January 22nd, 2013, 12:22
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Interesting to see that Serdoa doesn't have OR yet...
Serdoa likes to go to war early on, so we must keep his graphs. Good call, Jester!
January 22nd, 2013, 13:42
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(January 22nd, 2013, 12:22)Nakor Wrote: Interesting to see that Serdoa doesn't have OR yet...
Serdoa likes to go to war early on, so we must keep his graphs. Good call, Jester! So he likes to war early and is currently putting all his EPs on us... that makes us a target, right? How fast can we get to MC?
Dedlurking: Tatan / CFCJesterFool / Nakor in Pitboss 8 as Mansa of India. (already dead )
Dedlurking: HidingKneel in EitB PBEM XXV as Tessa of the Ljosalfar.
January 22nd, 2013, 18:20
(This post was last modified: January 22nd, 2013, 18:49 by CFCJesterFool.)
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(January 22nd, 2013, 13:42)UnforcedError Wrote: (January 22nd, 2013, 12:22)Nakor Wrote: Interesting to see that Serdoa doesn't have OR yet...
Serdoa likes to go to war early on, so we must keep his graphs. Good call, Jester! So he likes to war early and is currently putting all his EPs on us... that makes us a target, right? How fast can we get to MC? Edit: T 110. Math->Currency bulb->MC->Alpha seems the way to go (assuming we want open borders). Otherwise probably CoL->CS after MC.
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January 23rd, 2013, 01:45
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Space is enjoying a nice war! Looking at CivStats, it seems like he is warring wit Merohoc
Serdoa's graphs don't show army buildup.
Serdoa's lands are miles away, so I'm not that afraid that he might be coming after us.
Dora can't scout more where she is now. I suggest we keep her near our new city to net the fish directly once the city is settled. We do need to build another scouting WB ot look at the west.
January 23rd, 2013, 05:26
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(January 22nd, 2013, 18:20)CFCJesterFool Wrote: Edit: T 110. Math->Currency bulb->MC->Alpha seems the way to go (assuming we want open borders). Otherwise probably CoL->CS after MC. We'd really profit from OBs so I'd say Alpha is worth it. So Maths (Currency) --> MC --> Alpha --> CoL --> CS, unless we want to fit in Calendar somewhere. (We don't need Calendar for Optics, do we?)
I agree with using Dora to net the fish
Dedlurking: Tatan / CFCJesterFool / Nakor in Pitboss 8 as Mansa of India. (already dead )
Dedlurking: HidingKneel in EitB PBEM XXV as Tessa of the Ljosalfar.
January 23rd, 2013, 14:55
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Had to micro the ep again...Serdoa stopped and Space started putting all their points on us. I wish they'd make up their mind. Anyway we have 60 ep on each of them. Wonder what schenanigans next turn will bring. Minor micro change in FoF. We added a lake instead of a mine to gain 12C while losing 4 OF hammers (settler still 4t). After the settler is finished we just switch the lake to a mine and build an axe in 3t like before. Also, since we're going to whip the 2nd workboat, it makes more sense to just build the WB (more OF for OR bonus) instead of granary. T95 demos...
Research goes back to 100% next turn.
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January 23rd, 2013, 15:22
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Moved Dora away from her home. Sorry...
She'll go home next turn.
We can get the WB done in CG is we swap the shared crabs for the mine. CG will also grow in 1t then.
I think you want to whip next turn and get more overflow.
Space is still stuck at 4 cities and Serdoa at 6.
I would like to build a scouting WB in CC or IW in the near future to scout west...
The Galley can scout Clam island after delivering the worker/axe pair.
January 23rd, 2013, 21:56
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(January 23rd, 2013, 15:22)Nakor Wrote: Moved Dora away from her home. Sorry...
She'll go home next turn.
We can get the WB done in CG is we swap the shared crabs for the mine. CG will also grow in 1t then.
I think you want to whip next turn and get more overflow.
Space is still stuck at 4 cities and Serdoa at 6.
I would like to build a scouting WB in CC or IW in the near future to scout west...
The Galley can scout Clam island after delivering the worker/axe pair. Yep, work the mine for 1t (once Space unpauses). Any preference for the scouting WB? CC could produce one faster (forest chop if we want). LH would be okay but +1 food for 60H doesn't seem pressing. After we whip the WB for the clam, we could build the scout (chop forest) and then the LH. What do you think?
Yep, the galley will scout Clam island after transport duties. I'll re-check growth/overflow on the galley whip. Iirc, growth to sz 3 is the same turn but waiting 1 extra turn to whip gives more overflow.
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January 23rd, 2013, 23:00
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Re-checked the galley whip and I did remember correctly. The numbers...
T97 whip galley
>> T98 40 hammers into granary; growth to sz 3 in 7t; granary in 5t
>> T103 granary comp.
>> T105 SM @ sz 3
=======
T97 SM @ sz 3 - add lake (2F3C)
>> T98 whip galley
>> T99 45 hammers into granary; growth to sz 3 in 6t; granary in 4t
>> T103 granary comp.
>> T105 SM @ sz 3
As you can see, both cases finish the granary the same turn and grow to sz 3 the same turn as well (i.e. same number of turns filling the granary bucket). However, by whipping T98, we gain 3C (due to working the lake for 1t) since the additional 5 hammers are equivalent to 1t of building the granary.
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January 24th, 2013, 00:09
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T96 demos...
CG switched the shared crab to a mine and FoF switched the corn to the shared crab so the WB will finish this turn. I am pretty sure Serdoa has the top GNP right now (GNP includes culture). The graphs will confirm (or not) my suspicion next turn since we just started teching again. Ended turn.
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