Next turn I'll find Copper, but here's what our land looks like. EDIT: Next turn started, but I already stitched the land into 1 pic, so I just added brown circles on the 3 Copper tiles.
Quote:I'll note a very common trap for civ4 multiplayer is to get really drawn into the game and honestly it is surprising how emotional it can be especially when you are new.
That's a great point I'm keeping in mind!
Scout's Journey:
Went west, then started a counterclockwise arc to our north east.
Met a friendly bear that could have attacked us (flat forest), so our Scout came back through our territory to scout NE and met coldrain (NA Lincoln).
Happy to see him! Means ricketyclik's Shaka+Rome is less likely to be nearby.
I misspoke earlier with the T25 Settler statement; I am getting a T25 Settler, but it's from 2-pop w/o Warrior, not 3-pop w/ Warrior.
3-pop + Warrior would yield a T27 Settler, still good, but our great nation will be built on gamblers and ramblers. Now allow me to ramble.
When I skimmed through the previous green PB (PB74?), I saw greenline named his cities after his favorite books. Love that! I haven't named my cities in over a decade. I hope other players have a theme to their city names, I'll be judging them hard for using default names.
I'm going to name my cities after some of my favorite board games, so our capital is named "Gloomhaven"! If unfamiliar, imagine it as a D&D campaign with a card system for actions and fatigue.
For our 2nd city, I'm considering A1/A2, C, and E.
City Spots:
[A] A1 looks great, though I wish it were a water tile so A2 would be even better. Both A1 and A2 are Plains Hills with wet Corn and they can share grass Cows with the capital - they're dream city spots!
Unfortunately, all of the land around us looks amazing, so we have to consider other city spots, too.
[B] This city spot wouldn't have access to Cows until T50 and it would take too much time for a Worker to start improving it, but a PH with Floods Plains and the ability to share Cows can be a good early city.
[C] I was planning for this to be my 3rd city, but with the Copper SE of Elephants, I'm considering settling on the Elephants. But then we delay Cows to T50 again...
[D] Would be good for a later city, but A1 breaks it. That's not enough for me to say no to A1, but worth considering.
[E] I wasn't considering E until the Copper showed up. It could start its own Work Boat right away, better than the Warriors A1/A2/C would spend production on. Also, A2 breaks this city spot. More reason for A1 > A2.
Current plan: Send Scout to A2 and fortify. The turn after Settler arrives to A2, send Scout to A1. If no animals bordering, send Settler to A1, else settle A2.
What are your thoughts on the land and any city spots?