As a French person I feel like it's my duty to explain strikes to you. - AdrienIer

Create an account  

 
Pokemon Variants

Pokemon Violet Solo Jumpluff BONUS 2


This is the true finale of Jumpluff's travels in Paldea.  Geeta interviewed REDACTED after the rematches.  She said Katy was the easiest Gym Leader, Ryme was the hardest, and Larry was the most liked.  (The "depressed office worker" personality makes Larry stand out.)  Uva Academy was holding the Academy Ace Tournament, which consisted of four matches against random opponents from Lv 67-69.  Jumpluff was healed after each match, but had to fight all rounds consecutively without saving.


Arven was the first foe.  Greedent failed to paralyze with Body Slam and fell to +2 Acrobatics.  Garganacl was relatively weaker than last time because of the high level gap, and Jumpluff made its Seed Bomb grow in its salty soil.  Scovillain, Toedscruel, Cloyster, and Mabosstiff also died to one use of Acrobatics or Seed Bomb.


Jacq the Biology teacher was second.  His Intimidating Arcanine was a wise choice for an anti-Jumpluff lead.  +1 Acrobatics still managed to kill Arcanine after it had taken recoil from Flare Blitz.  Seed Bomb sprouted in Mudsdale, and Jumpluff set up Swords Dance against Swalot.  This was an almost fatal error.  Swalot cast Toxic, and the terminally ill Jumpluff had to slay Swalot, Slowbro, Lurantis, and Farigiraf in one hit.  She did so with her usual attacks, and made it to the third round with only 32/297 HP.


Dendra the Battle Studies teacher did not study team building, and gave in to the temptation to use only Fighting monsters.  Falinks made a half damage First Impression because Jumpluff Terastallized right away.  (She Terastallized in all of the BONUS fights.)  Falinks, Tauros #1, Medicham, and Hawlucha all fell to Acrobatics.  Tauros #2 had a second Intimidate and a different form from the first.  Tauros #2 had a new move called Raging Bull that dealt neutral damage to Flying.  Acrobatics eliminated Tauros #2 and Hariyama, and Jumpluff moved to the final at Lv 94 with 218/297 HP.


Geeta was the last enemy trainer in Jumpluff's journey.  Jumpluff Swords Danced against Espathra, though fearing Opportunist and a secret physical move I didn't want to get greedy.  Being greedy would have been the correct play.  Kingambit knew how to aim its Stone Edge this time, and Jumpluff needed to flip with Acrobatics twice to kill it.  Veluza ate a Seed Bomb.  Avalugg had better HP and Defense now, and held on after a +2 Acrobatics.  Jumpluff was buried in an Avalanche, never to be seen again.  Even the sky seemed to be crying for Jumpluff, since it looked like it was raining as the line "You were overwhelmed by your defeat!" appeared.  As a wise rabbit would have said:  "What did you expect from a solo Jumpluff challenge, a happy ending?"


(Since it was the postgame anyway, I wanted to make it a fair tournament.)


Jumpluff Lv 94 @ Nothing


HP:  297
Attack:  162
Defense:  192
Special Attack:  145
Special Defense:  219
Speed:  229


Seed Bomb
Acrobatics
Swords Dance
Sleep Powder


See you in the next solo!
"I wonder what that even looks like, a robot body with six or seven CatClaw daggers sticking out of it and nothing else, and zooming around at crazy agility speed."







T-Hawk, on my Final Fantasy Legend 2 All Robot Challenge.


Reply

Pokemon Violet Solo Flamigo Part 1


For every Solo Red Mage, you need a Solo Samurai or Ninja to relax.  Couldn't quite make a proper analogy between Pokemon species and Final Fantasy classes, but this will do.  (Jumpluff isn't bad enough to be compared to Solo Geomancer!)  To give my readers an idea of how much better Flamigo is than Jumpluff, I looked at their base stats on Serebii.


Jumpluff

HP:  75
Attack:  55
Defense:  70
Special Attack:  55
Special Defense:  95
Speed:  110


Flamigo

HP:  82
Attack:  115
Defense:  74
Special Attack:  75
Special Defense:  64
Speed:  90


Besides its superior stats in everything but Special Defense and Speed, Flamigo has a superior typing in Fighting/Flying.  Fighting covers the Steel and Rock types that Flying hates so much, and defensively makes the flamingo neutral to Rock.  Since my Flamigo has Flying as a Tera Type, he can simply Terastallize to play around Fairy, Psychic, and Flying monsters that Fighting would be weak to.  Flamigo gets even better when you learn its ability is Scrappy.  In all Pokemon games in which Scrappy appears, it lets Fighting and Normal attacks hit Ghosts for neutral damage.  In Violet, Scrappy now blocks the Intimidate that would ordinarily hinder physical attackers.


Flamigo's moves will be covered in the playthrough proper, though I should note that he can learn Liquidation from a TM on a rocky island on the way to Alfornada.  Maybe after getting high jump from Titan Orthworm, I can find it early.


Since Violet's plot revolves around a boarding school in a Spanish-speaking country, I named the heroine MARIZZA after the Rebelde Way character.  Expect Director Clavell to shout "Never in the history of Uva Academy has a similar thing occurred!" every week like Director Marcel "Heatlair" Dunoff.  MARIZZA started with Quaxly for variety's sake, and actually lost to Nemona's Terastallized Pawmi before reaching Mesagoza.  The story moved on after the defeat, much like with Hau in Moon.


There were several solo candidates, including Flapple or Appletun based on finding a Tera Raid Applin.  But I settled on Flamigo because flamingos are funny birds.  He doesn't have an official nickname in the game since I don't know how to change names in Violet, but you can call him SYLVANDO after everyone's favorite Dragon Quest 11 circus performer.  (Yes, he's more of a peacock kind of guy and would prefer Espathra, but I'd think he'd like flamingos too.)


SYLVANDO the Flamigo Initial Stats at Lv 5

Docile (neutral nature)
Ability:  Scrappy 

HP:  23
Attack:  17
Defense:  13
Special Attack:  13
Special Defense:  12
Speed:  14


Peck
Copycat
Double Kick


Flamigo fought easy trainers and terrorized wild Pokemon with auto-battle until growing to Lv 9, when he learned Detect.  Auto-battle failed to kill a Vespiquen, which was probably higher leveled than Flamigo.  At Lv 12, SYLVANDO replaced Peck with the 60 power Wing Attack.  He was slightly underleveled for the first Gym, as seen when a Wing Attack failed to kill a Lv 13 Kricketune in one hit.  After the first Gym, SYLVANDO annihilated Severino the Office Worker to avenge Jumpluff.  He had the shortest romance in Pokemon history when Severino's Jigglypuff Cute Charmed him upon dying.


