Ha, too true RefSteel!
Yuris actually held the save for about 14 hours today, and so we ended up being locked into the evening turn slot anyway. Here's what I found when I finally had a chance to play the save:
![[Image: PBEM1-473.jpg]](http://www.sullla.com/Civ6/PBEM1/PBEM1-473.jpg)
Yuris decided to throw three units against my knight in order to kill it, using both of the yellow health Aztec knights and his horseman. While that's a sad fate for my boys in armor, this is still very much a winning result for me. Yuris has just admitted defeat: by going after my units instead of my cities, he's admitting that he doesn't have enough force to capture anything. And that reveals this little war for exactly what it's been all along - completely pointless.
OK, so none of my cities are going to fall anymore. No more worrying about that. Now it's just a matter of cleaning up the Aztec army, and I should have a mop and bucket handy. I had seven total units in this theatre of war, and six of them were in position to make attacks this turn. (The legion by Frankfurt only has 2 movement points and can't reach anything to attack. If I'd positioned it a tile east last turn like I wanted, I could have played this turn differently and better with another attack available.) I started by using my crossbows behind the city to get in some free damage:
![[Image: PBEM1-474.jpg]](http://www.sullla.com/Civ6/PBEM1/PBEM1-474.jpg)
With Mainz in no danger, I could move into the city with my crossbows and fire freely. The two promo crossbow went after the knight northwest of Mainz, after I hovered over the the northern Aztec knight and realized that it wouldn't do enough damage to get the kill. The other crossbow attacked the weakened horseman in the east for lack of other targets to hit. That redlined the horseman but wasn't quite enough to finish it off, so I attacked and killed it with my legion on the tile east of Mainz:
![[Image: PBEM1-475.jpg]](http://www.sullla.com/Civ6/PBEM1/PBEM1-475.jpg)
Unfortunately that revealed another full health knight across the river to the north, and that likely means my poor legion is dead next turn.
It will cost Yuris both of his knights to get the kill, but he can terminate that legion if he wants to. I did know there was a fourth knight out there somewhere from power tracking. Well, if Yuris opts to kill that unit using his two knights, I will claim it was a cunning bait, or something like that. I mean, I can afford to lose units right now. He can't.
Off to the west of Mainz, I moved my third crossbow onto the desert hill tile and fired another bolt into that Aztec horseman, then attacked it with the two-promotion legion in the area. That allowed me to set up this final hovered attack with my knight to finish off the redlined Aztec knight:
![[Image: PBEM1-476.jpg]](http://www.sullla.com/Civ6/PBEM1/PBEM1-476.jpg)
Here's the situation after moving everything. I killed a knight and horseman this turn, as well as crippling that remaining horseman in the red. That poor unit cannot escape now, and will likely either launch a suicide attack or just pillage that mine. Looking at this again, my northern legion might be able to survive attacks from those two knights; I do have the support bonus from two units plus the Great General, and it does have about 70 HP remaining. I'll cross my fingers and hope for good luck. Regardless, I've lost only one unit so far and Yuris has lost close to half his army. And that's with half my army off still cleaning up the remnants of German territory. This war is over for all intents and purposes.
If you look over at Aquileia, I had a builder connect a source of niter this turn. This will allow me to upgrade legions to muskets as soon as Gunpowder tech finishes researching, which will be... next turn! Heh. Well, I actually need to wait two more turns for the civics swap so that I can use the Professional Army discount, but you get the idea. Very soon my highly promoted legions will all be sporting firearms and a base strength of 55.
![[Image: PBEM1-477.jpg]](http://www.sullla.com/Civ6/PBEM1/PBEM1-477.jpg)
Over in German territory, I did not capture Aachen, although I did set myself up to take it next turn. If I'd had the Great General down here, I might have been able to capture it. Instead, I decided that it was more important to keep Boudica up in Mainz to try and keep that exposed legion alive, and since I wasn't going to be able to take teh's capital, I opted to pillage another trade with my three promo legion. That cashed in for a sweet 100 gold - worth it! I should be able to take the city next turn even if it does pop out city walls on the interturn.
Teh also invested his remaining envoys into Kumasi, and it is now at war with me. That will disappear as soon as I kill off Germany, and so I'm not exactly sweating this threat.
