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Interface improvements

Catwalk Wrote:Is there any chance we can have a production tally somewhere? Would be awesome for setting tax rates, so you can see the actual production vs income tradeoff.

Good suggestion. It would be best to have it directly on the tax changing screen. I am afraid this is quite hard or impossible, but a second look is necessary.

(By the way, you certainly know that you can change (for Catnip) the tax from 1.5 to other decimal fractions? So you could have 1.3 or 2.7, it is simple.)


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I need some place for new Game options. Which of the current options are not used? Which can be merged with others? Which should be made default?

Sound
- Sound effects
- Background music
- Events music

Messages
- City spell events
- Overland spell events
- Summoning events
- End of turn Summary
- Raze city

- Movement animations

Display
- Enemy moves
- Enemy spells
- Spell Book ordering
- Spell animations
- Show node owners
- Expanding Help
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In a combat pressing W lets the unit wait to cycle through the others.

However on the overland map I have to click the WAIT button because pressing W has no effect. Is it possible to enable W to mean wait for units on the overland map?
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# Take away mouse cursor on "RAZE"

When player conquered city take away mouse cursor around "RAZE" button before show window,and if do raze it that require to click "OK" with another window.

# RAZE or NOT with map

When player conquered city,player can look map around city.

# deactivate AUTO with mouse in combat

Create option to deactivate "AUTO" with mouse,or get it away another commands,particularly "DONE"!
When "AUTO"is turned off that work only with specific shortcut key combination,such as "ALT+A".
In AUTO combat,any kind of key pushing and mouse clicking must stop it immediately.

# Destroy city by owner

Make player can destroy city when he wish.
If city is destroyed by owner that spawn Settlers up to 1/4 of population.
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kyrub Wrote:Good suggestion. It would be best to have it directly on the tax changing screen. I am afraid this is quite hard or impossible, but a second look is necessary.

(By the way, you certainly know that you can change (for Catnip) the tax from 1.5 to other decimal fractions? So you could have 1.3 or 2.7, it is simple.)


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I need some place for new Game options. Which of the current options are not used? Which can be merged with others? Which should be made default?

Sound
- Sound effects
- Background music
- Events music

Messages
- City spell events
- Overland spell events
- Summoning events
- End of turn Summary
- Raze city

- Movement animations

Display
- Enemy moves
- Enemy spells
- Spell Book ordering
- Spell animations
- Show node owners
- Expanding Help

I think all the things under "Display" could safely be default? To make room for the "Computer shoots toughest human summoned creatures first" checkbox :fame9:
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I'm not even sure what expanding help does. Or End of Turn summary.
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End of turn summary stops for showing you how much mana, food, gold you earn/lose (lower right pannel). I always thought I could put this to default, personnally.

No idea for Expanded help either. It does something, but I have no idea what it is. Can be put to default as well, I guess.
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Expanding help shows the unit's stats at the upper left corner in the combat, for example.
"Spell book ordering" is used very often by me.
"city spell event" and "overland event" is used with conjunction,simultaneously. So you can free one of this box smile

"show node owners" may be combined with "show enemy moves" , becouse you can switch it before the pressing "end of turn"


The very useful option to me will: focus activate units with no order first,then
focus to the next activated unit with order (like purify,road building,goto).
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Asfex Wrote:The very useful option to me will: focus activate units with no order first,then
focus to the next activated unit with order (like purify,road building,goto).
Don't understand exactly. And please explain, why it is useful.
Thanks.
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At a guess, I think he's used an English auto-translator. He saying, "A very useful option for me would be one that allows you to move units with no active orders first, followed by units that are in the middle of processing commands (road building, purify, etc)." Except that doesn't make much sense.
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My 11-book wraiths are still overrunning Arcanus! What a holiday gift it would be if the computer would shoot them out of the air first instead of harmless undead troops... That little change would make the skill level worthy of the moniker... 'Impossible' - But is it possible?
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