Katy:  Her entire team from Nymble to Teddiursa died in one hit to Terastallized Wing Attack.


Titan Klawf:  This was the first legitimate challenge for Flamigo at Lv 16.  The Rock crab Rock Smashed to lower SYLVANDO's Defense, then squeezed his HP down to 23/52 HP with an Anger Shell powered Vise Grip.  Fortunately, SYLVANDO had a break between the two phases to heal.  In Round 2, Double Kick only quarried around 1/4 of Klawf's HP.  Arven's Shellder was the real hero.  It Leered to reduce Klawf's Defense, took a Rock Smash, and doused the crab with Water Gun as Flamigo was cowering behind Detect at 13 HP.


Brassius:  The second Gym was also weak to Flying, but was not a clean sweep like with Katy.  Terastallized Wing Attack struck down Petilil and Smoliv.  Sudowoodo could have braced itself against Flamigo even without Sturdy, as Wing Attack only sliced for 2/3 HP or so.  Sudowoodo's Terastallized Trailblaze surprised Flamigo down to 49/58 HP at Lv 18, but Brassius was still an easy opponent.


Titan Bombirdier:  Bombirdier was the first boss to humble SYLVANDO.  Despite the danger of Rock Throw, it was best to Terastallize to blunt Wing Attack or Pluck.  I knew Flamigo was in trouble when his Wing Attack only hit for around 1/3 of the stork's HP.  Bombirdier's own Wing Attack tripped SYLVANDO into his Poke Ball at Lv 19.  He came back and Lv 21, and won an undeserved victory.  Unlike other Titans, Bombirdier did not give SYLVANDO a break between phases, so he went into phasse 2 with 7/66 HP.  Arven's Nacli repaid Bombirdier's bad karma for Rock Throwing boulders at passerby.  But it seemed that Bombirdier threw the battle by wasting turns Tormenting both SYLVANDO and Nacli!  With the help of Detect stalling, Flamigo killed the second Titan with Wing Attack.


Giacomo:  Flamigo defeated the Team Star Grunt's Lv 19 Murkrow, but took so much damage from Wing Attack that it was clear he wasn't going to beat an enhanced Revavroom.  SYLVANDO roamed eastern Paldea to cull the Tauros herds and mug several trainers.  At Lv 29, Flamigo was perhaps overprepared for Giacomo.  Double Kick didn't even need the second hit to dent Pawniard.  SYLVANDO's Scrappy attitude outmatched Giacomo's Intimidating Revavroom.  One turn of Double Kick destroyed about half of Revavroom's HP bar,  Revavroom shot Swift stars at Flamigo to reduce him to 70/87 HP, but the first Team Star base was disbanded.


So far, Flamigo has been competent but not invincible.  I'll probably put off Iono until Flamigo can get a decent Normal move or other coverage for an Electric bird.  (No, Take Down does NOT qualify!)


SYLVANDO the Flamigo Lv 29


HP:  87
Attack:  81
Defense:  53
Special Attack:  55
Special Defense:  48
Speed:  58


Wing Attack
Copycat
Double Kick
Detect
"I wonder what that even looks like, a robot body with six or seven CatClaw daggers sticking out of it and nothing else, and zooming around at crazy agility speed."







T-Hawk, on my Final Fantasy Legend 2 All Robot Challenge.


Reply

Pokemon Violet Solo Flamigo Part 2


Nemona:  MARIZZA's rival has performed much better overall than in REDACTED's timeline.  Pawmi paralyzed SYLVANDO with Static upon dying, and Lv 22 Crocalor managed to kill Lv 30 Flamigo with Terastalliized Incinerates. . .in the rain.


Kofu Take 1:  Terrastalized Wing Attack wasn't even enough to drop Veluza down to 1/4 HP.  Wugtrio was fragile, yet surprised Flamigo with its Speed reducing Gooey ability after the fatal Wing Attack.  It was already fast enough to Headbutt SYLVANDO before going down.  Crabominable was slower than a -1 Speed Lv 31 Flamigo, though its Crabhammer bludgeoned the bird so hard, not even Roost could save him.  Recovery moves are overrated when you have mediocre defenses.


Titan Orthworm:  The dopey worm was a pushover at Lv 31.  Two Double Kick uses sent Orthworm burrowing to phase 2.  Herba Mystica enhanced Orthworm lost around 1.3 of its HP per Double Kick, though the sandworm was as stupid as it looked.  It summoned Sandstorm two turns in a row!  Arven's Toedscool helped a bit with its Grass Knot.


Iono:  MARIZZA took a detour to Alfornada after Miraidon gained the ability to high jump.  The monsters and trainers would have been too strong for SYLVANDO, but they were easily avoided.  A careful jump to a rocky island earned Flamigo the Liquidation TM for an 85 power Water attack.  MARIZZA also bought Leftovers for SYLVANDO in Cascarrafa.  (That was an endgame item in Crystal. . .)  


Iono's team had up to a 10 level disadvantage against Flamigo, but MARIZZA's caution was vindicated.  Liquidation soaked Wattrel, though Double Kick was stronger against the non-Flying members of Iono's team.  Bellibolt survived one round of Double Kick and zapped Flamigo down to 48/98 HP with a Spark.  Scrappy blocked Luxio's Intimidate, and Terastallized Mismagius wasted its action on Hex.


Mela:  Torkoal's Drought temporarily negated the super effectiveness of Liquidation.  Flamigo needed about three Wing Attacks to crack Torkoal's shell, and Roost recovered damage from Flame Wheel.  Revavroom scorched SYLVANDO with Overheat in the sun, but this cut the Starmobile's Special Attack and forced it to resort to a weaker Blazing Torque.  The sun expired, though it still took three Liquidations plus a Wing Attack to shut down the Starmobile.


Kofu Take 2:  Cascarrafa's Gym was on the border of Asado Desert, so there was always a chance of Sandstorm.  SYLVANDO fished out Veluza with a critical Terastallized Wing Attack and buffeting damage from the sand.  Wugtrio was still faster than Lv 34 Flamigo and Headbutted him.  Crabominable pounded SYLVANDO flat with a critical Crabhammer.


Larry:  MARIZZA skipped the entire Gym Test because I'd memorized the secret menu order.  Lv 35 SYLVANDO Double Kicked Komala back into its Poke Ball with one move.  Dudunsparce was fit enough to take one round of Double Kick to the face, and Glared at Flamigo.  Scrappy once again helped against an Intimidate.  SYLVANDO refused to Terastallize until Staraptor, hoping it would lead with a weaker Flying move.  Aerial Ace was weaker than Facade, atl least, but there was no hope of victory at this level.


