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Man that looks pretty fun.
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(September 13th, 2016, 07:55)Lewwyn Wrote: Halcyon 6!

It's pretty great. Sort of a mix between Xcom base building, a 4x strategy layer and turn based FTL/JRPG combat.

They just released the full version a couple days ago and its still 15% off for a couple days.

Sounds interesting...tell me more!

How does 4x mesh with FTL combat? Is your whole empire supporting your one ship of heroes? Or are there a lot of battles with a foregone conclusion?
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(September 13th, 2016, 08:49)Mardoc Wrote:
(September 13th, 2016, 07:55)Lewwyn Wrote: Halcyon 6!

It's pretty great. Sort of a mix between Xcom base building, a 4x strategy layer and turn based FTL/JRPG combat.

They just released the full version a couple days ago and its still 15% off for a couple days.

Sounds interesting...tell me more!

How does 4x mesh with FTL combat? Is your whole empire supporting your one ship of heroes? Or are there a lot of battles with a foregone conclusion?

Well you recruit officers and each officer has a different set of unlockable abilities for ship and ground combat as they level up. Each ship needs an officer of a certain type (Scientist, tactical or Engineer) and there are two types of ship lines for each of the character types. The ships have base attacks + the abilities of your officers. Each fleet can have up to 3 ships and the different abilities play off each other to multiply damage. Its not quite FTL combat and I'd say its closer to final fantasy combat, but it definitely feels FTLish at times.

You have a home base and you have to go out to your colonies to pick up resources and bring them back. Resources replenish over time on these outposts, but enemies try to take them over so you have to save your colonies and knockout the wormholes spawning the enemies. But you also need your officers to do things back at your home base so they can't be out running their ships all the time.

Also there are several other alien races that you can ally with or become enemies with. The main baddies are flesh aliens with like flesh ships that just keep spawning.

It is really a nice mix of games in strategy, combat, and resource management. Apparently different things you do in the game also affect some of the events you get so not every play through has the same events happening.

I'm on my first play through and I just lost my #1 legendary officer shakehead He's the one you start with and he comes with an epic ability. I replaced him, but the new officer wasn't legendary... I got a cool office from an event but he died and I wasn't allowed to replace him. Apparently special officers don't count in the officer slots that you unlock, so don't lose any officers you find that you don't recruit/train yourself in your base. crazyeye
“The wind went mute and the trees in the forest stood still. It was time for the last tale.”
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A few other things. I just reached a new level in the game where things changed a bit and one of my main gripes was addressed.

I was starting to feel a bit of tedium with having to go and pick up resources from all the outposts and micro-manage the ship pick ups, but after you beat the first mini boss (I guess?) the resources start being automatically sent to your base! Its terrific. It took me 12-13 hours to get to that point, though I don't think that was continuous play. Basically the game shifted and its slightly different. I was pleasantly surprised.
“The wind went mute and the trees in the forest stood still. It was time for the last tale.”
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That's how an ideal 4x game would work. You start by micromanaging hunter/gatherers, and end up managing star fleets.
I have to run.
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I'm glad I finally kickstarted a game that #1 came out and #2 wasn't complete trash.
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Just started playing Ember, a CRPG from some no-name studio which suddenly popped up in my recommended games list on Steam this week (I believe it was just released recently). Pretty solid so far, mechanically very similar to Icewind Dale or Pillars of Eternity, except with fewer skills (which isn't necessary a bad thing- PoE had so many that the options could get overwhelming). Writing is... serviceable, plot doesn't seem bad or anything, just kind of generic. I'm not far enough in though to pass judgement. Hard mode is genuinely challenging.


Probably worth picking up for anyone who enjoyed Icewind Dale / Baldur's Gate / PoE, especially since it's only like 10 bucks.
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Just started playing Rimworld. Lots of fun so far. My first colony of Lostonia was going great (if you don't count the mental breakdown's caused by one gregarious colonist's many extra-marital affairs...) until I offered asylum to a runaway from a pirate band. The pirate band was hot on her tail and came armed with fragmentation grenades and miniguns. My three turrets and colonists with pistols and clubs were no match. The pirate gang killed two of my 6 colonists and captured another two. The two colonists I had left were incapable of firefighting. Did I mention that I had built everything out of wood in a jungle biome? And did I mention that the frag grenades started fires everywhere? Yeah...RIP Lostonia.
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^ Rimworld is amazing. Best indie game since Minecraft.
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Played Obduction, another Myst-like game by Cyan years later.

The first half (well, three quarters) of the game was EXCELLENT and I really enjoyed it. Beautiful, fascinating, full of exploration and providing opportunities to feel clever through spatial reasoning.

It did feel a bit linear at times. It also had a ridiculous red herring, clearly on purpose as a joke, but wasting people's time is not funny in any way. I also encountered a frustrating bug (or maybe just some super-finnicky interface issue) where the one thing I was (supposed to be) able to do did not appear to be interactable. Coincidentally this was right next to the red herring... so that was great. Also, it seems like they didn't think things through when they designed a large number of puzzles around a mechanic that requires you to face a bunch of 1 minute loading screens.

The rest of the game felt incomplete. Later stages of the game were surprisingly short, and all the built up lore did not have a payoff. There is one actual choice you get to make in the entire game (which you may not even realize is a choice), and even if you do realize it, you have to make it based only on secondhand wishful thinking. Frankly, I found the resolution of the game's unknowns to be childishly simplistic.

Despite it turning sour at the end, most of my time playing the game was really enjoyable.
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