September 6th, 2013, 17:55
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my assumption is that Yuufo and co won't be particularly interested in doing a lot of heavy diplomacy, given that they aren't updating their thread, but that might be a false correlation.
mackoti Wrote:SO GAVAGAI WINNED ALOT BUT HE DIDNT HAD ANY PROBLEM?
September 6th, 2013, 17:56
(This post was last modified: September 6th, 2013, 17:58 by DMOC.)
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(September 6th, 2013, 17:51)Dhalphir Wrote: I think all our NAP agreements should be cancellable at any time with a 10 turn cooldown.
I disagree here. The point of an NAP is to make a firm commitment to doing something, both for us and the other party. If we feel like we're going to sign an NAP that's too long for us, why would we sign it? For us, an NAP up to and including turn 60 is fine since we have no desire for war and we need to protect ourselves in case we can't get horses connected quickly. That 10-turn cool-down is also pretty stupid, in my opinion. It just means we have an NAP that's actually 10 turns longer than we signed up for.
(September 6th, 2013, 17:55)Dhalphir Wrote: my assumption is that Yuufo and co won't be particularly interested in doing a lot of heavy diplomacy, given that they aren't updating their thread, but that might be a false correlation.
Good point, there. I've found that people who update their threads most frequently are also most engaged in diplomacy. Oh well, it can go either way --- too much communication might lead to some mishaps here and there (greater probability for disagreements), but it could also mean more frequent communication and cooperation.
September 6th, 2013, 18:18
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No, I mean - the NAP ends on turn 60 but either party can cancel it at any time during the duration and it will end either 10 turns later or at the original end, whichever is shorter.
The reason I say this is, if we end up facing a PB2 regoarrar Paris situation, we want to have the flexibility to respond to it.
mackoti Wrote:SO GAVAGAI WINNED ALOT BUT HE DIDNT HAD ANY PROBLEM?
September 6th, 2013, 18:19
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Although I suppose we have more land between us than was in that game.
mackoti Wrote:SO GAVAGAI WINNED ALOT BUT HE DIDNT HAD ANY PROBLEM?
September 6th, 2013, 19:03
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(September 6th, 2013, 18:18)Dhalphir Wrote: No, I mean - the NAP ends on turn 60 but either party can cancel it at any time during the duration and it will end either 10 turns later or at the original end, whichever is shorter.
The reason I say this is, if we end up facing a PB2 regoarrar Paris situation, we want to have the flexibility to respond to it.
I would personally negotiate a border agreement. Even if it's too early, we can just tell each other to settle close to each other, and then decide on a border agreement later. If a team settles way up close to us, we're going to be in war anyway. And yes, there's a little more space between capitals here than there was in PB2.
September 7th, 2013, 18:28
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Looks like the game is back on, and we're getting the 20-turn score increase from land. Actually, if teams haven't been paying careful attention to score, they might not even notice that we also got AH.
I'll be free in about 5 more hours.
September 7th, 2013, 23:11
(This post was last modified: September 8th, 2013, 22:36 by DMOC.)
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Turn 20 - 3200 BC
So, for the first time in this game, we're on tops in score.
Anyway, everything went as planned. We started on Mining, which will get a known civ tech bonus from Team Care Bears (of India, which starts with Mysticism and Mining), right?
With AH in, our worker started pasturing the pigs this turn. We also make the planned switch to settler production. We will re-grow the city once the pigs are done, finishing the warrior (who will protect the worker later) and then investing a turn into Stonehenge.
Oh, by the way, we made contact this turn.  We officially have Team Care Bears (i.e. Victoria of India) as our eastern neighbor. Next turn, I suggest moving 2-3 to get visibility in their capital. We can then move further east to circle around their territory (or potentially just keep going east). Say, their gold is surrounded by quite a bunch of goodies --- possibly better land than we have. Fortunately, they're not Creative.
For those of you wondering, we do have horses nearby --- two of them, in fact!
One's a bit far north, but it's still rightfully in our sphere of influence, so we shouldn't have issues getting it. Meanwhile, the source to the south is closer, so we might consider settling there for our third city. It gets us strategic resources, a new health resource, and the potential for ships and coastal trade. Best of all, since we're Creative, we don't need to make the city get horses in the first ring. Let's pray for some easily-accessible seafood.
In the short term, the revelation of horses doesn't do anything to change our micromanagement plan up to turn 33 (and likely beyond that).
Finally, we have the obligatory demographics screen.
---
I just sent Team Care Bears our message.
Quote:Dear Yuufo and Bisons of Team Care Bears:
Greetings! Our exploring scout has come across your capital, so hopefully we can start out diplomacy on a positive note. Our team members are Dhalphir, dick76, DMOC, and TeddyKGB, with DMOC and TeddyKGB playing the majority of the turns at the moment. Your team is the first who we have made contact with; out of curiosity, have you found other teams yet? Once we make contact with more teams, we'll be glad to assist you in meeting any of them if you haven't done so already.
We are to your west. Our capitals are about 15 tiles apart, so there's ample room for both of us to grow excellent cities between our capitals. In addition, there's a nice coastline up north of us that might be useful for establishing early trade routes between us.
Meanwhile, since we're neighbors and it looks like we've each got plenty of room to expand, we're hoping to initiate the first steps of what might become a long-term alliance. In particular, we are extremely open to working together with by possibly performing the following tasks: (1) sharing wonder plans to minimize wasted production, (2) sharing gold to help speed up one's tech path or possibly to purchase units from one another, (3) negotiating an acceptable border agreement once we've explored the map in further detail, and (4) possibly combining our armies together to conquer lands for mutual benefits.
Naturally, if there's any communication between us that you'd like to be confidential, we'll be glad to honor that request. Our team members also plan to honor all agreements we form in this game.
Obviously, these aren't the only things we might do in the future. If you have suggestions, feel free to offer them, as we're fairly amenable. As a sign of our cooperative intentions, we'd like to know if you're interested in a non-aggression pact with us so that neither of us wastes military in a (potential) early war that would no doubt come as good news to the other eight teams. Since it's around turn 20 now, we'd like to offer a non-aggression pact up to and including turn 60, with the possibility for renewing it at any time to any extent as long as we both agree. We can also agree on an espionage clause; how about us putting enough espionage points on each other to see demographics, but nothing more after that?
We look forward to hearing back from you.
Best regards,
DMOC
Team EggHeads
Dhalphir, dick76, DMOC, and TeddyKGB
September 7th, 2013, 23:14
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you are the only person to consistently spell my name right
ever
mackoti Wrote:SO GAVAGAI WINNED ALOT BUT HE DIDNT HAD ANY PROBLEM?
September 7th, 2013, 23:17
(This post was last modified: September 7th, 2013, 23:18 by DMOC.)
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(September 7th, 2013, 23:14)Dhalphir Wrote: you are the only person to consistently spell my name right
ever
Nope.
(September 6th, 2013, 11:10)DMOC Wrote: Looks good Dhapphir. One thing to mention is that two other teams grew in population, so that provides power (1000 iirc) so for the Zulu to have gotten a tech with power we need to see the average rival power increase by more than 111.
(And yes, for what it's worth, I did remember that post when you mentioned about spelling your name. I never bothered changing it, since if I tried to do that, I'd get bogged down with fixing every single typo that I'd never have time to focus on the game!)
September 8th, 2013, 02:30
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aha, the search continues for The One then
mackoti Wrote:SO GAVAGAI WINNED ALOT BUT HE DIDNT HAD ANY PROBLEM?
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