Kofu VICTORY:  Flamigo had massacred the wildlife of the cavern near Alfornada in auto-battles, especially Dugtrios and Sableyes.  SYLVANDO grew to Lv 40 after his training regimen and took revenge on the Water Gym Leader.  Wing Attack with Terastallize still wasn't enough to sink Veluza, who Plucked out some of Flamigo's feathers.  Wugtrio still dug faster than Flamigo could fly, and Headbutted him before dying.  SYLVANDO ate Crabominable legs with the help of two Wing Attacks.  He earned his fourth badge with 67/117 HP.


Flamigo Stats Lv 40


HP:  117
Attack:  113
Defense:  72
Special Attack:  75
Special Defense:  64
Speed:  79


Wing Attack
Roost
Double Kick
Liquidation


Flamigo has Roost due to being a bird, but it's really meant to be offensive rather than defensive.  One hindrance in the early to mid game is that it has to learn its best moves through either a high level (Brave Bird), or acquire them from TMs that are difficult to obtain (Swords Dance, Close Combat).  Its performance should improve dramatically near the end of the game.
"I wonder what that even looks like, a robot body with six or seven CatClaw daggers sticking out of it and nothing else, and zooming around at crazy agility speed."







T-Hawk, on my Final Fantasy Legend 2 All Robot Challenge.


Reply

Pokemon Violet Solo Flamigo Part 3


MARIZZA and SYLVANDO the Flamigo began the session by looking up the ingredients for an Acrobatics TM.  The required parts came from Wattrel and Bombirdier.  The Wattrels were easy to kill, but the wild Bombirdiers near Alfornada could reach Lv 42, outpace Flamigo, and thrash him with moves like Dual Wingbeat.


In the Glaseado Mountain region, MARIZZA found a Low Sweep TM and downloaded its contents to SYLVANDO's brain.  Low Sweep was a 65 power move, or a bit stronger than a round of Double Kick.  Miraidon the mount did NOT need either the glide or wall climb abilities to reach northeastern Paldea, and so Flamigo got to learn Swords Dance early.


Larry:  Unusually for this session of terrible Herman Gigglethorpe play, I had prepared for a fight in advance.  SYLVANDO equipped a Chesto Berry to immediately awaken from Komala's Yawn.  Komala was the best opportunity for Swords Dance, and Low Sweep + Terastallized Wing Attack clobbered Dudunsparce and Staraptor as well at Lv 43.  Lv 36 Staraptor was still faster than Flamigo and hit him once with Aerial Ace.


Nemona:  Lycanroc opened with the priority Accelerock, though one Low Sweep tripped it back into the Poke Ball.  A Terastallized Wing Attack eliminated Pawmo without Static, and Goomy was weak enough to set up a Swords Dance.  Nemona's last monster was the final form of Fuecoco, a Lv 37 Skeledirge.  It started raining as I was selecting my actions, so you'd think Liquidation would, well, liquidate the Fire starter.  But it survived at critical HP and sang a Torch Song.  Flamigo fainted.  Even though Torch Song was Terastallized, the fact that it dealt 56 damage at half power was alarming.


Tulip:  Take 1 is embarrassing to write:  I forgot to unequip the Sharp Beak after SYLVANDO learned Acrobatics at last.  At +2 Attack, Acrobatics failed to break Farigiraf's neck, and Flamigo was Zen Headbutted in retribution.  Take 2 was a victory, though Espathra outran SYLVANDO and cast Psychic to reduce him to 20/137 HP at Lv 47!


Nemona:  This may be one of the worst battles in any of my solos in terms of stupid mistakes.  I Terastallized on the first turn against Lycanroc, and Flamigo was fossilized in Rock Slide + Accelerock.  Still, the fact that day Lycanroc was faster than a Lv 49 Flamigo was a bad omen, and he would have had to survive all the other Pokemon including Skeledirge.


Ryme:  SYLVANDO didn't need to Swords Dance because the audience kept buffing him with their cheers.  Banette, Houndstone, and Toxtricity collapsed after one Acrobatics each, and Mimikyu Slashed the Lv 50 Flamigo down to 53/146 HP.


Grusha Takes 1 and 2:  Felt like SYLVANDO needed to Swords Dance at some point, so he tried it against Beartic.  Icicle Crash pinned Flamigo to the floor.  On the second attempt, Beartic barely survived a Terastallized Acrobatics.  Clearly SYLVANDO needed to gain some levels.  His training grounds were the bamboo forests of Paldea, where Heracross, Bisharp, and Scyther were common.


When SYLVANDO reached Lv 54, he learned Brave Bird and hoped to put it to use against Team Star's Fighting base.  The description said it "damages the user quite a lot", but I didn't guess that the recoil was THAT high!  Was it altered at some point?  Several moves have been changed in Violet.  For example, Roost has only 5 PP now.  


I learned online after the blind Jumpluff challenge that you could buy Bottle Caps at Delibird Presents to max out a Pokemon's IVs, or hidden stat bonuses between 0-31.  Chansey Supply had nature-altering mints, which I used to set SYLVANDO's personality to Jolly (+Speed, -Special Attack).  However, this did not change the official nature listed, only the associated stat bonuses.  Wasted a lot of money before going online and learning why the mints "didn't work".  For future solos, Delibird Presents sells the original evolution stones, the apples for Applin's evolutions, and nectars for Oricorio forms.


To test the Bottle Caps, I started with Attack and Speed with the Hyper Training guy in Montenevera.  Attack only went up from 155 to 156, but Speed shot up from 116 to 134!  SYLVANDO must have had a rock-bottom Speed IV, which would explain why so many enemies went first.  And keep in mind that IVs only take their full effect at Lv 100.


Eri:  Flamigo tried Sharp Beak + Brave Bird.  This pummeled Toxicroak and Annihilape, but the recoil was SYLVANDO's worst enemy.  Passimian conked Flamigo on the head with a critical Rock Tomb.  Take 2 with itemless Acrobatics was much more successful.  A Terastallized Acrobatics beat Revavroom down to slightly under half HP, though its Stamina ability increased its Defense after being hit.  Flamigo Swords Danced and took a critical Spin Out to the legs.  Revavroom Shifted Gear for +1 Attack and +2 Speed to make up for the Spin Out penalty, though another Acrobatics wrecked Revavroom at 88/156 HP at Lv 54.  Flamigo was actually a bit underleveled.  Eri's reward was Close Combat, which was the best Fighting move for Flamigo.


Grusha Take 3:  Acrobatics + Close Combat annihilated his entire team from Frosmoth to Terastallized Altaria without Flamigo taking a hit.  Some time during this session, I used Bottle Caps for SYLVANDO's other stats.


