GoGoGadgetz FireEngineRed Does Hell Meph
It was the naked gal who led the way into Duriel's Chamber. By the time the Necro entered the girls had already taken a sizable chunk of life off Dury.
FER's Stats at Dur3
![[Image: FER-L69-Stats-XL.jpg]](https://photos.smugmug.com/GAME-STUFF/n-qN3LNZ/NakedToons/i-7QQ4rFd/0/19e89a1a/XL/FER-L69-Stats-XL.jpg)
GGGz Stats at Dur3
![[Image: GGGz%20L70%20Stats-XL.jpg]](https://photos.smugmug.com/GAME-STUFF/n-qN3LNZ/NakedToons/i-NkFPZpg/0/e2250447/XL/GGGz%20L70%20Stats-XL.jpg)
Still, GGGz insisted he was doing all the work, carrying the girls all through their adventures. And so, FER showed GGGz how it's done upon arriving at Travincal, and Durance 3, where perhaps the most dangerous monsters in the entire game exists. Here's how the challenge played out from her perspective.
There is a 18 lvl difference in Mlvl vs Clvl when GGGz and FER landed at Travincal and Durance 3. A huge advantage for the bad guys. Playing on 2 computers that are 3 feet apart is not as fluid as it can be ;p
Thinking ahead a little bit
GoGoGadgetz:
Fire Ball Slvl 21 352-398
Fire Wall Slvl 16 1469-1508PS
Meteor Slvl 13 719-792 262-301PS
Fire Skills can gain 3 more levels with various weapons, but giving up others useful skills. Hexfire is alright, while HOTO a good exchange but expensive. I am trying to stay cheap. The most expensive item on GGGz is the Trang set which can be had for a Vex or less. This neatly dispels this No Skills Necro dependence on items, well, at least not expensive gears.
Also deciding if Flame Rift is allowed. This will only help against Fire Immune monsters, if Lower Resist can’t break them.
FireEngineRed:
No plans except to pump the rest of points into Critical Strike to pump her Valk. Simplicity at its best
I have defined some skills and items to be cheesy even for variants, that’s why you don’t see what these characters can do (better). That’s not to say they are strictly outlawed. They will get used if there are no other (better) alternatives. Skills such as Dim Vision for example, were used when lvling up, since there is not much else a lvl 6 Curse Necro can do. Corpse Explosion would make things too easy if abused. However, in the case of the Cold Worm’s room with wall to wall spawns in the previous video (and I have seen worse that a normal toon gave up), if the party had difficulty of keeping up kill rate vs spawn rate then I would say CE is a perfectly legit choice. Similarly, an up’d Kelpie Snare is always in the Necro’s inventory, with Decrep/Clay Golem on a stick, but….
The upcoming battle with Diablo and Baal might see the use of such tactics. They are simply too painful to the naked toons. GGGz himself should be alright with all his resists sitting at max. FER, on the other hand, would be a tough fight if she and her girls are to stay in Diablo/Baal’s elemental spell range. FER is -80 res all and Kyoto isn’t that much better at 50,50,23,23. Of course, Kyoto can get a refit. I think her Valk should survive without a problem. There are 2 alternatives to try, which is always on GGGz since Clvl 66 - Life Tap and Bone Prison charges from MarrowWalk. Either one or both of them could provide a nice solution.
.
It was the naked gal who led the way into Duriel's Chamber. By the time the Necro entered the girls had already taken a sizable chunk of life off Dury.
FER's Stats at Dur3
![[Image: FER-L69-Stats-XL.jpg]](https://photos.smugmug.com/GAME-STUFF/n-qN3LNZ/NakedToons/i-7QQ4rFd/0/19e89a1a/XL/FER-L69-Stats-XL.jpg)
GGGz Stats at Dur3
![[Image: GGGz%20L70%20Stats-XL.jpg]](https://photos.smugmug.com/GAME-STUFF/n-qN3LNZ/NakedToons/i-NkFPZpg/0/e2250447/XL/GGGz%20L70%20Stats-XL.jpg)
Still, GGGz insisted he was doing all the work, carrying the girls all through their adventures. And so, FER showed GGGz how it's done upon arriving at Travincal, and Durance 3, where perhaps the most dangerous monsters in the entire game exists. Here's how the challenge played out from her perspective.
There is a 18 lvl difference in Mlvl vs Clvl when GGGz and FER landed at Travincal and Durance 3. A huge advantage for the bad guys. Playing on 2 computers that are 3 feet apart is not as fluid as it can be ;p
Thinking ahead a little bit
GoGoGadgetz:
Fire Ball Slvl 21 352-398
Fire Wall Slvl 16 1469-1508PS
Meteor Slvl 13 719-792 262-301PS
Fire Skills can gain 3 more levels with various weapons, but giving up others useful skills. Hexfire is alright, while HOTO a good exchange but expensive. I am trying to stay cheap. The most expensive item on GGGz is the Trang set which can be had for a Vex or less. This neatly dispels this No Skills Necro dependence on items, well, at least not expensive gears.
Also deciding if Flame Rift is allowed. This will only help against Fire Immune monsters, if Lower Resist can’t break them.
FireEngineRed:
No plans except to pump the rest of points into Critical Strike to pump her Valk. Simplicity at its best

I have defined some skills and items to be cheesy even for variants, that’s why you don’t see what these characters can do (better). That’s not to say they are strictly outlawed. They will get used if there are no other (better) alternatives. Skills such as Dim Vision for example, were used when lvling up, since there is not much else a lvl 6 Curse Necro can do. Corpse Explosion would make things too easy if abused. However, in the case of the Cold Worm’s room with wall to wall spawns in the previous video (and I have seen worse that a normal toon gave up), if the party had difficulty of keeping up kill rate vs spawn rate then I would say CE is a perfectly legit choice. Similarly, an up’d Kelpie Snare is always in the Necro’s inventory, with Decrep/Clay Golem on a stick, but….
The upcoming battle with Diablo and Baal might see the use of such tactics. They are simply too painful to the naked toons. GGGz himself should be alright with all his resists sitting at max. FER, on the other hand, would be a tough fight if she and her girls are to stay in Diablo/Baal’s elemental spell range. FER is -80 res all and Kyoto isn’t that much better at 50,50,23,23. Of course, Kyoto can get a refit. I think her Valk should survive without a problem. There are 2 alternatives to try, which is always on GGGz since Clvl 66 - Life Tap and Bone Prison charges from MarrowWalk. Either one or both of them could provide a nice solution.
.
KoP