January 11th, 2011, 17:20
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Not much happened this turn, except finding another hut and discovering the water to the west was a river, not an ocean. Oh well.
Also forgot to rename units and Innsmouth, so that'll have to wait another turn.
January 11th, 2011, 23:57
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Mushrooms are unfortunately tile improvements, and thus, will be demolished if you build anything on them.
But i don't think these are mushrooms, these are truffles. If i remember correctly this event comes from BTS, and thus, it's permament.
Also, since you've settled already, i doubt this is un-lurker behavior. Why didn't you settle 1 SE? Next to Pigs, triple coves? Now with your city like this, you've just wasted a potential cove spot (Your cove 1e sign) as it's not possible to found a city there to take advantage of it.
Even City of a Thousand Slums won't reach far enough to take that last cove.
January 12th, 2011, 18:38
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Amelia Wrote:Also, since you've settled already, i doubt this is un-lurker behavior. Why didn't you settle 1 SE? Next to Pigs, triple coves? Now with your city like this, you've just wasted a potential cove spot (Your cove 1e sign) as it's not possible to found a city there to take advantage of it.
Even City of a Thousand Slums won't reach far enough to take that last cove.
Sadly, most of the explanation is that I forgot about the city minimum distance limit ; I figured I would just plant another city 2 SE of Innsmouth to grab the coves on the other side of the peninsula. Plus, I wanted to keep the rice and crabs, but in retrospect, coves are better. I'm definitely going to have to plan out my next few cities more carefully.
That said, a moderate excuse is that founding there would have cost me a turn, so I'm not kicking myself as much as I might have been.
On that note, good news from the explorers this turn! In addition to the 35 gold from the hut, we've discovered more glorious wonderful coastlines, with nice fractal borders I may not miss that potential Innsmouth cove as much as I had thought I would.
Also, I just noticed - WarriorKnight's 11 points ahead of the rest of us - he must have gotten a tech first turn from a hut! Makes my maps from the hut seem kinda quaint. Oh well, I'll just have to use my *careful* many coast/cove settlement plan to catch up!
January 15th, 2011, 15:14
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Well, it's been a couple days since I last updated, but since it's so early in the game, very little has happened so far. Innsmouth (still unrenamed ) has grown to size 2, and is now working the truffles and the wines, knocking Fishing down to 7 remaining turns.
The scouts continue to press on, and found my first mana! A node, and the Mirror of Heaven - this is a Sun mana source, also grants units standing there +7 visibility! Compare to the amount my super settler saw, with his +3 visibility, and you'll know why my warrior is making directly for it . I'm actually considering parking him there to cut down on the barbs, depending on just how much he sees by standing there.
The background on the Mirror suggests it's a Malakim holy spot - I wonder if it spawns near the Malakim, or if it's random? They wouldn't be my ideal neighbor, but much better them than the Sheaim!
We've got our blitz session coming up tomorrow, so it's time to make some plans I can execute. Obviously I'm currently training a warrior for garrison, and I'll probably go straight to a second one. Once fishing comes in, it'll be time to debate between a whole bunch of fishing boats, a worker, warriors, and a settler; my current thinking is that I need to at least get the crabs and coves done before I go for worker and settler, so I can expect my city to grow to max while training three boats and potentially another warrior or two. At that point, I should have an enormous food surplus, so it'll be time to blast out some workers and settlers; given how much coast there is around here, the sooner I get it claimed and coves founded, the better! I don't expect to have much worry about maintenance costs for a while, either.
Techwise, after fishing I think I should go for crafting (for my wines and Dereptus), and agriculture for the rice. I'm not really sure what's important for the Lanun in particular (aside from fishing), so I'll stick with generic stuff for now. Depending on what my scouts reveal, I may beeline for OO after that, or maybe start up the horse and melee lines. I'm still keeping my fingers crossed for us all on islands or at least continents.
Citywise, I'm debating. It looks like that finger of land to the SW is an excellent spot (if I found on the elbow, I might be able to have 4 coves!), but first I think I need a city on the jungle SW of my borders to pick up the two nearer coves and pearls. Beyond that, the hill where my scout is standing could be a good spot, and in general I think I'll want to just continue along the coasts; probably switching to City States as I do so.
January 15th, 2011, 15:22
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Quote:I wonder if it spawns near the Malakim, or if it's random?
It's random, but will always be in the desert if there is one.
Quote:(if I found on the elbow, I might be able to have 4 coves!)
Coves can't go in ocean.. so I'd say probably not. 3 is basically the limit.
January 15th, 2011, 15:44
Bobchillingworth
Unregistered
Question: apologies if you have already explained this, but why are you so interested in getting OO? It's the "flavory" religion for Hannah, no doubt, but the Lanun don't actually get any special advantage or benefit from the faith. Actually, since you already have a naval advantage through the Black Wind and boarding parties, plus a water mana from your palace, a lot of the Overlords goodies are moderately redundant.
Not to imply that it's a poor choice, and if your objective is a strong naval game the priests could prove very useful, but are you considering any of the other faiths?
January 15th, 2011, 15:45
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Selrahc Wrote:It's random, but will always be in the desert if there is one.
Coves can't go in ocean.. so I'd say probably not. 3 is basically the limit.
Thanks! So I can't count on Malakim, just that being desert, which I already knew. Still, it'll be a nice unique feature to have, assuming no neighbors to steal it from me.
And on the coves, yeah, probably not. The only way that seems possible is if that elbow extends south one more square, but it looks as though it ends.
January 15th, 2011, 15:52
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Bobchillingworth Wrote:Question: apologies if you have already explained this, but why are you so interested in getting OO? It's the "flavory" religion for Hannah, no doubt, but the Lanun don't actually get any special advantage or benefit from the faith. Actually, since you already have a naval advantage through the Black Wind and boarding parties, plus a water mana from your palace, a lot of the Overlords goodies are moderatly redundant.
Not to imply that it's a poor choice, and if your objective is a strong naval game the priests could prove very useful, but are you considering any of the other faiths?
Mostly, this is wild speculation that I might have been so lucky as to have a water-dominant map, everyone on their own island or at least near the ocean. IF (and probably only if) that's true, then OO would be an excellent fit, and probably a dominant choice, as much to keep it from others as for its own benefits. This is reasoning way in advance of my data, as much hope as fact.
Since that's probably not true (the inland area keeps increasing as we go north, after all), then OO wouldn't be the best choice at all; I'm not sure where I'd go, except probably not Fellowship of Leaves either. I figure I have lots of time to decide, regardless, but I might as well speculate. Especially since tomorrow's blitz session is likely cancelled with Thoth's computer dead.
January 15th, 2011, 17:22
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Quote:Mostly, this is wild speculation that I might have been so lucky as to have a water-dominant map, everyone on their own island or at least near the ocean.
Well I would say to remember that you guys did ask for an Erebus Continent map.
January 16th, 2011, 02:19
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Speaking from experience, the Lanun simply needs OO to survive, no other reason. Saverous alone can stop many potential rushers in their tracks, thinking that the Lanun are easy prey.
And yes, coves cannot go on oceans.
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