SYLVANDO the Flamigo Lv 54 @ Nothing


HP:  172
Attack:  156
Defense:  103
Special Attack:  96
Special Defense:  93
Speed:  134


Acrobatics
Swords Dance
Close Combat
Roost


Liquidation turned out to be redundant since it couldn't even douse Nemona's Fire in the rain, and Flamigo's Fighting type already covered Rock types.  Roost is not useful because Flamigo is too fragile to benefit from half HP recovery most of the time.
"I wonder what that even looks like, a robot body with six or seven CatClaw daggers sticking out of it and nothing else, and zooming around at crazy agility speed."







T-Hawk, on my Final Fantasy Legend 2 All Robot Challenge.


Reply

Pokemon Violet Solo Flamigo Part 4


Atticus:  When SYLVANDO was at Lv 54, this Team Star Base was only a formality.  Acrobatics + Close Combat destroyed Skuntank, Muk, and the regular Revavroom.  The Lv 32 Starmobile version of Revavroom required two Acrobatics, and allowed it to drive long enough for a Flame Charge.


Ortega:  Azumarill Charmed Flamigo on the first turn and dropped his Attack.  SYLVANDO got to keep his +2 Attack after the second Swords Dance since he defied the Charm offensive, and Azumarill Played Rough.  Azumarill, Wigglytuff, and Dachsbun all stumbled after one Acrobatics.  Ortega's Lv 50 Starmobile still functioned after one Acrobatics and ran over Flamigo with Steel Roller.  At Lv 55 with 62/176 HP, SYLVANDO conquered the last Team Star base.


Titan Iron Treads:  During Phase 2 it held on after one super effective Close Combat, which was impressive.  Iron Treads Rapid Spinned against Arven's Scovillain, but lost the Speed war when Scovillain gave it a Scary Face look.  


Titan Dondozo + Tatsugiri:  The catfish should have been the real Titan.  Dondozo confused SYLVANDO with Water Pulse, Body Slammed him, and finally lashed at him with Aqua Tail.  Arven's Greedent provided surprisingly good assistance with Tail Whip of all moves during phase 2, and damaged Dondozo a bit with Take Down.  Greedent also took an Aqua Tail for Flamigo.  SYLVANDO had to clean of Tatsugiri's Muddy Water after being drenched with it, and he was down to 92/176 HP.  A single +2 Terastallized Acrobatics was enough to gut the frail fish.


Clavell:  The "shogun" of Uva Academy had still more Oranguru surprises for me.  I was expecting a Reflect, a Psychic attack, or even Foul Play, but Clavell told his ape to Yawn!  Flamigo fell to sleep, and his body went into rigor mortis after sleeping through an Abomasnow Blizzard.  For Take 2, MARIZZA gave SYLVANDO a Chesto Berry to counter Yawn, and the battle was quite successful at first.  Even Gyarados fell to a critical Acrobatics.  But Meowscarada was faster than a Flamigo, and delivered a knockout Thunder Punch.


Arven:  Sure, Flamigo was underleveled at 57 compared to Meowscarada's 61.  So it seemed like a good time to defeat a weaker trainer like Arven.  His Greedent attacked with a surprise Psychic Fangs on the first turn.  Didn't even know Galar's slow squirrel could learn the move normally associated with Bruxish.  Greedent, Garganacl, Scovillain, Toedscruel, Cloyster, and Mabosstiff all died of Acrobatics or Close Combat.  This was in spite of Flamigo being 5 levels lower than Arven's best monster.


Clavell Again:  SYLVANDO ate a month's supply of experience candies to grow to Lv 62, then tried to fight the principal again.  It still wasn't enough to outrun Meowscarada's Thunder Punch. . .but Flamigo survived at 63/197 HP and flipped into the Grass cat with Acrobatics!


Penny:  Cassiopeia's Jolteon might as well have been the final boss of the game.  Umbreon usually tried to start an Attack stat war with Flamigo's Swords Dance versus its Baby-Doll Eyes, and eventually gave up and cast Psychic.  Jolteon cast a fast Thunder which never missed despite its low accuracy.  Lv 67 was still too slow.


Rika:  Entering the Elite Four challenge seemed like it would be easier than trying to race Jolteon.  Although Rika's levels were lower than either Arven or Penny's, she still put up a good fight.  Donphan poked SYLVANDO to 51/213 HP with Stone Edge.  Camerupt looked like it would survive an Acrobatics, so Flamigo tried to Roost and Swords Dance while hoping for Fire Blast misses.  All of the Fire Blasts connected, and Flamigo also had to wake up from Yawn.  He defeated Clodsire with only 37/213 HP remaining at Lv 67.


Poppy:  I forgot she had a Sturdy Magnezone, and Flamigo paid for that mistake with a high voltage Discharge.  But MARIZZA had a secret weapon.  Relearning moves could happen anywhere, and Sturdy would fail against a multi-hit move. . .like Double Kick.  The initial Copperajah Played as Rough as you'd expect from an elephant, but +2 Attack with Close Combat was sufficient to scrap all of Poppy's Steel types at Lv 68 with 138/216 HP.


Larry:  No matter whom you pick as the hardest Gym Leader in the interview, Larry will always be the 3rd Elite Four member.  Tropius spent a turn summoning Sunny Day, allowing for a free Swords Dance to cause one-hit Acrobatics kills.


Hassel:  SYLVANDO actually outsped Noivern the fast Dragon!  Flamigo was happy to take an Air Slash in exchange for the Swords Dance that would wipe out Hassel's team.  Dragalge did in fact have Poison Point as I suspected, but at least it wasn't Toxic poison.  Flamigo conquered with 75/219 HP.


Geeta:  Paldea's Top Champion scored a critical hit with Lumina Crash during the Swords Dance turn, but Flamigo had Terastallized to prevent super effective damage.  Unlike Jumpluff, SYLVANDO had an answer for Bisharp's evolution Kingambit:  Close Combat.  That also smashed Avalugg's high Defense.  Close Combat or Acrobatics eliminated Geeta's other team members such as the final Lv 62 Glimmora at Lv 70 with 114/222 HP.


Penny Again:  Umbreon used Psychic right away instead of reducing SYLVANDO's Attack with Baby-Doll Eyes.  AI patterns like this make me wonder if they take the player's level or stats into account when picking moves.  Lv 70 wasn't enough to beat Jolteon's Thunder, and Flamigo had to eat Rare Candies to go up to Level 75 to smack it with Close Combat.  Leafeon gave SYLVANDO a Baby-Doll Eyes look to cut his Attack, but it wasn't enough to stop Acrobatics from murdering all the Eevee evolutions.
"I wonder what that even looks like, a robot body with six or seven CatClaw daggers sticking out of it and nothing else, and zooming around at crazy agility speed."







