T178 - Not much of a report tonight, Little Tyrant's first flight is tomorrow and I'm hoping I don't regret staying up to play this turn.
There isn't much interesting going on in my empire. I'm going through the golden age, three turns to go until I'm back to my regular sucky economy. I finished off Machinery last turn so I'm back to zero percent research now. It was nice while it lasted -- I was #1 in GNP for two turns when I ran 100% science. I haven't been tracking the other teams that much because really, what's the point, but I'm going to guess that most of the top dogs were saving gold for me to take the top spot. This turn if I ran 100% I'd be third, but I'm out of cash. So time to save.
With Serdoa's knights splattering Brick to my north I'm working on elephants in a three cities and longbows elsewhere. Since there isn't really anything I can do to fight off Serdoa if he comes calling and determined to kill me (massive, massive hammer advantage on his side, I can't match his production), I'm going to build a lot of units and hope he doesn't think it's worth the trouble. But he'll probably come after me when it's muskets or rifles, I don't think he'll try with the knights he's killing Brick with. When this golden age ends in a few turns I'm going to probably whip elephants hard and wreck my economy, just to be prickly. I had hoped to make it to Guilds and then be a real asshole, but I'd have to whip a stack of knights and several galleys to go do anything fun with that. I won't have my source of iron back for a minimum of five turns (traded to Brick for Blue Fish
) so I'll have to sort that out before I can even build knights. And that's assuming I don't wuss out and change research to Engineering when I have my cash saved up. Knights cost 90 hammers, pikes cost 60. Pikes will keep me alive just as well as knights, but yeah, I'm not going to be able to attack anyone with pikes. But am I really going to be able to attack with knights even if I do tech Guilds? Probably not -- Where's the hammers? Oh right, whip these cities down again...um derp, RB mod.
The thing that should have been beautiful about teching Guilds was that it makes the workshop economy really good, definitely worth doing. I could even conceivably swap into Caste at the end of this GA and pick up another hammer per WS that way, even though that feels rather unsafe. But I have, at last count, 4 workshops in my dumpy empire. Tought to run a WS economy on that. I can't really pave over all the towns I have, because that would be economic suicide. (Towns: 7, 2 plantations built on top of what were towns, and then about 3 tiles soon to become towns....you know what, on a huge map that doesn't sound like very much....
By comparison I'm working 17 coastal tiles,
not counting seafood tiles. Goddamn that's terrible.) I'm working 19 "good" economic tiles empire wide, counting a few plantations in along with my village/town tiles. Commodore has 15 such tiles within the BFC of his
first two cities. Nevermind what he has in the rest of his empire, those two cities match a significant part of my total output. Land, land, land, this game is for the guys holding the land. I have 74 land tiles inside my culture, to go with 74 population. All of my cities except for the two newest (Blue Fish and New New Fish) are already working all the decent tiles they have, and some are working awful tiles for lack of anything better.
I'm not sure what the point of this analysis is, other than to reaffirm a point I've probably already made ten different times in this thread. In RB Mod, land is king. It's true in vanilla Civ, too, but even more so here where there aren't as many ways to generate hammers. This isn't Civ 5 where small empires can compete in some contrived way, I really feel like I have no control over playing this game. Any kind of aggressive move is liable to be ineffective
and get me killed sooner, and turtling up and waiting to die is boring. This game has been fun, but it's kinda meh for me now. Hence the lack of reporting, and anyway this report has kinda sucked too so I'm going to wrap it up.
For an interesting read go see Brick's thread or Serdoa's, I hope they're reporting the war. My chariots have been wandering around up there every turn so I can keep track of where Serdoa's death stack of knights is at any given moment. Mostly so I can know when it's time to emergency whip 10 elephants and move them forward. But blah, I don't want to post a lot about their war, I hope they're doing it.
Photo -- do note the highlighted tile, the sign is correct as of this turn:
Brick has evacuated 4 units from Black Fish onto galleys, Dunkirk style. I guess he's going to make a last stand on Plako's continent, until Plako comes to finish him (probably after he finishes Merohoc). Cities have been falling left and right all over the map. Plako is eating Merohoc, Lewwyn is a few cities up on Azza, and obviously Serdoa has taken three cities so far. I'm not sure what Scooter & Company's Zulu are up to, it looks like they're playing an economy game and just ending turn, they still haven't built up a significant military. With a more secure flank I thought for sure they'd eventually come try to take some cities from me and get more into the game, but I guess not. Commodore and Slowcheetah both seem to have mostly been peacefully building away for a while, with the brief exception that Commodore and Serdoa had a spat over something at one point, but I don't know what that was about. So that covers international relations....what about this?
I guess there is no circumnavigation for this map? I thought for sure there was enough water but I never did the math to check. If anyone wants to:
Yes, my 3.7% land area is taking over the world.
Anyway, I made a map trade with Commodore to clear the last of the lines of longitude and there's no polar wrap, so that should have been circumnavigation for either me or Commodore because I haven't seen it elsewhere in the event log. Whatever, I'll probably never get to carracks anyway, what does it matter if my boats move slowly or very slowly?
Demographics, because I care:
Questions, comments, snarky insight? I'd prefer some snark, maybe it'll put some fight into me.