![[Image: PBEM1-478.jpg]](http://www.sullla.com/Civ6/PBEM1/PBEM1-478.jpg)
My galley found one of Yuris' four cities, his mirrored version of my Hispalis. There's an archer inside so I backed off to safety for the time being. I don't need to capture this city to win; once I clean up this current Aztec force, I plan to push straight for the Aztec capital. Yuris has this city, the captured Commercial city state of Lisbon (so in his back lines), his mirrored Ravenna/Cologne location, and then his capital. I can ignore all but the last two destinations and head straight for the goal.
![[Image: PBEM1-479.jpg]](http://www.sullla.com/Civ6/PBEM1/PBEM1-479.jpg)
I'll close by showing off some of my cities. Here's my size 9 capital after finishing an armory this turn. I'm going to produce this market next for the Guilds civic boost, and then... I'm not really sure. Maybe some more traders to keep filling out these trade routes of mine. I'm not too far away from hitting size 10 and being able to add a Harbor district either.
![[Image: PBEM1-480.jpg]](http://www.sullla.com/Civ6/PBEM1/PBEM1-480.jpg)
And this is Aquileia, another one of my best cities. The desert region near Mount Everest proved to be one of the most crucial parts of the map in this game. This map is very production-poor, and all those grassland hill tiles surrounding the natural wonder have been extremely valuable. Then add in the nitre resource for another 2/4 tile, plus my pantheon bonus on the oasis and a lucrative trade route back to the capital, and you have one heck of a city for this point in the game. (Side note: I was actually wrong about Mount Everest, and it DOES count as a mountain for aqueduct/Bath purposes. I don't know if that was a hidden stealth change in a patch or if it was always like that.) I'm going to build a catapult here next in the hopes of upgrading it into a bombard. I want to chase after the boost for Siege Tactics (own two bombards) en route to Military Science tech. That's the one that unlocks cavalry, and I could get there in another 20-25 turns of research. Now granted, this game isn't going to last that long, but I might as well keep preparing just in case.
Next turn should see the fall of teh's capital. I'm looking forward to playing that out, as well as either cleaning up the remnants of Yuris' military or watching them turn tail and run away. Either result will be highly satisfying.
![lol lol](https://www.realmsbeyond.net/forums/images/smilies/lol.gif)
![[Image: PBEM1-473.jpg]](http://www.sullla.com/Civ6/PBEM1/PBEM1-473.jpg)
Yuris decided to throw three units against my knight in order to kill it, using both of the yellow health Aztec knights and his horseman. While that's a sad fate for my boys in armor, this is still very much a winning result for me. Yuris has just admitted defeat: by going after my units instead of my cities, he's admitting that he doesn't have enough force to capture anything. And that reveals this little war for exactly what it's been all along - completely pointless.
OK, so none of my cities are going to fall anymore. No more worrying about that. Now it's just a matter of cleaning up the Aztec army, and I should have a mop and bucket handy. I had seven total units in this theatre of war, and six of them were in position to make attacks this turn. (The legion by Frankfurt only has 2 movement points and can't reach anything to attack. If I'd positioned it a tile east last turn like I wanted, I could have played this turn differently and better with another attack available.) I started by using my crossbows behind the city to get in some free damage:
![[Image: PBEM1-474.jpg]](http://www.sullla.com/Civ6/PBEM1/PBEM1-474.jpg)
With Mainz in no danger, I could move into the city with my crossbows and fire freely. The two promo crossbow went after the knight northwest of Mainz, after I hovered over the the northern Aztec knight and realized that it wouldn't do enough damage to get the kill. The other crossbow attacked the weakened horseman in the east for lack of other targets to hit. That redlined the horseman but wasn't quite enough to finish it off, so I attacked and killed it with my legion on the tile east of Mainz:
![[Image: PBEM1-475.jpg]](http://www.sullla.com/Civ6/PBEM1/PBEM1-475.jpg)
Unfortunately that revealed another full health knight across the river to the north, and that likely means my poor legion is dead next turn.