T-Hawk, on my Final Fantasy Legend 2 All Robot Challenge.


Reply

Pokemon Violet Solo Flamigo FINALE


Nemona:  SYLVANDO may have lost every previous rival battle, but he won when it counted.  Day Lycanroc was so feeble it tapepd out after one round of Double Kick, and Flamigo outsped the Lv 65 dog too.  Acrobatics unceremoniously kicked Pawmot back into its Poke Ball with Acrobatics.  Goodra was a defensive monster, which seemed like a safe opportunity to Swords Dance.  Goodra proved me wrong by spitting Ice Beam, but Flamigo endured with enough HP to win.  Dudunsparce and Orthworm were Double Kicked with talons.  Skeledirge happened to be the slow starter, and so SYLVANDO took revenge with 130/238 HP at Lv 75.


AI Turo:  I knew the final boss was going to be trouble when the Lv 62 Iron Bundle guarding one of the locks was faster than my Lv 76 Flamigo and chilled him to 49/241 HP by Ice Beam, and that was not a critical.  SYLVANDO auto-battled his way through the crater's wildlife to Lv 79 before fighting the robot professor.  His Iron Moth happened to know Discharge, an Electric special attack with a high paralysis chance.  If SYLVANDO was paralyzed, the fight was over.  Iron Hands survived a +0 Acrobatics and Thunder Punched Flamigo in the face if he survived Iron Moth.  


The successful take was a fluke at Lv 80, as AI Turo's Lv 66-67 team gave Flamigo a substantial amount of experience per kill.  One trick I had learned was NOT to Terastallize against Iron Moth, since the robot Volcarona was frail enough to fall to a regular Acrobatics.  This would make Iron Bundle come out second for some reason.  I tried Double Kick against Iron Bundle instead of Close Combat to prevent Defense and Special Defense loss. . .and it didn't KO.  What did robo-Delibird do next?  Waste its next turn setting up Snowscape, and then casting Freeze-Dry.  A threatening move for sure, but weaker than Ice Beam unless you're aiming it at a Water monster.  Flamigo had the time to Swords Dance, and was faster than Iron Bundle.  +2 Terastallized Acrobatics scrapped Iron Hands and Iron Jugulis, and Close Combat shattered Iron Thorns.  Iron Valiant was slow and vulnerable to Acrobatics, and Flamigo had 92/254 HP during the final turn.


Flamigo was a more difficult solo than I'd anticipated.  Roost was only useful in a few situations, as Flamigo was really a "hyper offense" monster.  If it could last long enough to use Swords Dance, and fly faster than its opponents, victory was assured.  But the Speed stat actually mattered in Violet.  Even a +Speed nature like Jolly and maximum IVs didn't guarantee the first move against Jolteon or Iron Bundle.  This wasn't Crystal where a Slowbro could outrun most enemies.  Flamigo also learned its better moves fairly late.  It was stuck with Wing Attack or Double Kick for a while.  Close Combat came from the highest level Team Star base, and gaining Acrobatics required killing Bombirdiers who could fight back with strong Rock or Flying attacks.  Liquidation was so disappointing it couldn't even beat a Fire type starter in rain!  Scrappy was more useful for its anti-Intimidate property than for ignoring Ghost immunities, since Flying coverage was enough for them.


I gained new respect for Jumpluff in retrospect.  It had much lower Attack, a hindering nature, and didn't have the advantage of Bottle Caps, and still won at only 6 levels higher than Flamigo.  Flamigo won't bother with the postgame, since if I do that again, it will be with a more interesting Pokemon in combat.  The next solo will either involve a slow monster, or a faster one that can't simply boost its attacking stats to win.  


Final Stats at Lv 81 (AI Turo's last Pokemon gave Flamigo its last level)


HP:  257
Attack:  242
Defense:  157
Special Attack:  150
Special Defense:  142
Speed:  204


Acrobatics
Swords Dance
Close Combat
Double Kick
"I wonder what that even looks like, a robot body with six or seven CatClaw daggers sticking out of it and nothing else, and zooming around at crazy agility speed."







T-Hawk, on my Final Fantasy Legend 2 All Robot Challenge.


Reply

Pokemon Violet Solo Arboliva Part 1


Wanted to try a slow Pokemon for a different kind of challenge.  Arboliva the Grass/Normal type doesn't disappoint with these base stats:


HP:  78
Attack:  69
Defense:  90
Special Attack:  125
Special Defense:  109
Speed:  39


Arboliva also has a unique ability called Seed Sower that summons Grassy Terrain when hit by an attack.  Grassy Terrain enhances the power of Grass attacks by 30% and heals all combatants on the ground for 1/16 HP per turn.  So it's useful both defensively and offensively for Arboliva.  Its signature move is Terrain Pulse, a 50 power special Normal attack that becomes 100 power and changes type based on terrain.  Arboliva learns other uncommon moves such as the Ground spell Earth Power as well.


But to get to Arboliva, I had to start with Smoliv, a Pokemon with far inferior stats.  Flamigo was viable right from the start as it was a single stage, and Jumpluff was at its final evolution at Lv 27.  Smoliv had to wait till Lv 25 just to get to its middle form Dolliv!  Here are Smoliv's base stats:


HP:  41
Attack:  35
Defense:  45
Special Attack:  58
Special Defense:  51
Speed:  30


ACEITUNA the trainer picked Sprigatito as her starter.  Sprigatito was the one starter I hadn't picked, and it would match Arboliva's type fairly well.  The walk to the lighthouse led to the ridiculous spectacle of Sprigatito fleeing from a Tarantoula in an auto-battle.  Tarantoula is the Pokemon that evolves into Spidops, the bad Bug type that everyone makes fun of on Smogon!  After too much time spent in the early game tedium, ACEITUNA recruited her Smoliv to the west of Mesagoza:


Lv 7

Nature:  Docile (neutral)
Ability:  Early Bird (wake up from Sleep earlier)
Tera Type:  Normal

HP:  24
Attack:  11
Defense:  11
Special Attack:  14
Special Defense:  13
Speed:  10


Tackle
Sweet Scent
Absorb
Growth


Tackle was immediately replaced with the stronger 60 base power Swift from the TM Nemona gave to ACEITUNA.  Smoliv hunted the local Psyduck population in auto-battles to level up, and promptly lost to a trainer's Lv 8 Drifloon.  A Ghost/Flying monster was one of the most feared combinations possible for a Grass/Normal type.


At Lv 13, Smoliv learned Razor Leaf.  She had to Terastallize and use a Growth + Swift tactic just to beat the Lv 13 Kricketune a Gym Trainer had in Cortondo.  The other Gym Trainer's Lv 13 Venonat confused her with Supersonic and Disabled her Swift for a while.  With that woeful performance, I knew Smoliv had to gain some more levels before confronting Katy.  After making the Jigglypuffs near Cortondo throw in the sponge, she returned to the first Gym at Lv 17.


