On my first try after 6 rounds - nothing serious, just a casual match - I was quite suprised how well it worked (though I guess I was lucky Edwin was not instantly removed by a SW:D.
Before resigning, my opponent doubled the health and so I got a minion with 32 health for the first time:
I would run 2xConceal in that Rogue Deck. Great combo with Edwin and the Gadgetzans. I wonder how much is worth blowing on buffing up Edwin. Turn 3 you can Edwin->Shadowstep->Coin->Edwin for an 8/8.
I might also think about running a Questing Adventurer or 2 because you can super buff them mid-game with an Auctioneer and a couple spells. If so Conceal gets even better.
(January 18th, 2014, 14:45)Molach Wrote: Looks very solid to me. A bit light on 2-drops you'd want to play into an empty board (owl, geomancer and alchemist wwill all have greater value as effect cards later). Did you use class power for 2-mana drops much? Or perhaps coin into your 3-mana drop right away when you had it?
2 consecrations is very good - my current paladin has none. (Does have 4 truesilvers, so I'm not complaining). Rest looks like decent, strong creatures overall.
4 Truesilvers? That sounds broken!
Yes, mostly hero power on T2. Seems solid even against mage, if they want to Pyroblast it, they have to spend their entire turn dealing with my 1/1
So I managed to get enough for one last Arena run, since I was running low on cash and would need some time of Gold grinding to do more Arena, and I drafted an AMAZING (or at least, looks amazing and is playing well) Jaina eck. It's 9-1 so far, I forgot to write down each choice like before, but you can see how it turned out well:
4:
Cone of Cold
Fireball
Polymorph
Cult Master
Defender of Argus
Dragonling Mechanic
Violet Teacher
5:
Gadgetzan Auctioneer
Silver Hand Knight
Stampeding Kodo
7:
Flamestrike x2
10:
Pyroblast
A bit light on the lower end maybe, but x2 Flamestrike and Pyroblast makes up for it, and Violet Teacher/Gadgetzan Auctioneer are great when you get to draft 3x Missiles and Intellect. Cult Master and Flesheating Ghoul help play into Teacher too, Scarlet Crusader is a fun card.
(January 18th, 2014, 16:07)yuris125 Wrote: Yes, mostly hero power on T2. Seems solid even against mage, if they want to Pyroblast it, they have to spend their entire turn dealing with my 1/1
If they pyroblast it you should rejoice indeed. Agree about wasting their turn 2, it's a fair trade, and with this curve moving on to the next mana level is good.
I've (basically) lost to mages playing mana wyrm turn 1, then mana wyrm, coin, and some other spell turn 2. (sorcerers apprentice + arcane missiles to kill my 3/2 was a 'favourite'). GG.
Looks like an good deck Kuro. I'd pick arcane intellect a bit lower myself..3 seems high....but don't know what they were up against. I guess they work okay with the sorcerers apprentice up. Also turn to apprentice + missiles is a cheap early-game board clear. Most of the time.
Sadly, ended up 10-3, last match was close but I couldn't get them to 10 for Pyroblast before running out of cards. Still, good rewards: 175 Gold, 90 Dust, Gold Inner Rage and a Pack. Enough for another run!
And since I am able to do another Arena run, I do so. Fortunately, I get Anduin: Priest is my best next to Mage (Though I also like Warlock). Smart enough to list my picks this time.
Want to make sure I don't get too high on the mana scale and Engineer is a good cheap way to speed the Deck up some.
8. Bluegill Warrior, Holy Nova, Scarlet Crusader
Not a big fan of Bluegull, but I do quite like Scarlet, which made this hard, but I can't count on Pain popping up later so I need some way to remove little guys.
9. Mind Vision, Shieldbearer, Stonetusk Boar
Ick, none of these are very good. I go with Mind Vision for a shot at a random good card.
