t287 -
Gaspar played a 10min turn with 1 whip; I almost feel bad about this.
Ugh, I'd forgotten / didn't know that the GSpy would lose road movement once we are at war. That interferes somewhat with viewing & early warning.
So the Rifle moved in and the Worker moved out, but he didn't move either of the Workers at Robert Bentley. Gren appears 1E of Tiger Woods and I'm pretty sure that this is the city that was whipped.
Taking out the Rifle went OK:
Gren vs. Rifle 34% - Loss, but redlined his Rifle
1xp Rifle from Horses 99.8% - Win
And captured Geese without loss:
(because it was empty)
Here's the overview after juggling everything:
I used the two injured Cavs to grab both of the Workers. I ummed and ahhed about putting additional units on top of the one E of the Copper, but decided to keep them all hidden. If he wants to move his new unit out of the city to take a cheap shot at the injured Cav, I'll happily kill it outside the city.
Meanwhile, in a very similar screenshot:
BGN has switched up his ships. I put 1h into a Gren in Guinea Pigs incase we want to whip that instead of the SotL.
Builds:
Goat & Llamas have space under the cap to grow, while Rabbits loses 1 Whip anger in 3t, so I've timed growth for that and stored the overflow in Wealth builds. Also needed since expenses are through the roof with everything out of borders. Llamas will Draft next turn at size6 for an MP unit.
I queued a Settler in Chickens since the overflow was large. Not certain of the numbers, but we can either 3-pop whip it next turn or grow again & 4-pop it. Barracks in Donkeys seemed the best for overflow there.
I also checked the tech screen:
So we're starting to fall a bit behind here.
I also confirmed that we're able to switch civics again; pending the Settler whip at Chickens, we could take a stint in Serfdom and still rely on UniSuff for emergency needs.
Gaspar played a 10min turn with 1 whip; I almost feel bad about this.
Ugh, I'd forgotten / didn't know that the GSpy would lose road movement once we are at war. That interferes somewhat with viewing & early warning.
So the Rifle moved in and the Worker moved out, but he didn't move either of the Workers at Robert Bentley. Gren appears 1E of Tiger Woods and I'm pretty sure that this is the city that was whipped.
Taking out the Rifle went OK:
Gren vs. Rifle 34% - Loss, but redlined his Rifle
1xp Rifle from Horses 99.8% - Win
And captured Geese without loss:
(because it was empty)
Here's the overview after juggling everything:
I used the two injured Cavs to grab both of the Workers. I ummed and ahhed about putting additional units on top of the one E of the Copper, but decided to keep them all hidden. If he wants to move his new unit out of the city to take a cheap shot at the injured Cav, I'll happily kill it outside the city.
Meanwhile, in a very similar screenshot:
BGN has switched up his ships. I put 1h into a Gren in Guinea Pigs incase we want to whip that instead of the SotL.
Builds:
Goat & Llamas have space under the cap to grow, while Rabbits loses 1 Whip anger in 3t, so I've timed growth for that and stored the overflow in Wealth builds. Also needed since expenses are through the roof with everything out of borders. Llamas will Draft next turn at size6 for an MP unit.
I queued a Settler in Chickens since the overflow was large. Not certain of the numbers, but we can either 3-pop whip it next turn or grow again & 4-pop it. Barracks in Donkeys seemed the best for overflow there.
I also checked the tech screen:
So we're starting to fall a bit behind here.
I also confirmed that we're able to switch civics again; pending the Settler whip at Chickens, we could take a stint in Serfdom and still rely on UniSuff for emergency needs.