Smoliv couldn't even get past Katy's Lv 14 Nymble.  It liked to use Struggle Bug to lower Smoliv's Special Attack and then Double Kick her to death.  You know a Pokemon is bad when it loses to the first monster in the first Gym after Terastallizing away the Gym's official type advantage.  The Normal type was a clear defensive liability.  ACEITUNA's chosen solo also lost to the Titan Klawf that it was supposed to beat with its Grass typing.  Razor Leaf missed, and I was so surprised that I looked up the attack's accuracy:  95.  Klawf used Vise Grip and a super effective Rock Smash to pulverize Smoliv.  


The first challenge that Smoliv conquered was actually the second Gym Leader Brassius at Lv 18.  Smoliv did NOT Terastallize in order to keep her resistance to Grass attacks like Petilil's Mega Drain.  Smoliv set up three Growths against Petilil and shot Swift stars at it and the enemy Smoliv.  Terastallized Sudowoodo had enough Special Defense to survive the first Swift and hurled Rock Throw at Smoliv, taking her down to only 3/46 HP!


While my solo was a Smoliv, I used the secret weapon of Quick Claw to sometimes override her low Speed.  She fell to Klawf again at Lv 19, and at least managed to get to Katy's Teddiursa on another failed attempt at the Cortondo Gym.  She was even struggling to kill a wild Skiddo.  Her perseverance paid off when she learned Mega Drain at Lv 20.  Any draining move would be useful for a slow Pokemon that had to take many hits.


Smoliv Mega Drained Klawf down to its second phase at Lv 21 after two Growths.  She only won during Round 2 with the help of Arven's Shellder taking a Rock Smash.  Razor Leaf gave it death of a thousand cuts.  Katy defeated Smoliv AGAIN at Lv 21, and she had to grow to Lv 23 to beat that Fury Cutter Teddiursa.  That was so overleveled by most standards that she was outspeeding Nymble naturally.


Bombirdier pelted Smoliv with Rock Throw and gashed her with Wing Attack, and it was the stork's Attack instead of a type disadvantage that cost Smoliv the fight.  Evolving her into Dolilv and feeding her experience candies to reach Lv 29 sounded excessive until I actually fought Bombirdier again.  Arven's Nacli helped with a Rock Throw kill, as Dolliv was unlikely to have had enough time to win with Swift.  That, and Bombirdier wasted a round on Torment.  Dolliv earned the power to swim with 30/75 HP.


While catching the ceremonial Magikarps, I learned that Dolliv stood on a floatation device while in sea battles.  Bombirdier's power allowed ACEITUNA to bypass Giacomo's base to reach Porto Marinada, and from there to Cascarrafa.  Cascarrafa's Delibird Presents sold Leftovers, one of the most important items for a sluggish defensive Pokemon.


At Lv 30 with the Leftovers, Dolliv was ready to smash her first Starmobile.  Lv 21 Pawniard mostly attacked with a Metal Claw, which was partially offset by the 4 HP recovery per turn.  After two Growths, Dolliv unleashed Seed Bomb artillery and had 30/77 HP remaining for the Dark type Lv 20 Revavroom.  Wicked Torque crashed into Dolliv and reduced her to 9/77 HP, but she simply healed it back with Mega Drain + Leftovers.  It took around four Mega Drains to complete this round of Operation Starfall.


Another advantage of beating Bombirdier is that several important TMs are on small islands in the ocean.  To the east of Levincia was the Hyper Beam TM, which could reach as high as 300 power with Normal type Terastallize.  Dolliv couldn't learn that move, but perhaps Arboliva could zap Dondozo + Tatsugiri, a Starmobile, or a Gym Leader's star Pokemon with it.  Being able to traverse rivers prevented Dolliv from having to fight Mela and her Fire base early, since its barricade blocked the land route to Levincia.


Nemona was. . .easy with a Lv 30 Dolliv.  Growth + Mega Drain healed the minor damage that Nemona's Lv 21 Rockroff dealt to Dolliv, and Pawmi and Quaxwell didn't even use attacking moves.  Dolliv had many disadvantages, but she could boast that she did better against the rival than Flamigo!


Dolliv Lv 30 @ Leftovers


HP:  77
Attack:  44
Defense:  42
Special Attack:  56
Special Defense:  58
Speed:  29

Swift
Mega Drain
Seed Bomb
Growth
"I wonder what that even looks like, a robot body with six or seven CatClaw daggers sticking out of it and nothing else, and zooming around at crazy agility speed."







T-Hawk, on my Final Fantasy Legend 2 All Robot Challenge.


Reply

Pokemon Violet Solo Arboliva Part 2


Dolliv had a difficult choice when fighting Iono.  Terastallizing removed her weakness to Wattrel's Pluck, but also removed her resistance to Spark from Luxio and Bellibolt.  If Dolliv was willing to take super effective Flying attacks, Luxio would instead Bite and try to make her flinch.  Spark paralyzed Dolliv on multiple attempts, and although the Speed loss wasn't a problem, the 25% chance to lose a turn was.  Bellibolt had high enough Special Defense and HP to take several Mega Drains to kill.  If Dolliv lasted long enough to reach Mismagius, she Terastallized to avoid ailment-boosted Hex, only to be electrocuted with Charge Beam and confounded by Confuse Ray.


Dolliv had no better odds against Titan Orthworm.  The fight seemed easy at first when Orthworm constricted her with weak Wraps, but when victory seemed assured it lashed Dolliv with Iron Tail.  Experience candies were the favorite food of all solos, and so Dolliv grew to Lv 34 and replaced Seed Bomb with Energy Ball, which used her superior Special Attack.


Lv 23 Wattrel could still fly faster than a Dolliv could. . .uproot herself?  Dolliv was Plucked on the first turn, but shot Wattrel down with a single Swift.  Luxio Bit Dolliv as she used Growth twice.  Afterwards, she Mega Drained her HP back to 77/89.  Lv 34 Dolliv won the race against Bellibolt and hit its Electric bullseye stomach with Energy Ball.  Dolliv Terastallized against Mismagius for no good reason and had to cast Energy Ball twice and power through confusion to win.  


Dolliv evolved into Arboliva at Lv 35 after defeating Gym Leader Iono, aka Miss "comments are good for the YouTube algorithm".  Her stats were much better after the metamorphosis:


HP:  107
Attack:  62
Defense:  69
Special Attack:  98
Special Defense:  89
Speed:  38


Arboliva can learn Mirror Coat, which might be funny to use against a special attacking boss.  It would be of limited use since many of Paldea's more dangerous foes are physical.  


