Just to complete the thoughts on the game last night - here is my summary of what happened for me as Gandhi of Korea.
Firstly and most importantly, I think Philosophical is an absolute must for us in this game. The sheer amount of GP I got out in the ~100 turns we played was remarkable. Combined the Great Library with the National Epic and Pacifism from an early philosophy bulb (around T20 if not even earlier than that) and I was churning out over 50GPP per turn in one city which produced mainly scientists and later engineers.
I bulbed techs from scratch like Philosophy, Machinery & paper alongside part-bulbing Education near the end. I also gained an academy and had a golden age. I also rushed the Hanging Gardens and Taj Mahal. That's all I can remember, think there was at least a couple more bulbs I can't remember.
This is a big boost for us because if we figure out the bulb order for Scientists & Merchants then I can switch quickly to Caste and run out a quick Civil Service/Philosophy bulb while we research another tech. We can also get plenty of academies if we need it.
Spiritual is also really helpful with the civics and religions available for us to switch to early on. I can spend a few turns in serfdom to get my workers improving faster if needs be - or can quickly swap to Nationhood to draft muskets if I need it - which Bob made sure that I did!
Firstly and most importantly, I think Philosophical is an absolute must for us in this game. The sheer amount of GP I got out in the ~100 turns we played was remarkable. Combined the Great Library with the National Epic and Pacifism from an early philosophy bulb (around T20 if not even earlier than that) and I was churning out over 50GPP per turn in one city which produced mainly scientists and later engineers.
I bulbed techs from scratch like Philosophy, Machinery & paper alongside part-bulbing Education near the end. I also gained an academy and had a golden age. I also rushed the Hanging Gardens and Taj Mahal. That's all I can remember, think there was at least a couple more bulbs I can't remember.
This is a big boost for us because if we figure out the bulb order for Scientists & Merchants then I can switch quickly to Caste and run out a quick Civil Service/Philosophy bulb while we research another tech. We can also get plenty of academies if we need it.
Spiritual is also really helpful with the civics and religions available for us to switch to early on. I can spend a few turns in serfdom to get my workers improving faster if needs be - or can quickly swap to Nationhood to draft muskets if I need it - which Bob made sure that I did!
"You want to take my city of Troll%ng? Go ahead and try."