December 2nd, 2012, 20:09
Posts: 12,335
Threads: 46
Joined: Jan 2011
That doesn't sound like we have agreement. Can 1 of you two move the scout N to the forest or heal in place and then end turn? Everything else is already done. I have work for the next 8 hours and I could get it before the end of the turn but we could be better pitboss neighbors I'm also okay with either option so I'll leave it up to you.
“The wind went mute and the trees in the forest stood still. It was time for the last tale.”
December 3rd, 2012, 09:01
Posts: 8,784
Threads: 40
Joined: Aug 2012
Sorry - missed this message this morning before work. Was concentrating on PBEM46 and not being later than normal...
Completed: RB Demogame - Gillette, PBEM46, Pitboss 13, Pitboss 18, Pitboss 30, Pitboss 31, Pitboss 38, Pitboss 42, Pitboss 46, Pitboss 52 (Pindicator's game), Pitboss 57
In progress: Rimworld
December 3rd, 2012, 09:11
Posts: 12,335
Threads: 46
Joined: Jan 2011
(December 3rd, 2012, 09:01)Old Harry Wrote: Sorry - missed this message this morning before work. Was concentrating on PBEM46 and not being later than normal...
S'ok I would have been able to get this if my plans hadn't changed after work. I ended up hanging out for movies and pizza.
“The wind went mute and the trees in the forest stood still. It was time for the last tale.”
December 3rd, 2012, 18:18
Posts: 6,141
Threads: 10
Joined: Mar 2012
I just got back home an hour ago. logged into look around. im not sure what you're doing with a few things, so I'm not going to play this turn. I can pick up turn-playing tomorrow if you want me too. I need a sim to work off though.
I noticed you doubled up on the first cottage. thats ok, Iliad grows in 5 turns (its now working the completed cottage) and only has 10/60 minerals into the granary. if you want it completed before iliad grows you're going to have to get a worker over to chop and probably work the plains spices for a bit too. we can now 2 pop whip the worker, but I'm not sure if you want to do it so ill leave it for you.
I have a question about the scout. a nag, rather, haha. I guess the jungle grew south of the sheep hill, which confused me, but that must have been after you moved. why did you move the scout onto the flatland? It worked out ok, but if you had moved to the sheep hill we would have been safer. avoid flatlands with the scout pls . I went ahead and gave him the woodsman promo and had him sit in place to heal, which will take 3 turns. I did the same for the warrior but haven't touched the idle worker or adjusted the cities any.
I also noticed we now have EP's on azza, so I split EP's equally between azza and serdoa.
ok, some notes on graphs:
we are slightly behind both in power. no surprise with 1 warrior and that will change soon.
we are behind both in food by a fair amount, especially azza. ok, we have food just need to grow pop and get a third city out (our capital is now #5 in the world, thats nice. we need a third settler as soon as the military situation is safe though).
serdoa slightly edges us in gnp, but we are ahead of azza.
whats scary is the MFG. we are slightly ahead of serdoa, but azza is off the charts. He must be the top MFG (15 to our 6) on the demo screen. must pay attention to his power rating. he could just be overcautios on defense after getting conquered by Krill in pb5, or he could have found copper and be pumping out axe for an assault. or he could be working on a wonder. He could also be pumping out settlers and workers. that much MFG this early is unusual though, we need to figure out what he is doing.
we finish hunting at EOT and start AH. I REALLY hope we have horses.
Please don't go. The drones need you. They look up to you.
December 3rd, 2012, 22:52
Posts: 12,335
Threads: 46
Joined: Jan 2011
Okay I whipped the worker. That gives us our 3rd worker EOT. It also means we don't finish Hunting EOT since we'll be one beaker short. That's fine we'll just overflow into AH anyway. The whip will give us 13H overflow into our warrior next turn, completing it and helping to start the next warrior.
I moved one worker south to start a cottage and one work S-SE to a forest to chop into Iliad's granary. The 3rd worker will help cottage next turn as well.
Illiad is working the rice this turn for a boost in food. Gilgamesh is working the crab and the wheat. Next turn we can have Gilgamesh work the rice and the Wheat for two turns and grow in 2 turns. That does mean that Illiad will have to go back to the cottage and the crab doesn't get worked. Alternatively we could have Gilgamesh work the crab and wheat and keep Illiad on the rice and grow the following turn at the cost of Gilgamesh taking 3t to grow.
Once we get Gilgamesh to pop 4 again we can start working on the settler + chop a few trees. The question is do we want any wonders? I agree Azza is super dangerous looking. We got fucked by having no copper against Azza's praets. If he praet's rushes and has easy iron, we may be simply done.
