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Little bit of MP soon?

Hey Cull, I'm getting an incorrect password error for the game... Is it possible you mistyped it?
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That password doesn't work
"You want to take my city of Troll%ng? Go ahead and try."
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Made a new game. Same pass/name.
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I'll be able to play in about half an hour (need to go get some dinner first) if you guys still need people then.
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Game not working, new game same name/pass.
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Cull did we lose you there just now? TT and myself are in, but we're not seeing you...
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Well Cull asked for a summary, so I'll give a rough summary of the game we played. Twinkletoes might have more to add later.

We did a 3 player AW FFA - myself, Twinkletoes, and Cull. Played on a tiny Team Battleground map, and rolled all random unrestricted civs. I rolled Zara of Ethiopia (go figure), TT rolled Native Americans (not sure of the leader), and Cull ... I'm drawing a blank. A light blue civ. We were layed out roughly like this:

TT ------------scooter
------middle---------
-----------Cull-------

Anyways, Twinkletoes almost pulled a Mortius as my scouting warrior found his capital undefended, but he whipped, and out popped a dog soldier, so that ended that threat in a hurry. We all got second cities fairly quickly, I think I was last by a turn or two. I founded to the east in a spot with pigs up against the east edge of the map, TT founded SE on a nice spot with Floodplains + gold (right?), and Cull founded north on the middle floodplains towards me. I popped out a couple chariots pretty quickly (for fear of a dog soldier rush), and I sent one to see what Cull had for defenses on his forward city, and I found a single warrior. I razed the city at ~ 75% odds, and since we were playing 2 city elim, he had one left. I pressed towards his capital, but didn't quite have enough to take him out (had a bad diceroll that otherwise probably could've been the end for him). I choked for a bit with a couple chariots and a couple warriors, and he eventually broke the choke. I started scouting out his territory with a chariot (he didn't quite have metal hooked up), and found a small city of his in the far southeast corner of the map with a single archer in it. I only had one chariot, and was only getting about 25% odds... I rolled the dice, got lucky, and razed the city. So Cull got KO's pretty early on, which basically turned the game into a duel.

So after Cull left, I had a big problem, which I don't think TT was aware of. I had no metal at all... I did have elephants, so if I could survive til Construction I would be okay, but if TT spammed spears I was in trouble. I saw a spear or two of his, and then one of my northern cities borders popped and I saw there was an iron at the very top of the map in the middle of a bunch of ice. It was a terrible city, but I rushed a settler up there and founded on the iron. That city was awful, it produced a Granary, a Barracks, and a single Catapult for the duration of the game, but it got me iron just as TT sent a few spears my way. I whipped a couple axes and killed them, so that ended that threat. Our scores were about equal, but I decided to push down to the south use some of Cull's (very nice) land to pop out a few cities. Cull, I didn't found on your capital (felt too exposed), but I founded 1E of the southern corn, which was 1W of the fish. with 2 corn and a fish, I whipped it pretty heavily. I also founded directly on the ruins of your iron city in the southeast.

I ended up with 8 cities, though one was only founded for iron. I felt I could win on points, as I started to tech a bit better, and I think I had slightly better land since I basically took Cull's land for myself. Things were slow for awhile, but I stockpiled some jumbos and cats for defensive purposes. I had a chariot down south that wasn't doing anything, so I started exploring along the south edge of the map, mostly hoping to get lucky and stumble on an empty city and/or steal a worker... First city had an archer on a hill with 40% culture, so 1% odds. I walked past it and found another city on flatlands defended by... a dog soldier. TT's comment was something to the effect of "last time I watch television while playing MP civ" lol. I razed it at around 75% odds, which set TT back a good chunk. It definitely didn't put him out of the game, but it did make it so it was going to be nearly impossible for him to win on points.