Arboliva challenged Titan Orthworm and won this time.  Iron Tail was striking for a little under a third of her max HP, which was still a threat.  With two Growths, it took about two Mega Drains to send Orthworm to the next phase.  Arven's Toedscool confused Orthworm with its Supersonic, and it actually knocked itself out.  Orthworm summoned a Sandstorm that buffeted Arboliva for several turns, yet somehow it also started raining during the fight.  Was this a glitch, or could there really be two weather effects at once in the single player campaign?  Arboliva cast Energy Ball instead of Mega Drain to speed up the battle a bit.


In South Province Area Six, close to the Leaking Tower of Paldea, was an essential TM for Arboliva:  Hyper Voice.  This special 90 base power Normal attack would benefit from Terastallize and serve as coverage against several types tbat resisted Grass.  There was no reason to keep Swift any longer.


In Atticus's base, Arboliva had a weird problem that no other solo had to deal with.  She lost the auto-battle segment!  Team Star's Poison types, especially Grafaiai, clobbered Arboliva since she wasn't overleveled enough to beat her weakness.  Auto-battles only seem to take level + typing into account.  After losing, a Grunt gave ACEITUNA a tip:  "We wouldn't have got off so easy if she'd had a team of Ground or Psychic types. . .Phew!"


Team Star's Fire base, however, was at a low level in comparison to Arboliva.  A Terastallized Hyper Voice screamed at Torkoal and killed it immediately.  Now I'm thinking of the scene in Amor Real where Fernando Colunga's character kills his father-in-law by yelling at him.  Two Hyper Voices were necessary to cause Lv 26 Revavroom to break down, and Arboliva took heavy damage from a Screech enhanced Blazing Torque ram in the Drought.  She won the battle while Burned at 55/107 HP at Lv 35.


Being a fully evolved Lv 36 Grass type turned Gym Leader Kofu into free experience.  His Veluza was actually the most dangerous monster as it critically Plucked Arboliva.  She shot Veluza with Energy Ball and Mega Drained to recover after Wugtrio's Headbutt.  Crabominable was so slow that an olive tree could outpace it, and Energy Ball won Arboliva the 4th badge.


Note for future solos:  there's a Thunderbolt TM close to Porto Marinada.  A sign pointing to Casseroya Lake warned "Beware of strong Pokemon!", which was considerate of the developers.  A Sudowoodo dashed by ACEITUNA the trainer much faster than its low base Speed would suggest.  She took a detour to leap onto a hill and obtain the Giga Drain TM.


I tried to see if Miracle Seed would work better than Leftovers against Larry, and the answer was "no".  Dudunsparce Hyper Drilled a hole in Arboliva.  On Take 2, Arboliva spent two turns on Growth and fell asleep for a few rounds after a koala Yawned at her.  When Arboliva woke up, she had +2 Special Attack and Grassy Terrain on her side and Giga Drained Komala.  Dudunsparce Glared instead of using Hyper Drill, but still became a dessicated corpse after Giga Drain sucked it dry.  All Arbolvia had to do was shout with a Terastallized Hyper Voice against Staraptor. . .and she succeeded after taking an Aerial Ace!  The chance of full paralysis could have made this a loss.


Nemona was easy in the solo Arboliva timeline.  She fully recovered from Lycanroc's Accelerock with Giga Drain.  She set up Growth against Goomy since it was a weak Dragon Pulse caster, and then she cried with Hyper Voice.  Pawmo was the main threat due to being part Fighting, and it slapped with a three hit Arm Thrust before succumbing to Giga Drain.  Quaquaval cast a super effective Air Slash before dying to Giga Drain.  During the fight, Arboliva refused to learn Leech Seed, but it may come in handy in the future.


Arboliva Lv 39 @ Leftovers


HP:  118
Attack:  70
Defense:  77
Special Attack:  109
Special Defense:  99
Speed:  42


Hyper Voice
Giga Drain
Energy Ball
Growth


The nature mints and Bottle Caps should be available after getting the 6th badge.  I'm considering Bold for a Defense boost.
"I wonder what that even looks like, a robot body with six or seven CatClaw daggers sticking out of it and nothing else, and zooming around at crazy agility speed."







T-Hawk, on my Final Fantasy Legend 2 All Robot Challenge.


Reply

Pokemon Violet Solo Arboliva Part 3


Arboliva surprised me by defeating wild Lv 50-53 Dondozos in Casseroya Lake at Lv 41 while riding a tiny raft.  She also conquered the Titan Dondozo + Tatsugiri, which was intended for a Lv 55 party!  Giga Drain + automatic Grassy Terrain + Leftovers kept Arboliva alive as Arven's Greedent attacked with Take Down.  It helped that Arboliva's leaves resisted Dondozo's Aqua Tail and Tatsugiri's Muddy Water.  She did suffer from paralysis during the second phase due to Body Slam, however.  Tatsugiri's boosted stats were so high that Giga Drain was only dealing minor damage, and the goal was to outlast the boss rather than a more dignified victory.  Arboliva Terastallized after the first Icy Wind, and Tatsugiri wasting a round on Taunt bought her a turn.  When Tatsugiri was at critical HP, its Muddy Water swamped Greedent but missed Arboliva.  One last Hyper Voice allowed Arboliva to kill a Titan out of order at Lv 42.



The point of fighting Dondozo + Tatsugiri at this time was to unlock the climbing ability for Miraidon, which was required to get the Earth Power TM on top of a rock pillar in Asado Desert.  Arboliva tested it out against Iron Treads, and the eruption knocked it down to low yellow health.  Arboliva was actually at about the recommended level this time since Arven's Scovillain was at Lv 44.  Arboliva spent much of the fight Giga Draining while Scovillain bit with Fire Fang.  Arboliva flinched after one of Iron Tread's Iron Heads, but another of robo-Donphan's turns was wasted on Rapid Spinning into Scovillain.  Scovillain earned the KO.


ACEITUNA and her Arboliva faced an unexpected obstacle in Alfornada's Gym:  the Gym Trainer with the Lv 43 Medicham.  One High Jump Kick ended the "ESP" exercise minigame.  She tried her luck against Ryme's Gym and fared much better.  For once, her Normal type was an advantage rather than a Fighting weakness.  Giga Drain wasn't even strong enough to beat a Lv 40 Greavard in one hit.  Another Gym Trainer's Haunter had Levitate, much to my annoyance when Arboliva was told in the menu that Earth Power was super effective.  I knew Gengar lost Levitate a couple of generations ago, but didn't know Haunter still had it.  Haunter cast a Curse on Arboliva, but she endured.  MC Sledge was a funny fight because his Drifblim could have beaten Arboliva if it didn't waste its life on Self-Destruct!


