December 12th, 2019, 10:57
Posts: 10,496
Threads: 395
Joined: Aug 2015
The worst thing I can think of is spending a lot of picks on retorts that can't help you.
Runemaster, Spellweaver rely on having spellbooks so if you don't have (relevant) books, they are wasted picks.
Myrran is a disadvantage to pick if you go with an Arcanus race, especially if you pick one that functions poorly in the Myrran environment.
Charismatic helps maintaining peace, which if you have no spellbooks at all to win in the late game, is completely useless. (cheaper items and mercenaries are useful though)
Channeller can be a wasted pick too, if you have no(or minimal) combat spells.
Cult Leader is useless for Klackons (you don't get a Cathedral or Shrine or Oracle, only a Parthenon.)
Sage Master is horrible if you have no higher tier spells as well.
Guardian is horrible if you have no late game and even worse if your race is bad at defending itself.
It's pretty hard to pick 4-6 books in a way that's completely useless in Caster of Magic, unfortunately. The worst possible options are 1 of each book (so you can't find or trade for uncommon spells at all and you don't get rares at all).
So
1 Chaos, 1 Death, 1 Sorcery, 1 Nature, 1 Life book
Runemaster
Spellweaver
Guardian
Myrran
Race : Gnolls (can't build any decent garrison unit. Strong early game potential is stopped by superior Myrran enemies)
or Orcs (doesn't really have good units, relies on economy to support magic based strategies)
or
1 Chaos, 1 Death, 1 Sorcery, 1 Nature
Runemaster
Spellweaver
Chaneller
Guardian
Race : Halfling (You have no use for the research and without Life magic they are weaker in battle as well.)
Due to Runemaster these are unfortunately good at using heroes but there isn't really any wizard who can't do that.