I sort of sat back and teched at this point, and got a decent points cushion. I kept building elephants, but I didn't emphasize it really heavily. I finally figured I would just end it... I sent some catapults and war elephants at a border city, razed it, and that was that. The turning point was my lucky 25% dice roll on Cull. I think Cull was already in a lot of trouble in that point (losing a city + being choked), but this hurt TT because I got to Cull's land first. I think TT probably could've pushed to settle some of it (I definitely could not have challenged him militarily), but he didn't.

All in all it was a really fun game, thanks TT and Cull thumbsup... Also, am I the only one that struggles with the turn timer? We had it on fast (not blazing), and even then I used up the whole clock on a lot of turns... Mostly managing workers seems to be the thing that makes me struggle to finish on time. I was fine for the bulk of the game, but after about 75 turns or so (6-8 cities, probably a dozen workers), it really got challenging.
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scooter Wrote:Anyways, Twinkletoes almost pulled a Mortius as my scouting warrior found his capital undefended

Poor Mortius. Forever infamous.

Sounds like a really interesting game! Hopefully I'll notice the next time something gets set up. I'll be interested to see if TT posts his own reflection.

One question, scooter: A little more detail on how Cull broke the choke? You said he lacked Metal. Did he have Horses?
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Whosit Wrote:One question, scooter: A little more detail on how Cull broke the choke? You said he lacked Metal. Did he have Horses?

Short version: he warrior spammed and I quit sending units as I felt I had sufficiently crippled him.

I guess that was somewhat misleading, he didn't totally break the choke, that chariot that killed his second city was a choking chariot that wandered off. I had 2 chariots on the west side of his city, and 2 warriors on the east side, and I didn't send anything else. His capital was at size 6 when I got there, so he whipped a bunch of times, and ended up producing something like 7 warriors in 7 turns or something like that. Basically I couldn't kill that for quite awhile, but I could slow him down. He killed off the warriors, and eventually killed one of the chariots too (sacrificing several warriors to do so), but didn't get the last chariot. I decided to wander off with that last chariot and see if I could find a less-defended city to the east, and sure enough I found the city I ended up razing.

I actually am pretty sure I would've razed the capital, but I lost a ~75% battle while attacking to lose one of my chariots.
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Just to complete the picture, I was Catherine (Cre/Imp) of Native Americans, and Cull was (I think) Frederick of Korea (he was definitely Philo)

In response to Scooter, it wasn't really a 'Mortius' as his warrior had been seen for a while and I had my Dog Soldier lined up for a whip just in time. I also wanted him to head for my city so he would not go after my 'hidden' undefended settler on its way to a gold/5 flood plain/grassland cow/copper heaven 'Pink Dot' of a city. the downside to this was that I did very little scouting and saw none of Culls cities until they were ruined.

I expanded a lot better this time, utilising my creative/imperialistic traits to do so. Unfortunately there were too many 'filler' cities for my liking.

As a result, production was a massive problem too, my capital was in the very top right hand corner and was the only one with decent hills/forest to produce anything, but it took ages to transfer anything from the front, and it was focussed on Oracle early rather than military.

My weakness is still figuring out how to build up an impressive enough army to do anything substantial. In hindsight I should have gone after more dog soldiers and spearmen early but I was trying to expand instead, as that has been my downfall every game before then. I just cannot find a strategy which works after the early game right now.

In most MP games I play, my early game works nicely and I am running well and competitively, but I end up falling behind after that and then end up sending a mediocre army to try and hit someone with, who destroy them easily. More a 'stack of mild irritation' than a 'stack of doom'. If i'd known I was the only one with metal (and early because of my Pink Dot steal), I would have tried to smash someone early but alas I could not.

I am slowly (a bit too much so) learning MP and its huge differences to SP, but I am annoyed at myself constantly falling victim to the same problems, namely both military and growth deficiencies. And my stupid mistake of losing track of the chariot which took a city which was whippable for a while still infuriates me. In moderation, it was 3am and there was a good fight on the TV (my main reason for staying up), but I still should have done much better with that.

But fair play to scooter, he won this game well and from the sounds of it, it was not easy.
"You want to take my city of Troll%ng? Go ahead and try."
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