September 8th, 2013, 18:11
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Just won a Prince game in SP with a 1645 cultural victory. I don't know if thats a good time, but it marks my fourth Prince win in a row without having to restart due to losing. Might bump things up to Monarchy.
mackoti Wrote:SO GAVAGAI WINNED ALOT BUT HE DIDNT HAD ANY PROBLEM?
September 8th, 2013, 18:42
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You can always use this page to compare results in SP.
September 8th, 2013, 22:34
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Turn 22 - 3120 BC
Our scout moved and didn't find too much of interest. Do you want to head down 3-3 to see a fuller picture of the Indian capital?
They still haven't given us a response yet. Hopefully they will soon.  I've sent Yuufo and Bisons a polite reminder via PM.
Demographics:
Top 5 cities:
One team already grew to size 3 (not sure off the top of my head who that team is), but we'll be at size 3 shortly. Next turn our worker finishes the pasture, and we can grow while finishing the warrior.
September 9th, 2013, 11:00
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Quote:Hi dear EggHeads,
The Care Bears and their glorious queen Victoria welcome you in our enchanted lands.
We are looking forward good cooperation with all teams in order to establish a world of eternal love and happiness.
There was nothing interesting we have met until now, just Lions and such other animals.
Let's sign a NAP until turn 60. Maybe we could trade maps if the rules allow us to? That would help us locate you and think about future benefiicial plans like trade routes and colonization plans.
Truly yours
The Care Bears
September 9th, 2013, 11:25
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September 9th, 2013, 17:54
(This post was last modified: September 9th, 2013, 17:55 by DMOC.)
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I sent a quick response to Team Care Bears. They finally made their 11th post in their spoiler thread; presumably, that was about us.
Quote:Care Bears,
Thanks for the response. And we agree to the NAP up to (and including) turn 60. We can trade maps in the future, though for now you can easily find our capital by exploring directly to your west.
At this point, we don't have enough exploration to decide on an acceptable border agreement, but our team will not make aggressive city plants towards you, and we hope you will return the favor.
Have you made contact with anyone other than us?
Best regards,
DMOC
Next turn:
worker roads pigs
scout goes 9-6 in preparation for 2-1 the following turn?
Current foreign deals:
NAP with Care Bears, effective to turn 60.
September 9th, 2013, 22:43
(This post was last modified: September 9th, 2013, 22:53 by TeddyKGB.)
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Quote:Have you made contact with anyone other than us?
Quote:There was nothing interesting we have met until now, just Lions and such other animals.
I agree with scout move.
Dont forget to change build queue to StoneHenge.
Warrior go 7 on the pigs and 4-7 next turn to cover workerA.
I guess we should try to make next contact with scout now, so going east seems like a plan.
Our neighbour research BW. So we can offer exchange of location Horses vs Copper relative to capital. If starts are balanced, we can learn about how far copper from our capital.
To tell the truth, I dont like city#3 near Horses. Maybe Copper is closer.
If they scout east, we can exchange screenshots with them, though its more profit for them. Generally I wanna know where they scout go. Is he alive still?
September 10th, 2013, 00:10
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Ah, I missed the part about them meeting nothing but lions.  So we're definitely their first contact.
Okay, warrior 7 then 4-7 is fine. Change build to SH next turn.
Good idea about the BW vs AH discussion, but it doesn't look like they've explored near our capital. Still, we'll be finding out where the copper is shortly after the second city gets founded.
I agree with scout -- we want him to make the next contacts, but I do think it may be worthwhile just to scout more of their capital's borders.
September 10th, 2013, 02:44
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waitwaitwait
why are they mining the sheep
mackoti Wrote:SO GAVAGAI WINNED ALOT BUT HE DIDNT HAD ANY PROBLEM?
September 10th, 2013, 03:51
(This post was last modified: September 10th, 2013, 03:54 by TeddyKGB.)
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Cause they dont have AH yet and mining pigs or sheep is good tile to work.
Also, they are IMP so it will give some bonus hammers for settlers build.
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