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[Spoilers] REM and AdrienIer's thread of football, spamming and blaming it on the mod

I moved Messi NW and the WB 2NW but because you've been playing the last turns I'm not sure what you wanted to do with all the workers.
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Awesome. Right my, thoughts on the turns so far.

T54 - Moved towards the hut, kept the fishing boat inside the borders for 1 turn to save supply gold. Switched to a worker in CN to get the copper online ASAP. 2nd cottage for MCG built, and chopping for a settler in EA.








T55 - Hunting finished, moved onto Animal Husbandry liked we talked about. Hut picked up for 26 gold with borders spotted. 3CD has picked up OUR religion! Having something chopped out of it, and has already built a barracks too. Only change domestically is started 3rd cottage for MCG. Planned to put 2 turns into it then, road the marble once then camp the deer.








T56 - Met Gavagi, interestingly we have trade routes with him. 1 forest chopped, switched to settler in EA. CN slaved the worker, felt we needed him sooner rather than later!






T57 - Spied Gavagi, we aren't gonna have OB available for a while being at alphabet. Probably should just turn around, no point annoying a far neighbour who might be our only open border option. Note the worker on the GJ warrior. I retreated ours as there was a promoted axe in the city. Animal husbandry is in next turn. New worker roading towards copper, 2nd cottage for EA started, another chop into the settler and a turn of roading on the marble done.








Thoughts -
We have our sentry net up now, we will not have any barb spawn issues behind us now. The scout can leave his spot next turn, as the borders will grow and take his spot.
Messi, I guess should return. I don't feel there is much use declaring for access. Plus did you check where I showed for that river? I believe that there is something there. More use checking that out.
I did not notice that GJ/Gavagi had met... You saw my previous pictures? How could they have met without seeing and wanting to pop that hut?! Makes no sense to me, I have no idea. I can't believe people wouldn't want to pick up the hut, but also can't believe that there would be another route for them to have met through.
Workboat exploring... was a fairly arbitary decision which way to send it. I like the plains hill for a city, would share the crabs and get wet wheat first ring. Plus there might be issues with barbs there so the def would be nice.
The axe is a ballache. They can see we have no horse/copper atm. Gonna be about 10 turns before the copper is connected. I think if there is no easily accessible horse then we might need to push archery after animal husbandry. Although maybe we can risk it... Moved warriors towards there just in case. So plan would be to slave the cap next turn for that settler. The newest worker from CN will make a road 1 NW of CN to speed the settler there then move to mine the copper.

What are we gonna do about the axe? Any thoughts on worker actions? The scout can move to MCG to help should we get in trouble there... Other than that I think we may need archery...
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Argh how I'd love to analyze this seriously, but with PB23 starting and my 3 midterms this week (plus a super long homework) I probably won't be able to do it till Wednesday (more likely thursday or saturday). Axeman's annoying, archery next is obligatory now (unless there's horse super close). Messi should move once towards Gavagai in case there's something interesting to see, then head back to the place where there might be another land connection. About the hut, would you think it possible that they met, one of them was closer to it than the other so the other left knowing the hut was lost but in the end a barb appeared to save the day ? If not maybe Gavagai was keeping it for later and we surprised him, not sure.
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Don't worry, I can hold the fort here. Choosing for PB23 is more important. I will do the Messi move and update when I see what we have re horses. There should be some somewhere (I bet on the grassland I cottaged for faff...) Not entirely convinced on that hut story... But who knows. We can find out after the end of our game! We will have third ring borders for MCG soon, so will have some warning at least.
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Sorry I didn't have time to post the findings last night. They weren't exactly the greatest in terms of horses. Got this turn half played too.




Not too much to see here. This turn I jumped up and back with the scout and saw some hooked ivory and fish, but no units/cities. Back to the East coast where I thought I could fog gaze a river?




Continuing on, pretty unremarkable. I like the idea of settling on the plains hill.




There with the resource bubbles we can see the 2 horses close to us. The one in contested territory fits nicely with our settle plans, the other not so. I don't think we should settle on it, so I guess either 1E or 1SE? Not quite sure which would be better. Bare in mind I think the best place for the wet wheat is the PH tile on the other island... Perhaps 1SE on the river could be nice?

I moved the one worker to start camping the deer, and the other cottage moved to help him finish it quicker next turn. Finished the road to the copper, but rather than continuing with the capital 2nd cottage I put a turn of road to the NE. If we decide we want to settle quickly for the horses then we can do so finishing the road next turn...

We can 2 turn archery, and with that in mind I kept full gold on to not waste teching archery unless we really need to.




This turn workers camping the deer, due nt. MCG is also due to grow - I think this is actually a good time to whip the city and get the lighthouse sooner, it is worth a decent bit of food. We can then overflow into and build a settler at size 3 for the sheep S of the cap. Kept the settler and workers near the cap idle for your input. I think a move for the horses best, we can get the horse city going with a capital workboat we have the settler overflow from, which we should be able to finish in 1t (cap left on a LH currently)

I am quite keen to risk teching writing and seeing if we can avoid getting archers. We have 2 warriors in MCG and the scout NT, and will have plenty of time to see GJ coming, tech archery and build an archer if it is needed with third ring borders.
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Question 1 : How long till we have copper hooked ?
Question 2 : How long till writing with full tech ?
Random thought : Would it be possible for the northern island to actually be a continuation of our continent beyond Gavagai's land ?
Random thought 2 : Doesn't settling 1SE of the northern horse lose the northern crab ?
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I think about nine turns, it's 1 plus however many it will take to road and mine a tundra copper (3 and 6 I believe? Could you check that, I'm out at bonfire night

Not sure on the writing question, although writing isn't the end goal - I would want to get math in one push, then get early Calendar.

That land could be a continuation, I have no idea. And yes SE would lose the northern crabs but we would pick them up with the PH city.
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Don't you think we should send one of our guys west to hasten the copper ?
Writing is of course not the end goal, it's just so I have a good idea of where we are beaker wise.
Of course the PH city gets the crabs, forget what I said. SE is probably best, our only city on a river ! Also shouldn't we try to get a city in the east soon ? Horses soon would probably be enough to make GJ sit back.

Played the turn : Neuer is sent south to help with copper, he finished the road on the corn to avoid losing the turn. MCG is whipped. Still 0% research. Also GJ is researching writing so it's probably best to wait till they have it to get bonus beakers on it. Latest worker named Hugo Lloris, next city is going to be named Soccer City, settler's on the way.
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Cool, cheers for that. Happy to send the extra worker over there, he has little to do for the cap really, the lake will be a 3/0/2 tile now. Note they didn't wait for us to play - they aren't doing a turn split so likely aren't thinking of attacking us smile

Bare in mind no research bonus until the classical age - I don't think we are in that yet. But no harm in waiting either. I'm unsure about an eastern city. It would be nice, but awkward to defend. I think it should wait until we have built up a decent core of cities. A flat city with no cultural defence is asking for trouble in my eyes.
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If we get a missionary out it'll have cultural defense soon enough, and we'll soon have copper (plus the horse is behind the lines so should be fine). I'm fine with peace for now, with our current GNP we'll be alright. I forgot about the difference in research bonus, unless we actually tech IW like we're doing now (putting 1beaker in it each turn actually, not sure why).
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