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A week in and Charismatic doesn't look like the best choice.
Oop.
July 19th, 2022, 12:06
(This post was last modified: July 19th, 2022, 12:07 by Jowy.)
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Well you're going for large cities with EXP and the Barays. More happiness helps towards that. Map seems fairly lush too.
July 19th, 2022, 17:39
(This post was last modified: July 19th, 2022, 18:21 by Amicalola.)
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(July 19th, 2022, 12:06)Jowy Wrote: Well you're going for large cities with EXP and the Barays. More happiness helps towards that. Map seems fairly lush too.
It's quite interesting, actually. We seem to have an extreme abundance of low quality (4 food) resources, and none at 5 food or better. Weird. I'm not sure how lush it will turn out to be in practice (which I mean genuinely). It might be? Or it might not be. I'll not be certain until I get a feel for it. It's also possible that the south has some, and the north just doesn't.
July 23rd, 2022, 20:32
(This post was last modified: July 23rd, 2022, 20:34 by Amicalola.)
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T17
Slim pickings for the second city.
The land itself is pretty good, but it's worth a relatively big sacrifice to settle a city that shares one of Springer Mountain's seafoods. The question is: how big? I was hoping for at least a 5 food resource in range, and we're close with that pig, but no cigar. So far, the best spot looks like 1SW of the northern ivory, but I don't love it. We'll see where copper pops up, and then we'll have to make a decision.
The demos reflect our mismatched starting techs, with us last in Food.
The crazy thing is, Hunting/Mining are two of the three techs we'd always start with. So the techs aren't awful on paper. It's just that Fishing was the truly key one, so missing that forces us into a very suboptimal opening. Anyway, we'll see if the power-expansion of Washington can drag us out of the hole.
July 29th, 2022, 19:47
(This post was last modified: July 29th, 2022, 20:41 by Amicalola.)
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T23
Well this is promising.
Copper popped up in the place I thought would be best for the second city anyway. I think that settles (ha) the question of where our 2nd city goes. Meanwhile, we start researching The Wheel en-route to Pottery.
[ for Wills]
We had the option to convert to Slavery this turn, but I decided not to. We (probably) don't want to whip until we have granaries, which will be long after the first settler is complete. If we convert now, that settler will be delayed by one turn due to anarchy. But if we convert after the settler is built, while it is on the way to the second city, we will found the city a turn earlier without it ever losing a turn to anarchy. This way we get the settler out faster without delaying whips, but can be a little counter-intuitive when everyone talks about "Get in Slavery ASAP!", so I figured it was worth mentioning here.
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T33 - Vandeventer
We founded Vandeventer this turn.
I mostly remember this shelter for having a godawful steep 0.5 mile walk to water. Which is fine for camping, but after a 20 mile day was apparently bad enough that it was the second shelter that came to mind. Hiking is fun guys, I swear.
Vandeventer steals the fish, while Springer Mountain swaps to the plains hill mine. It's a much worse tile when growing, but the city only loses 1 foodhammer when building the worker and the settler that will come afterwards. What is exciting is that we revealed a fish on one of the two ocean tiles uncovered near the stone. So that's another good city down the road!
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You wished the stone city into existence ![smile smile](https://www.realmsbeyond.net/forums/images/smilies/smile2.gif) I like the river network we have for connecting cities, although it won't play much of a part in the game.
August 13th, 2022, 22:41
(This post was last modified: August 13th, 2022, 22:45 by Amicalola.)
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My worker is on the forest here instead of what I planned to do, which was go to the copper and road it. This has relatively big implications (else I would not ask), as I was hoping to get copper units onto the field ASAP. I'm a bit of a zombie at the moment, due to placements. Please let me know if it's ok, and thanks for the time either way.
(Scout can obviously move to the same tile).
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T41
We whipped our settler for maximum (well, 26) overflow last turn, and our capital will 1-turn a granary this turn. The demos right now are atrocious (so much so that I'm waiting until next turn when we found our 3rd city to show them ![wink wink](https://www.realmsbeyond.net/forums/images/smilies/wink2.gif) ), but my hope is that early granaries and expansive in general (which proved much stronger than I anticipated in 64) will help us catch up to the pack. We will see.
August 16th, 2022, 00:39
(This post was last modified: August 16th, 2022, 01:05 by Amicalola.)
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T42
This was quite an interesting turn. I gave the fish to Springer and the unimproved ivory to Vandeventer, leaving the 3/3/0 deer unworked for 2 turns. This is a significant foodhammer tradeoff, but it lets us finish the granary in 1 turn (in time for the food box to be correct) at Vandeventer and grows Springer a turn earlier. I think this tradeoff is worth it, and I don't think many other players would have made the same one, so it's worth mentioning here - of course, maybe my choice is incorrect and that's why other players would not make it.
I also founded Hurricane Mtn., which is just below the interface (edit: took a better picture). I remember this shelter because we were attacked by a few black bears who stole about half of our food bags over the course of the night. The next few days were pretty grim, but it's a night I look back on very fondly in retrospect. Hurricane is working a clam from settling, with which it will whip granary->monument at Size 2. Even with working the clam, we're average at MFG and near last in both Food and GNP this turn. ![ipecac ipecac](https://www.realmsbeyond.net/forums/images/smilies/ipecac.gif) We're already at 7 maintenance (3 civic and 4 city), which seems crazy high!
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