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[PB82 Tech Thread] 3-city elimination

(November 15th, 2024, 12:03)Commodore Wrote: I think the PB80 mod managed fine if CtH is an open codebase.


Can you elaborate at all? I didn't pay any attention to what was changed for that game.
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(November 15th, 2024, 12:48)scooter Wrote:
(November 15th, 2024, 12:03)Commodore Wrote: I think the PB80 mod managed fine if CtH is an open codebase.


Can you elaborate at all? I didn't pay any attention to what was changed for that game.

Looks like the PB80 mod moved Confucianism and Christianity to ancient techs in order for all 5 players to start with their own religion and holy city (doesn't matter which ancient techs since players start with all ancient techs).

I checked and this change is easy in the XML. I like this option for a low player count game

I also tested moving the Hinduism/Buddhism/Judaism to FUTURE_TECH and just giving players a missionary. That worked in terms of preventing the holy cities from spawning (regardless of whether the missionaries are used on T0 or waiting until after T6). Those three holy cities are effectively disabled even though the religions can exist via starting missionary.
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If we're open to changing the mod, I do like the idea of moving religions to earlier techs, so that everyone is guaranteed one
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I’ll post the mod later in the CtH sub forum (as 5.1.0?)
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Yeah, if it's just a 5-6 player game that's the easiest and simplest.
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That sounds good to me.

Re: mod naming, I'm not quite sure what to name it since it's effectively a one-off fork rather than an actual permanent change.
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Yeah I was thinking it might be best to not even give it an official name other than the current PB82 game name, and just post it here. The change is incredibly simple, just 1 line in one XML file for each religion that is moving. (Change e.g. TECH_THEOLOGY to TECH_MINING for Christianity). And depending on whether we have 4, 5, or 6 players in the final count will determine whether we just move one, two, or three religions to the Ancient Era so I’ll wait to post it until we are locked in.
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Sounds good. I'm happy to play with 4 if we can't find more takers, but also happy to wait another week or three to see if we can draw another in.
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I'm happy to play with 4 as well. And if we kick off early and run an extended timer over Thanksgiving that is fine with me. And if we need to take a pause when Scooter is out of town that's fine.

Any map makers following this thread? The effort should be low. I’ll lay out a final draft of the settings for a final round of comments from Scooter, Commodore, and Yuris. If we wait until Thursday for a potential 5th/6th, that would allow mapmaker to roll a map over the weekend and into the start of Thanksgiving week if needed. Then after snakepick we should be able to launch around the weekend after Thanksgiving.

Map settings:
Script: Pangaea, temperate climate, "solid" shoreline, cylindrical wrap. Large/Medium Sea Level/Cold Climate is about what I was thinking for 4 players (warm the climate for more useable land area if we pick up a 5th player). High sea level tends to give snaky continents even with "solid" shoreline, and Standard size Pangaea still feels tight with only about 15 tiles between players even with low sea level.

I'm fine with a mostly random map, mainly looking for the map maker to confirm that nobody gets isolated on a snaky leg with only 1 neighbor, and confirm that each player has access to a full set of strategic resources. A roomy map will give time and space to work with what we get, adjust our politics and strategy accordingly. I would like to see a starting screenshot and snake pick though and not go full random.
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If you want to do random block with whatever number leaders and civs I could throw that together for ya if you don't want to go full random , but want some randomness.
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