Turn 62 (1520 BC) - Part 2
The war horns sounded while I was playing and made me absolutely jump out of my chair.
It's pretty much the most dreaded Civ sound to me, across all the games.
That doesn't happen during your turn in single-player, unless you cause it yourself.
Of course, it's this:
I don't see how he can possibly win -- I really doubt he has enough units. His two whips
last turn only got him what looks like 1 chariot. Did he actually 2-pop-whip a settler last turn? If he's doing this, he had to have committed much harder to an attack. As in, his third city should have been Krill's capital.
Oh well.
Krill is evidently unconcerned. He still isn't whipping anything in either of his first two cities. They're size 7 and size 5 respectively.
Also, GermanJoey must be very mindful of Ventessel's power, because Sandro found this scout:
That scout has the maximum fortify bonus, so it must be constantly watching for incoming units of Ventessel -- which as we apparently know better than GermanJoey, isn't going to happen.
You know, I'm getting the impression scouting will never fail to find something interesting. It's too dense for us to
not find something. Though Gem is going to retrace her steps for a few turns, so she won't turn up much new imminently.
Our other just-produced work boat is more interested in scouting east of our core and starting whaling boats, but she does find this:
That's presumably Coeurva's marble.
Our scouting hasn't yet turned up any stone at all, on the other hand.