“The wind went mute and the trees in the forest stood still. It was time for the last tale.”
December 3rd, 2012, 23:08
Posts: 6,141
Threads: 10
Joined: Mar 2012
whats your plan for building the granary in Iliad? I thought you might work a spice and use the chop to finish it, but if you're working rice then iliad will grow before its built, and we might as well whip the granary the turn after the chop hits (which is fine with me). then it can grow on shared cottages (building warriors, or a workboat for exploring) while the capital works food, hammers, and pumps out a settler. once the capital builds 2-3 warriors regrowing, I mean.
as for azza.. hmm. Its too soon to tell. he doesnt have Iron working yet. he has a high MFG, but not power - what is he building? I don't really see him pumping out too many axes until he figures out if he has iron - why axerush when you have might prats just around the corner? two options: settlers, wonders. he's not IND, and CHA doesnt synergize with stonehenge in the rbmod.. but still I wouldnt be shocked to see stonehenge fall to him soon. with that MFG and a few chops?
Im actually hoping he attempts some wonders. our 3rd base will be fairly close to him, if we have horses a chariot rush would be nice . If we have horses, I'm going to be conflicted - I think an attempt at the pyramids and the oracle would both be feasible here, and we would likely get a religion taking that path. otoh, a chariot rush before he can get prats would be great.
If we don't have horses, we can't do either - I don't see how we can not slot in iron working after AH :/.
I guess I prefer gilgamesh growing quicker - by the time its pop 4 we will have AH. that means we have fish, 2 grains, grassland hill, possibly horses, and furs to work, plus cottages - and we can reach level 6 - so why not get it to 6 before pumping out a settler? so grow quickly so we can get it to 6 asap.
Please don't go. The drones need you. They look up to you.
December 3rd, 2012, 23:18
Posts: 6,141
Threads: 10
Joined: Mar 2012
Harry's C&D has azza at fishing, hunting, mining, BW, and pottery (I'm putting the ag or hunting at hunting, since we know he has hunting).
ok thats clearly not correct, since pottery requires the wheel . any chance to fix the pottery tech choice this late harry?
well lets speculate that he got thewheel and harry gave his soldier points to someone else - he still needs pottery, maybe AH. iron working is expensive so he may even get writing first and/or a religion. or maybe he got masonry instead of pottery. anyway he's still behind some worker techs so I think we have some breathing room before he gets IW. ALSO, we can't even be sure he will be our target if he does get IW and has Iron, or even that he will be aggressive with prats - he seems a bit more passive than that to me. in any case if we can locate his second city we can scout his borders and look for iron deposits.
if we don't have horses, we tech archery and iron working and grow military and cities the best we can :/. if we do have horses, what do you think of a chariot rush after our third city?
Please don't go. The drones need you. They look up to you.
December 3rd, 2012, 23:27
Posts: 12,335
Threads: 46
Joined: Jan 2011
I'm actually considering keeping Illiad on the rice and growing it first. Once the chop completes it'll finish the granary that turn. That means we can work the rice until Gilgamesh grows to 3. Gilgamesh grows 3 takes the crab, wheat and rice. Illiad can then work two cottages until Gilgamesh grows enough that we can flip it to the cottages and give the, to Illiad.
The reason Azza looks so good in Demos right now is he has that 6 food pigs which got him an extra edge in growth and as such was able to grow faster. Plus he's CHA and can grow vertically, faster. I think you're right about not needing to worry about IW yet. But we definitely need to keep it in mind.
“The wind went mute and the trees in the forest stood still. It was time for the last tale.”
December 3rd, 2012, 23:31
Posts: 6,141
Threads: 10
Joined: Mar 2012
that sounds like a fine plan - I just want to get gilgamesh to level 6 asap. too many good stuff to work. plus the whip unhappy will wear off by then so we can whip again if we wish .
Please don't go. The drones need you. They look up to you.
December 4th, 2012, 00:03
Posts: 6,141
Threads: 10
Joined: Mar 2012
lol. we are ahead of serdoa and azza in GNP, yet we are ranked #9 of 11. our little corner of the world is very backward <G>.
ah well - lets get those cottages worked asap.
this is also weird - the #2 city is size 4, while the #3 (azza) and #4 cities are size 5. There have been no wonders built yet - why would that happen? maybe because azza and the other level 5 don't have granaries yet?
Lewwyn, what do you think about sending hte new worker 1 N to start a cottage there? we don't need the eastern cottage faster than 3 turns. once he completes the northern cottage he can road to the furs and then complete the furs soon after we have AH.
Please don't go. The drones need you. They look up to you.
|