![frown frown](https://www.realmsbeyond.net/forums/images/smilies/frown.gif)
Off to the west of Mainz, I moved my third crossbow onto the desert hill tile and fired another bolt into that Aztec horseman, then attacked it with the two-promotion legion in the area. That allowed me to set up this final hovered attack with my knight to finish off the redlined Aztec knight:
![[Image: PBEM1-476.jpg]](http://www.sullla.com/Civ6/PBEM1/PBEM1-476.jpg)
Here's the situation after moving everything. I killed a knight and horseman this turn, as well as crippling that remaining horseman in the red. That poor unit cannot escape now, and will likely either launch a suicide attack or just pillage that mine. Looking at this again, my northern legion might be able to survive attacks from those two knights; I do have the support bonus from two units plus the Great General, and it does have about 70 HP remaining. I'll cross my fingers and hope for good luck. Regardless, I've lost only one unit so far and Yuris has lost close to half his army. And that's with half my army off still cleaning up the remnants of German territory. This war is over for all intents and purposes.
![hammer hammer](https://www.realmsbeyond.net/forums/images/smilies/hammer.gif)
If you look over at Aquileia, I had a builder connect a source of niter this turn. This will allow me to upgrade legions to muskets as soon as Gunpowder tech finishes researching, which will be... next turn! Heh. Well, I actually need to wait two more turns for the civics swap so that I can use the Professional Army discount, but you get the idea. Very soon my highly promoted legions will all be sporting firearms and a base strength of 55.
![[Image: PBEM1-477.jpg]](http://www.sullla.com/Civ6/PBEM1/PBEM1-477.jpg)
Over in German territory, I did not capture Aachen, although I did set myself up to take it next turn. If I'd had the Great General down here, I might have been able to capture it. Instead, I decided that it was more important to keep Boudica up in Mainz to try and keep that exposed legion alive, and since I wasn't going to be able to take teh's capital, I opted to pillage another trade with my three promo legion. That cashed in for a sweet 100 gold - worth it! I should be able to take the city next turn even if it does pop out city walls on the interturn.
Teh also invested his remaining envoys into Kumasi, and it is now at war with me. That will disappear as soon as I kill off Germany, and so I'm not exactly sweating this threat.
![[Image: PBEM1-478.jpg]](http://www.sullla.com/Civ6/PBEM1/PBEM1-478.jpg)
My galley found one of Yuris' four cities, his mirrored version of my Hispalis. There's an archer inside so I backed off to safety for the time being. I don't need to capture this city to win; once I clean up this current Aztec force, I plan to push straight for the Aztec capital. Yuris has this city, the captured Commercial city state of Lisbon (so in his back lines), his mirrored Ravenna/Cologne location, and then his capital. I can ignore all but the last two destinations and head straight for the goal.
![[Image: PBEM1-479.jpg]](http://www.sullla.com/Civ6/PBEM1/PBEM1-479.jpg)
I'll close by showing off some of my cities. Here's my size 9 capital after finishing an armory this turn. I'm going to produce this market next for the Guilds civic boost, and then... I'm not really sure. Maybe some more traders to keep filling out these trade routes of mine. I'm not too far away from hitting size 10 and being able to add a Harbor district either.
![[Image: PBEM1-480.jpg]](http://www.sullla.com/Civ6/PBEM1/PBEM1-480.jpg)
And this is Aquileia, another one of my best cities. The desert region near Mount Everest proved to be one of the most crucial parts of the map in this game. This map is very production-poor, and all those grassland hill tiles surrounding the natural wonder have been extremely valuable. Then add in the nitre resource for another 2/4 tile, plus my pantheon bonus on the oasis and a lucrative trade route back to the capital, and you have one heck of a city for this point in the game. (Side note: I was actually wrong about Mount Everest, and it DOES count as a mountain for aqueduct/Bath purposes. I don't know if that was a hidden stealth change in a patch or if it was always like that.) I'm going to build a catapult here next in the hopes of upgrading it into a bombard. I want to chase after the boost for Siege Tactics (own two bombards) en route to Military Science tech. That's the one that unlocks cavalry, and I could get there in another 20-25 turns of research. Now granted, this game isn't going to last that long, but I might as well keep preparing just in case.
Next turn should see the fall of teh's capital. I'm looking forward to playing that out, as well as either cleaning up the remnants of Yuris' military or watching them turn tail and run away. Either result will be highly satisfying.
![cool cool](https://www.realmsbeyond.net/forums/images/smilies/cool2.gif)