Most of the difficult Ghost families were used by her underlings, so Ryme had to resort to weaker spirits.  Her Banette whiffed with a Shadow Sneak that Arboliva was immune to, and Mimikyu's Shadow Sneak killed the ceremonial Magikarp.  Terastallizing on the first turn gave Arboliva the equivalent of an Ancient Power stat boost for the next round.  Mimikyu Slashed for the rest of the fight and was the last to die.  Giga Drain + Earth Power exorcised Banette, and the next Special Attack boost allowed Arboliva to Giga Drain Houndstone and Terastallized Toxtricity in one attack.  Earth Power broke Mimikyu's Disguise, and Giga Drain healed Arboliva to full HP at the end.


ACEITUNA bought enough Bottle Caps for every stat except Attack, only to find out that Hyper Training required having a Lv 50+ monster.  The Bold Mint took effect immediately.


Arboliva Lv 45 @ Leftovers


HP:  136
Attack:  72
Defense:  97
Special Attack:  126
Special Defense:  114
Speed:  48


Hyper Voice
Giga Drain
Earth Power
Growth


This has been a strange run!  Arboliva can beat all the Titans before getting her 6th Gym badge, but loses to the auto-battles in Team Star bases and random Gym Trainers.
"I wonder what that even looks like, a robot body with six or seven CatClaw daggers sticking out of it and nothing else, and zooming around at crazy agility speed."







T-Hawk, on my Final Fantasy Legend 2 All Robot Challenge.


Reply

Pokemon Violet Solo Arboliva Part 4


ACEITUNA found a Protect TM in South Province and fought Nemona again in Alfornada.  Arboliva recovered the health lost to Lycanroc's Rock Slide with a Giga Drain.  Sliggoo was a special defensive Dragon rather than a threat, so Arboliva set up Growth and then shouted in a Hyper Voice.  Terastallizing earlier must have messed with Pawmot's AI, since it attacked with Spark rather than a Fighting move.  Giga Drain absorbed the Spark, as well as Quaquaval's Aqua Step.  Arboliva triumphed at Lv 46.


Arboliva thought she could outsmart the Medicham in Alfornada's Gym Test, but Gym Trainer Rafael had planned for the occasion.  Instead of High Jump Kicking into Protect invulnerability and committing suicide by recoil, Medicham used Accupressure for a random stat boost and THEN used High Jump Kick.


Casseroya Lake was the perfect training spot for a Grass type due to Lv 50+ wild enemies such as Golduck, Veluza, and Dondozo.  When Arboliva reached the Lv 50 milestone, she Hyper Trained in every stat but Attack in the snowy town of Montenevera.  I'll post the before and after comparison so you can see the effect that IVs have:


Before

HP:  151
Attack:  82
Defense:  107
Special Attack:  140
Special Defense:  127
Speed:  53


After

HP:  156
Attack:  82
Defense:  124
Special Attack:  148
Special Defense:  131
Speed:  61


Grusha the Ice Gym Leader, who was intended to be saved for last, would be easier to fight than random people in Alfornada.  Arboliva made sure to Terastallize away her Grass type as Frosmoth used Tailwind to boost the speed of Grusha's team.  As if they needed help to outrun an olive tree!  During the Tailwind turn, Arboliva set up Growth, and then dodged a Blizzard and screamed with Hyper Voice on the next round.  Giga Drain warmed up Arboliva after Beartic's Icicle Crash.  Cetitan countered Arboliva's Seed Sower ability by removing Grassy Terrain with Ice Spinner.  No, being hit by Ice Spinner on the next turn does NOT bring back Grassy Terrain.  Two Giga Drains sank Cetitan, and Arboliva avoided Altaria's Hurricane to yell with Hyper Voice for the victory.  Arboliva was at Lv 50 with 110/156 HP.


It seemed like a good time to avenge the loss at the Poison Team Star base.  Arboliva slapped the Poison types with her branches in auto-battles, and Earth Power came in handy for Atticus.  Skuntank cast Venoshock which dealt minor damage and activated Seed Sower.  Arboliva was actually faster than Muk.  Revavroom charged with Iron Head but had a fatal allergy to Earth Power.  Atticus's custom Lv 32 Revavroom ran over Arboliva with Noxious Torque exhaust a few times, and two Earth Power casts made it break down.


Arboliva had no Fairy weakness, so Ortega was a safe opponent.  Azumarill Bounced on the first turn, causing Arboliva to Terastallize before it landed.  Turn 1 was safe for Growth, and Turn 2's Giga Drain undid the damage from Bounce.  Against Wigglytuff and the rest of Ortega's team, I experimented with Terrain Pulse.  It seemed to count as a Normal move for Terastallize purposes regardless of whatever type it turned into.  Wigglytuff was slower than Arboliva!  Dachsbun's Baby-Doll Eyes was an empty threat to a dedicated special attacker like Arboliva.  The Lv 50 Revavroom did put up a decent resistance with Magical Torque and once erased the Grassy Terrain with Steel Roller.  Arboliva's final attack was a Giga Drain, and the 4th Team Star base was conquered.


Arboliva lost to Gym Trainer Rafael yet again at Lv 51, but won at Lv 55.  Medicham was acting weird on the successful attempt.  On the first turn, it used Accupressure which boosted evasion and made a Giga Drain miss.  On Turn 2, it used Power Trick to switch its Attack and Defense!  The player's level definitely has something to do with how the AI behaves.  


Gym Leader Tulip was weaker than her underling Rafael.  Farigiraf was slow and set up Reflect as Arboliva used Growth.  Did the computer trainers not know a Special Attack stat when they saw one?  A Terastallized Hyper Voice toppled the giraffe, and Giga Drain cured Psychic damage from Gardevoir.  Espathra seemed potentially dangerous due to Geeta having one that could reduce Special Defense, so Arboliva blasted it with Terrain Pulse after its Psychic.  Florges was a Special Defense specialist, and barely held on after a full power Terrain Pulse.  Florges aimed Moonblast at Arboliva twice, and the olive tree won her final Gym badge at Lv 56 with 107/176 HP.


Arboliva Lv 56 @ Leftovers


HP:  176
Attack:  92
Defense:  138
Special Attack:  166
Special Defense:  147
Speed:  68


Hyper Voice
Giga Drain
Earth Power
Growth


The next stop should be the Elite Four, as they have lower levels than Arven, and are probably less vicious than Team Star's Fighting base.         


.
"I wonder what that even looks like, a robot body with six or seven CatClaw daggers sticking out of it and nothing else, and zooming around at crazy agility speed."







T-Hawk, on my Final Fantasy Legend 2 All Robot Challenge.


Reply



Forum Jump: