Turn 74:
T74 started with an event.
For the Illians it would have meant a Golden Age, for everyone else it’s an annoyance.
Note the before and after tundra effect:
There’s also a ‘summer’ equivalent (Bhall) that turns unimproved tiles to desert, typically around your capital.
The effect is only temporary, and those tiles should return to normal after a number of turns.
Over at Caledor everything went smoothly, with Avelorn founded at Cyan dot.
Given that I’m still unsure if the Priests have engaged yet, I figured not annoying Selrahc was more important.
Beefy then used Legends to blow the borders, catching the bear, who should remain frozen in that location until I choose to kill him.
That’ll probably be done by a Hill Giant, with a warrior to soften it up.
Note the 4 mana nodes.
Not a bad number considering the size of the land.
Nothing too complicated from then on.
Bob the worker moved NW to complete roading that tile, the thane skipped over it to end up 1NW of Avelorn.
The Savant and Fluff also started returning to Avelorn along with Beefy. (Avelorn has a higher likelihood of being attacked by a barb unit.)
Boggy B is no longer needed on his hill and will be the new garrison at Caledor.
Meanwhile Vanilla Ice moved to the forest South of Caledor, then split off the GC who walked another couple of tiles.
The GC should reach Kwythellar within two more turns, whereupon he’ll create a Command Post.
That should negate the production penalty from Pacifism while building a couple of fishing boats and start the switch from capital to HE port.
Clicking end turn completed Fishing and brought up Festivals (3).
Avelorn is working the oasis for 3f/3c.
Bob the worker will move S and put one turn into roading, then move S again to improve the rice.
I’m not going to connect Avelorn up just yet. That way I can found AV in it, and not have to worry about an AV religion spread to Kwythellar.
Trade route to capital = +1 commerce, AV Holy City = +2 beakers (+ 3 culture).
Demographics:
My land area trebled with Legends, and with Fishing completed I’m now #1 in score.
Not where I wanted to be, let’s hope Selrahc regains his top spot soon.
Even so, the Kurios are about to hit their stride now.
#1 GNP has allowed me to reach the essential techs, once Festivals and cheap Financial markets are down my economy should be rock solid.
Meanwhile Kwythellar is going to spit out a couple more workers, then complete the Heron Throne and Pact of the Nilhorn for security.
Caledor is going to grow to size 7 asap and produce a few support buildings like a RoK temple and Deruptus Brewery, while Avelorn will be on worker/settler support.
So long as Selrahc stays occupied in the East, things are looking good.
T74 started with an event.
For the Illians it would have meant a Golden Age, for everyone else it’s an annoyance.
Note the before and after tundra effect:
There’s also a ‘summer’ equivalent (Bhall) that turns unimproved tiles to desert, typically around your capital.
The effect is only temporary, and those tiles should return to normal after a number of turns.
Over at Caledor everything went smoothly, with Avelorn founded at Cyan dot.
Given that I’m still unsure if the Priests have engaged yet, I figured not annoying Selrahc was more important.
Beefy then used Legends to blow the borders, catching the bear, who should remain frozen in that location until I choose to kill him.
That’ll probably be done by a Hill Giant, with a warrior to soften it up.
Note the 4 mana nodes.
Not a bad number considering the size of the land.
Nothing too complicated from then on.
Bob the worker moved NW to complete roading that tile, the thane skipped over it to end up 1NW of Avelorn.
The Savant and Fluff also started returning to Avelorn along with Beefy. (Avelorn has a higher likelihood of being attacked by a barb unit.)
Boggy B is no longer needed on his hill and will be the new garrison at Caledor.
Meanwhile Vanilla Ice moved to the forest South of Caledor, then split off the GC who walked another couple of tiles.
The GC should reach Kwythellar within two more turns, whereupon he’ll create a Command Post.
That should negate the production penalty from Pacifism while building a couple of fishing boats and start the switch from capital to HE port.
Clicking end turn completed Fishing and brought up Festivals (3).
Avelorn is working the oasis for 3f/3c.
Bob the worker will move S and put one turn into roading, then move S again to improve the rice.
I’m not going to connect Avelorn up just yet. That way I can found AV in it, and not have to worry about an AV religion spread to Kwythellar.
Trade route to capital = +1 commerce, AV Holy City = +2 beakers (+ 3 culture).
Demographics:
My land area trebled with Legends, and with Fishing completed I’m now #1 in score.
Not where I wanted to be, let’s hope Selrahc regains his top spot soon.
Even so, the Kurios are about to hit their stride now.
#1 GNP has allowed me to reach the essential techs, once Festivals and cheap Financial markets are down my economy should be rock solid.
Meanwhile Kwythellar is going to spit out a couple more workers, then complete the Heron Throne and Pact of the Nilhorn for security.
Caledor is going to grow to size 7 asap and produce a few support buildings like a RoK temple and Deruptus Brewery, while Avelorn will be on worker/settler support.
So long as Selrahc stays occupied in the East, things are looking good.