothing new. Worker started on another farm, which will give us more options when we hit the heavy worker production phase of our plan. Nicolae has passed us on power, so I'm guessing he has 5 warriors. Probably will aim to camp Lanny on the hill at the river bend eventually, while the Brawler will aim to hang out at the new city site after investigating the barrow situation.
If there's anything anyone would like to see, let me know.
I've got some dirt on my shoulder, can you brush it off for me?
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Gaspar Wrote:Well, all silly panic aside
When in danger or in doubt, run in circles, scream and shout.
Gaspar Wrote:Leaping Lanny survived, and retreated inside friendly borders. The Brawler moved towards RoP, and saw a lizardman on the ruins. We'll try and figure out if the barrow is also guarded by a skeleton next turn, but we'll clearly need more force than just our jobbers to clear that out. Yes. And thank the trees for that! Otherwise your button pushing finger would get itchy, I'm sure .
On the other hand, if BB fortifies on a convenient spot (maybe the hill 1W of the remnants? Or better, the forest hill 1 SE of the city site) he could likely farm both for XP, and coincidentally keep them out of our land.
Gaspar Wrote:Probably will aim to camp Lanny on the hill at the river bend eventually, while the Brawler will aim to hang out at the new city site after investigating the barrow situation. Um, which river bend? I see several .
Gaspar Wrote:If there's anything anyone would like to see, let me know. Millions of dollars in an anonymous Swiss bank accout?
Some idea how well Nicolae's doing on GNP and food and production, actually. Maybe his capital city size. We're pretty sure he took a non-optimal tech path and builds - is that starting to show up in demos?
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No weak attempts at humour or lurker entertainment from me today. So after a brief comment on the turn weâre back to our favourite topic of paranoid speculation.
Gaspar Wrote:Leaping Lanny survived, and retreated inside friendly borders. The Brawler moved towards RoP, and saw a lizardman on the ruins. We'll try and figure out if the barrow is also guarded by a skeleton next turn, but we'll clearly need more force than just our jobbers to clear that out. I assume that barb spawns are affected by difficulty level, but even then it does seem surprising that there isnât a bigger band of lizards romping around in that valley. I hope the Brawler finds the barrow similarly defended.
***
Iâve done a quick review of the thread to try to consolidate some of the C&D for my own sanity. I might have something worth sharing next week once Iâve lumped in the demographics info. Iâm now in a better position to share thoughts about whatâs been going on outside our peninsula.
With the glorious elven nation comfortably atop the scoreboard, I think we should spare some quick consideration for the people at the other extreme â the Elohim. Gaspar made a comment a while ago about Brian not having a score increase in âforeverâ so Iâve tracked back to see whatâs been going on. The Elohim settled late, probably went warrior first (Pop increased on Turn 7) and grabbed a tech on Turn 10 as we did. After that, it looks like worker (next pop growth not until Turn 22) and a more expensive tech which came in on Turn 25. Since then⦠no change to their score in the last 10 turns! It looks like heâs got a coastal capital (first ring land points were 12 to everybody elseâs 14, and second ring were 14 to other civâs 19). Given what else we know, what could be going on?
[INDENT]a) Brian is after an expensive tech. This could be Education, but it does seems very strange that heâs not grown his capital past size 3 if heâs focussed on research.
b) We know that somebody has A LOT of soldiers. It could be that Brian is suffering under a painful choke, canât grow his city or make any headway in improving his land. However, the Elohim have a rather handy worldspell which makes suffering under a choke fairly unlikely.
c) We know that somebody has A LOT of soldiers. If that somebody is Brian, he could be building a second settler at a small city size, confident that he can defend the site. His research would be low as he pays for the soldier upkeep, slowing his tech rate.[/INDENT]
All other speculation is welcome, and heâll probably leap up in score next turn to prove all this pondering wrong. If the Elohim do have the huge army, then that is a concern. Tolerant would be a very handy trait to have if youâve got the capital of your nearest neighbour to play with in the first 50 turns.
Gaspar, it might be helpful to have a shot of the top cities screen, in case I canât check out the turn. Based on the population increases, Iâm wondering if somebody hasnât settled a second city already.
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