I'll join the Arena showoffing. I got a terrible draft. No epics, no legendaries. Warlock run. I lost the first to games an was staring down a gooseegg before I ripped off 6 wins in a row:
Lost the next one to a rogue.
So not a terrible run in the end. Just on the edge of my seat the whole time being at 2 losses out the gate.
You know I still haven't opened a pack and got a legendary?
“The wind went mute and the trees in the forest stood still. It was time for the last tale.”
Since it seems that I am the least successful Arena player here (4 wins max), I decided to write my drafting list down to see what my mistakes are. If any of the veterans would take a quick look and point out the flaws in my drafting I'd appreciate it.
Druid Arena:
01 Sunwalker / Nourish / Gadgetzan Engineer
02 Leeper Gnome / Claw / Silvermoon Guardian
03 Soul of the Forest / Mark of Nature / Ironbark Protector
That seems like a very strong draft Gustaran, surely stronger than any Druid deck I've got to draft in Arena.
10. I'd take Nourish for card draw.
13. I would take Mark of the Wild over Claw, but might be just personal preference.
22. I'd take Coldlight Oracle over Shieldbearer because it has the potential to be much more useful than Shieldbearer.
24. Pre-nerf the Novice Engineer would be the best, not sure now. Worth considering though.
27. The other cards are better. I think I'd pick Stormpike Commando because it's very often a 1-for-2 when you kill a minion with the battlecry.
(January 19th, 2014, 08:27)Gustaran Wrote: Since it seems that I am the least successful Arena player here (4 wins max), I decided to write my drafting list down to see what my mistakes are. If any of the veterans would take a quick look and point out the flaws in my drafting I'd appreciate it.
Druid Arena:
01 Sunwalker / Nourish / Gadgetzan Engineer
02 Leeper Gnome / Claw / Silvermoon Guardian
03 Soul of the Forest / Mark of Nature / Ironbark Protector
Well I'm certainly not that great myself but here's some input.
1. All solid choices, Sunwalker is a little less valuable in a Druid deck considering all the good taunts Druid has access to but this pick is fine.
2. Agree
3. Agree
4. Agree
5. Agree
6. Its Spellbreaker or Crusader. You can make a case for either. I value Spellbreaker less because Druid has Keeper of the Grove.
7. I may have taken wrath here because of no removal yet, however Golem is never a bad pick.
8. Agree
9. Agree, Archmage isn't bad for Druid though.
10. Disagree with this, you have no card draw yet and Druid's don't really lack for taunt. I'd take the Nourish.
11. Swipe is swipe.
12. Agree
13. I am probably in the minority who likes mark of the wild. Your pick is fine here.
14. Yup, more swipe.
15. Agree
16. Agree, other 2 cards were bad.
17. I know Venture Co is strong but I'd have taken Wrath here since you don't have one yet.
18. Highly questionable taking Wild Growth, I don't value it at all. Neither of the other choices is great in a Druid but I'd still take Cult Master.
19. Mind Control Tech is better than Pint Sized IMO.
20. Agree
21. Nothing bolded, I think Tiger is the choice over Elemental.
22. This is perhaps the worst set of 3 cards I've seen to choose from ever. I'd probably choose the Oracle because Boar just dies and so does Shieldbearer. Oracle at least has a chance of doing something useful.
23. Naturalize is a pretty bad removal card because it gives your opponent cards, I'd take the Healer instead.
24. Agree
25. Hooray you finally took a Wrath!
26. Agree
27. I think this is the worst choice you made in the draft. The other 2 are better cards, you have enough small cards to make Ghoul worthwhile, Commando usually trades well enough too.
28. Agree
29. I think this is a difficult choice, your lategame is alright and Archmage is an average choice since you only have 3 (?) spell it'll affect. I think I may have taken Mark of Nature but not sure.
30. Behold the Mighty Mil.... Yeah you made the right choice.
Just remember I'm only rating the cards vs one another and can't see a curve like you.
"We are open to all opinions as long as they are the same as ours."