November 18th, 2014, 21:47
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This turn report in pictures:
Los Millares is currently working both Mines until we can get a Worker up here - maybe after the Spear?
Do we still want to put the "Front" city on the flatland rather than the Hill for defense?
The West:
We have the sentries in place now, so Barbs shouldn't be an issue anymore.
Lots of tile shuffling going on down here; need to put some Worker turns into expanding the options here.
I'd still like us to try to get a Library in Samarkand sooner rather than later (it will help our regional defenses here as well), and we need to get a Granary into 54.
The South:
Bunch of new cities and area to expand.
The East:
Lots of land out here; I wonder if there's anyone nearby...?
Exploring the North:
Still going out here and fog bleed suggests there's more to come.
November 18th, 2014, 23:30
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Good job, Dreylin!
I wonder what dtay think about what he has seen in Los Millarios: "ugh ,baracks without granary - I'm in trouble"
November 19th, 2014, 14:53
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We met 2 civs this turn. Hit&key offered map but I declined.
November 19th, 2014, 14:57
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Nice, that'll help our known tech bonuses in future. Do we know where we met them?
November 19th, 2014, 15:07
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Coast towns for the win.
November 19th, 2014, 15:11
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(November 19th, 2014, 15:07)Ichabod Wrote: Coast towns for the win.
I was thinking about this last night and ... we're currently working a grand total of 1 Coast tile (Clams @ Los Millares) and the Lake tile at Bodmin. So, um yeah, we'd better work on that, right!
And our current settling plans are mostly directed inland...
November 19th, 2014, 15:44
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Yeah, good job, guys!
We will have time to work our coast. With the crippled FIN, Colossus coasts are nice to have.
November 19th, 2014, 22:07
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(November 19th, 2014, 15:44)2metraninja Wrote: Yeah, good job, guys!
We will have time to work our coast. With the crippled FIN, Colossus coasts are nice to have.
Wait until we have those Feitorias up and running...!
So I've found AI/REM:
Closer than we'd hoped.
But I've still no idea where we met HAKFlakes. They've met Comm, dtay and AI/REM, but not plako:
He's got the same modifiers on Commodore as well, which suggests he's declared on both to pass their borders. Meeting AI/REM and not plako suggests he's from the NE, so I suspect our Northern Workboat is going to find his lands soon.
November 20th, 2014, 10:37
(This post was last modified: November 20th, 2014, 10:37 by Dreylin.)
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Tentative build plans:
Next 3 Settlers to come from:
* Stronghold (chopped) - for Horses site
* 54 Cents (slow build or whipped) - for NW front or island
* Maryland (slow build or whipped) - for Wonder site
Individual city plans:
* 54 Cents - 2-pop whip Granary next turn, overflow completes Spear grow back to size5 and start a Settler.
* Samarkand - alternate Workers and units while growing to size 6, triple-whip Library
* Bodmin - slow-build Granary while working Scientists & Cottages
* Los Millares - complete Spear, Trireme, Galley (find slot to whip in Lighthouse)
* Maryland - grow on Granary, Settler
* Stronghold - Chop into Settler, whip in Granary, units (maybe slip in a Barracks)
* Rhodes - chop/whip Granary, chop/whip Barracks, units
Worker plans:
* Chop Settler at Stronghold
* Mines between 54 & Maryland and 54 & Samarkand
* Cottages at Maryland and Rhodes
* Prep site for Horses
* FP Farm at Los Millares & prep for Northern site
Research:
Sailing->Currency
After that we'll want Calendar happies and CoL for Courthouses, but maybe we also want to consider an early grab for Machinery to get Crossbows and Water/Windmills up early?
As for our GS, I assume we're going for an Academy somewhere?
November 20th, 2014, 12:26
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Please, no librarry before we have a stack. Forges has higher priority too. In cap at least we need it. Make some overflows and schedule it.
GS is for poping borders I guess.
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