The first day was full of turmoil and heated accusations. The electrician and the carpenter declared themselves bitter rivals and traded barbs at each other for most of the day. The Bureaucrat left for a convention for most of the day, and came back to find his absence the center of argument. Even Waterbat the minister underwent suspicion for simply stating "I am a man of God!" Close to the end of the day, attention also switched to Mattiemo, whose words were few and fishy, but his claim of being able to protect his fellow villagers in the night saved his life.
So at the end of the day, it was all about the delivery men. thestick, the Mailman, and Bigger, the milkman, were both deemed evil for their careless words and general lack of reasoning to find the mafia among them. Votes wavered back and forth, and towards nightfall there almost was a change in the overall consensus, but as the sun set the village had decided that thestick would be executed.
It was noteworthy that he didn't seem to care. Maybe the job of bringing the mail every day had just wearied him of life. Regardless, the village brought him out into the square, and knelt him down in the middle. They had elected Zakalwe to be their new mayor, and as his first duty he pulled out his pistol, and very matter-of-factly shot thestick in the head.
When clearing out his body, a note fell from thestick's pocket, one that was identical to the one Adolfo had dropped the day before. It seems that today, one messenger of evil was dead, and the village could sleep just a bit safer.
thestick, the Mailman, was killed day 1. He was a Spy for the mafia.
Quote: Spy - You are the slickest of turncoats, always gathering information. Once per night choose a target, you will learn the identities of every person that visits your target that night, if any visits occur.
Ichabod has received his first warning for not voting
0. Player Requests: The player's requests take precedence, even if they contradict the following guidelines.
1. Balance: The map must be balanced, both in regards to land quality and availability and in regards to special civilization features. A map may be wonderfully unique and surprising, but, if it is unbalanced, the game will suffer and the player's enjoyment will not be as high as it could be.
2. Identity and Enjoyment: The map should be interesting to play at all levels, from city placement and management to the border-created interactions between civilizations, and should include varied terrain. Flavor should enhance the inherent pleasure resulting from the underlying tile arrangements. The map should not be exceedingly lush, but it is better to err on the lush side than on the poor side when placing terrain.
3. Feel (Avoiding Gimmicks): The map should not be overwhelmed or dominated by the mapmaker's flavor. Embellishment of the map through the use of special improvements, barbarian units, and abnormal terrain can enhance the identity and enjoyment of the map, but should take a backseat to the more normal aspects of the map. The game should usually not revolve around the flavor, but merely be accented by it.
4. Realism: Where possible, the terrain of the map should be realistic. Jungles on desert tiles, or even next to desert tiles, should therefore have a very specific reason for existing. Rivers should run downhill or across level ground into bodies of water. Irrigated terrain should have a higher grassland to plains ratio than dry terrain. Mountain chains should cast rain shadows. Islands, mountains, and peninsulas should follow logical plate tectonics.