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RBP3 - [SPOILERS] - Team DIM (Mehmed of HRE)

ilios, thanks for the micro plan.

i'm not sure it's worth delaying AH that long the sheep is our best tile & we'd working it unimproved for what, 50 turns?

also, i think at size 2 working 2/1/1 centre, 2/1/1 sheep, and 1/2/0 grass hill forest or 0/3/0 plains hill forest, we'd get a 25% bonus on a worker meaning it'd be done in 10 turns, not 12, right? (1 food bonus + 4 hammers x 25% bonus = 6/turn)

and if we do go Ag->Min->BW (which i'm really not sure is the way to go), why stop the capital at size 3; we can grow to size 4 in 6 turns working wheat + 2 river grasses.

my preferred path would be Ag->AH->Min->BW. we'd get that sheep pasture into play 20+ turns sooner, that's an extra 40+ food & 20+ commerce. the additional commerce from the pasture would cut the time to rsch mining+BW + we'd grow faster so maybe pick up additional commerce from riverside tiles earlier. AH would come in about the time the worker finishes farming the wheat. if we do end up settling in place (not 100% certain), i'll lobby very hard for AH after Ag

i think we need a bit more info about our surroundings to decide what makes most sense in terms of when to build the first settler etc, but it's worth noting - based on what we know right now, on the first turn - we'll be capped at size 4 until IW.
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You’re right about the worker turns, I kept the numbers in my head if we had gone worker first smoke

Ok I’ll do some number crunching with AH after farming. With a little luck there’s Horses in our BFC, so don’t have to waste too many worker turns.
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good stuff, thanks. it's a real pain to try to work this stuff out without access to the game. i think that w/ 4 turns for pasture + 2 more to road, we should knock out the 60 beakers for mining just about on schedule
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ugh, smoke for me. we don't start with TW so no roading banghead
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meatbalz Wrote:we should knock out the 60 beakers for mining just about on schedule

Huge map, so Mining costs 90 beakers (ouch!)
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Ilios Wrote:Huge map, so Mining costs 90 beakers (ouch!)

oh dear. smoke aplenty from me this morning. i'd forgotten about the map size, which i guess it's correct to assume it huge. this is why it helps to have a sandbox lol

mining base cost = 50. emperor = 20% more. huge = 50% more. total = 90 beakers

can you run a test game and see if this is correct?
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I won't have access to the game till around 7pm cet (that's in about 5 hours)
There's still 12 hours on the timer, so we're good.
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cool. i'm going to stop posting idiocies now, but are we agreed that if dazed is on board the scout goes N-NW?
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by the way, here's a reference page that is sure to come in useful:

http://www.civfanatics.com/civ4/strategy...guide1.php
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meatbalz Wrote:are we agreed that if dazed is on board the scout goes N-NW?

Yup

And I think that on Emperor we can reach Size 5 with the capital
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